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Since NVIDIA can't do floating point textures, PS2.0 shadows were left off, and we didn't use the NVIDIA shadow (depth sprites) for our cards as ATI doesn't support that. We have decided that since the glow effect uses PS 2.0 (and we are using this as a DX9 stress test rather than an actual game) this needs to be enabled. The 'goodness' of the glow effect has been questioned, but we aren't here to critique the quality of the implimentation. We simply want to test the raw power each card has to push TRAOD PS2.0 code. Personally, I think the effect glow had on the wall lights in the Paris demo was one of the only "pretty" things in the game.

Depth of Feild (DoF) is also on. After watching this demo hundreds of times, it really seems to me that using PS2.0 for DoF in TRAOD was overkill for what they ended up with. It just seems like they could have gotten similar results (with better frame rates) using lower detail (frequency) mipmaps and dynamic reduction of geometry. Of course, I could be way off base, but it just seems like there were better things that could have been done with PS 2.0 in this game.

We note that there have been issues with the accuracy of the Depth of Field post processing, but we think that the new 50 series of Detonators (along with the Cg compiler) will alleviate this issue. Of course, there are still some IQ issues in ATI's 3.7 cats.

As games and hardware move forward, post effects like DoF and rendered textures are going to be getting more and more complex, and the way hardware handles these things will be slightly different. It's less important to look at pixel level "sameness" between two solutions, but rather at overall image quality, and the impact of the effect. The user experience is what matters in this arena, and some things are going to be subjective. Pixel shader effects are much more intricate than geometry or T&L, and differences in architecture, precision, and drivers will all contribute to slight differences where no solution can clearly be labeled as more correct than another. Of course, that makes our job harder, but it will definitely be an interesting ride.

Anyway, in order to try to understand exactly how DX9 PS2.0 is affecting each graphics card, we are doing two tests at each resolution (with and without AA). The first test, everything we don't need to see something and have PS2.0 functionality is disabled. For the second test the only thing we do is turn off PS2.0 and run the benchmark again. The scores we will be giving you are in the form of percent decrease in performance when PS2.0 is enabled. This should give us some idea of how this implementation of PS2.0 scales on each card, and give us a good solid glimpse into the implications of DX9 in TRAOD (as this is the only game that will ever use this engine).

Let's talk Compilers... Tomb Raider: Angel of Darkness IQ no AA
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  • Anonymous User - Tuesday, October 7, 2003 - link

    Wasn't Anand allowed to use ShaderMark v2.0 for det. the pixel shader performace?
  • Anonymous User - Tuesday, October 7, 2003 - link

    lol read this article take me a 1/2 hour. this article is great but it can be improved
  • Anonymous User - Tuesday, October 7, 2003 - link

    why anand didnt review bf1942 :(
  • Anonymous User - Tuesday, October 7, 2003 - link

    why is anand bashing Tomb raider
    and whats up with PS 2.0 graph
    why not just post the fps, makes it seem
    like nvidia is beating Ati. Also why are beta drivers being tested with nvidia. Should have used
    cat 3.8 for Radeon.
  • Anonymous User - Tuesday, October 7, 2003 - link

    im still waiting that a site post a review for an 9600 XT
  • Pete - Tuesday, October 7, 2003 - link

    Overall, a good read. Thanks, Derek and Anand.
  • Anonymous User - Tuesday, October 7, 2003 - link

    im not biased towards either card. i myself own a 9800pro. what concerns me is the immaturity shown by other ATI card owners. you guys act like nvidia can never measure up to ATI (which is so untrue). there was none/little difference in the IQ and benchmark results (with few exceptions, but explanations were given for the most part). also keep in mind that the 9800xt specs are higher than the 5900/5950 and it still managed to get beat in some of the tests. anyway, good job nvidia. you guys are certainly headed in the right direction. i was a bit sad to see my card excluded though :( ... they said they'll benchmark the value cards soon...i hope to see mine there ;)

    ps: i could be wrong about the specs, but i do remember anand saying the XT had higher memory bandwidth (which could've accounted for some performance differences).

    all in all, a good review, ill be waiting for more updates.
  • Anonymous User - Tuesday, October 7, 2003 - link

    18, he says he saw it saw it, he doesnt know why it was there, there is no reason to exclude regular fps graphs, especially since people want to know the fps of this game, since it is the ONLY truly dx9 game in the entire suite
  • Anonymous User - Tuesday, October 7, 2003 - link

    Hey Anand did nvidias check arrive yet
  • Anonymous User - Tuesday, October 7, 2003 - link

    Haha, yet again, we see fanATIcs (#10, #14) coming out of the woodworks to claim that Anandtech's review is either biased or NVIDIA is still cheating. lmao, losers!

    And by the way #14, you're plain dumb if you couldn't figure out that the TR:AOD graphs were showing a percentage difference. Christ, read the review.

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