Command & Conquer Generals: Zero Hour

The recently released expansion to the very popular Real-Time Strategy (RTS) game Command & Conquer Generals seems to do a good job of living up to the standards set by its prestigious ancestry. RTS games usually get overlooked in GPU roundups and comparisons as they aren’t considered graphically intense. However, smoothness is very important to gameplay; goodness knows I’ve blamed plenty of lost armies on ill timed drops in framerate. For this benchmark, we created a multiplayer game consisting of 6 hard armies on one team with us, and one easy army. We then used the replay feature in conjunction with FRAPS to measure performance. This was done with and without 4xAA/8xAF.

In this first test we can see that all the ATI cards are huddled together at the top while the nvidia cards lag behind. Clearly this game favors the ATI architecture. One of NVIDIAs strong points, memory bandwidth, doesn't get a chance to shine in this game as its mostly small textures and low poly objects with some pretty cool particle effects. That kind of setup just doesn't tilt in NVIDIAs favor.

Even with AA and AF enabled neither camp is severely hampered; and the only card that really drops off significantly is the 9600 Pro. The fact that the FX 5900 and NV38 are neck and neck suggests that the reason for NVIDIAs performance in this benchmark has something to do with an aspect of the architecture that isn't directly (or significantly?) affected by GPU core clock or memory bus bandwidth/speed; more than likely we're talking about driver issues here.

Aquamark 3 F1 Challenge: '99-02
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  • Anonymous User - Wednesday, October 1, 2003 - link

    How come cards likes the new XT can only get 50fps en jediknight3 ( old Q3 engine ) and reach for the 215 for UT 2k3? ( witch have way better graphic )
  • Anonymous User - Wednesday, October 1, 2003 - link

    I really wonder what happened to Anandtech. I once liked and trusted their reviews so much that I did not read any other ones.

    Now I see the first review of the NV38 and do not see it benchmarked in any way that would interest me. No Tomb Raider: AOD, no Shadermark, no AA/AF, no image quality comparisons and no Half-Life 2 (okay, this might not be Anandtechs fault).

    This means no DX9.0 title that is demanding when it comes to Pixel Shader 2.0 power (no, Aquamark isn't). So please not not bench a ton of CPU/Memory limited games even without AA/AF.

    "The performance crown under Doom3 is still in NVIDIA’s camp apparently". Doom3 is mainly DirecX8. Period.

    "ATI is still ahead in Half Life 2. The numbers we’ve seen indicate that in most tests ATI only holds single digit percentage leads (< 5%), although in some cases ATI manages to pull ahead by double digits." What does that mean? Is this only with the NV30 optimised (degraded IQ) code path. If so, too bad for them.

    Finally what I liked to know is if NVidia required Anandtech to benchmark this way...
  • Anonymous User - Wednesday, October 1, 2003 - link

    How can Anand use det. 52, It's well know to cheat with lower IQ in Aquamark etc!
  • Anonymous User - Wednesday, October 1, 2003 - link

    Are you really using:
    2.8GHz Intel Processor Prescott
  • Anonymous User - Wednesday, October 1, 2003 - link

    It was great to see so many games represented, not the least of which is one of my favorites: Neverwinter Nights.

    One game that I would be thrilled to see is Star Trek Armada II. The game is a blast to play, and under situations with many ships (ESPECIALLY multiplayer) the game can slow to a crawl even on high-end systems. I would hazard to guess that this game is more CPU bound, but a graphics analysis wouldn't hurt anything.
  • Anonymous User - Wednesday, October 1, 2003 - link

    I thought it was a little ridiculous that almost every benchmark had the stipulation that "AA didn't seem to be applied. We'll investigate later." or "Image Quality wasn't up to snuff. We'll investigate later." and yet you still included the results for the Nvidia cards.

    After the article from Lars Wienand from THG where he states that if the driver reduces image quality to gain Framerate they gray it out, I expect the same thing from Anandtech. Especially since the drivers you used are unreleased for public consumption and may never even reach the public.

    At this point image quality is indeed king. Who wants to spend $500 on a video card that will not provide top notch image quality? I know I don't.
  • Anonymous User - Wednesday, October 1, 2003 - link

    the only thing i would have like to have seen though, was an indication on the performance graphs as to whether the game being used was a dx8 game, or dx9 game...

    i think most of those games were dx8...but i cant be certain, so it would have been nice to have known for sure...
  • Anonymous User - Wednesday, October 1, 2003 - link

    i cant wait for part 2 !

    :)
  • Anonymous User - Wednesday, October 1, 2003 - link

    Would be Cool if Anandtech could start to use Shadermark 2.0 :)
  • Anonymous User - Wednesday, October 1, 2003 - link

    The sleepless are rewarded once more!

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