... And the Pipeline


The end of the pipeline consists of the ROP pixel pipeline. These are the units that take care of antialiasing, as well as z and color compression and final drawing of a pixel. There are 16 of these units, and they are capable of either computing one color+z pixel, or calculating 2 z/stencil operations per clock. This means that 32 z or stencil operations (think shadowing), or 16 pixels can be drawn per clock cycle. Thus NVIDIA has dubbed this architecture a 16x1 / 32x0 architecture. On a side note, they have retroactively dubbed the NV3x a 4x2 / 8x0 architecture.

Again, the antialiasing done in this unit is rotated grid multisample, Multiple Render Targets are supported, and floating point blending can be done.

Actually, this time around, NVIDIA is supporting front to back fp16 all the way from the software to the framebuffer. This will assist in things like HDR rendering, as the fp16 (or fp32) data calculated in the pixel shaders no longer needs to be converted to 8bit integer color for display.

Of course, we always have to wait a while before we can see the good stuff that comes of all this technology. So what else does this card have to offer?
Of Shader Details … Programmable Encoding Anyone?
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  • Regs - Wednesday, April 14, 2004 - link

    Wow, very impressive. Yet very costly. I'm very displeased with the power requirments however. I'm also hoping newer drivers will boost performance even more in games like Far cry. I was hoping to see at least 60 FPS @ 1280x1024 w/ 4x/8x. Even though it's not really needed for such a game and might be over kill, however It would of knocked me off my feet enough where I could over look the PSU requirement. But ripping my system apart yet again for just a video card seems unreasonable for the asking price of 400-500 dollars.
  • Verdant - Wednesday, April 14, 2004 - link

    i don't think the power issue is as big as some make it out to be, some review sites used a 350 W psu, and two connectors on the same lead and had no problems under load
  • dragonballgtz - Wednesday, April 14, 2004 - link

    I can't wait till December when I build me a new computer and use this card. But maybe by then the PCI-E version.
  • DerekWilson - Wednesday, April 14, 2004 - link

    #11 you are correct ... i seem to have lost an image somewhere ... i'll try to get that back up. sorry about that.
  • RyanVM - Wednesday, April 14, 2004 - link

    Just so you guys know, Damage (Tech Report) actually used a watt meter to determine the power consumption of the 6800. Turns out it's not much higher than a 5950.

    Also, it makes me cry that my poor 9700Pro is getting more than doubled up in a lot of the benchmarks :(
  • CrystalBay - Wednesday, April 14, 2004 - link

    Hi Derek, What kind of voltage fluctuations were you seeing... just kinda curious about the PSU...
  • PrinceGaz - Wednesday, April 14, 2004 - link

    A couple of comments so far...

    page 6 "Again, the antialiasing done in this unit is rotated grid multisample" - nVidia used an ordered grid before, only ATI previously used the superior rotated grid.

    page 8 - both pictures are the same, I think the link for the 4xAA one needs changing :)

    Can't wait to get to the rest :)
  • ZobarStyl - Wednesday, April 14, 2004 - link

    dang ive got a 450W...sigh. That power consumption is really gonna kill the upgradability of this card (but then again the x800 is slated for double molex as well). I know it's a bit strange but I'd like to see which of these cards (top end ones) can provide the best dual-screen capability...any GPU worth its salt comes with dual screen capabilities and my dually config needs a new vid card and I dont even know where to look for that...

    and as for cost...these cards blow away 9800XT's and 5950's...it wont be 3-4 fps above the other that makes me pick between a x800 and a 6800...it will be the price. Jeez, what are they slated to hit the market at, 450?
  • Icewind - Wednesday, April 14, 2004 - link

    Upgrade my PSU? I think not Nvidia! Lets see what you got Ati
  • LoneWolf15 - Wednesday, April 14, 2004 - link

    It looks like NVidia has listened to its customer base. I'm particularly interested in the hardware MPEG 1/2/4 encoder/decoder.

    Even so, I don't run anything that comes close to maxing my Sapphire Radeon 9700, so I don't think I'll buy a new card any time soon. I bought that card as a "future-proof" card like this one is, and guess what? The two games I wanted to play with it have not been released yet (HL2 and Doom3 of course), and who knows when they will be? At the time, Carmack and the programmers for Valve screamed that this would be the card to get for these games. Now they're saying different things. I don't game enough any more to justify top-end cards; frankly, and All-In-Wonder 9600XT would probably be the best current card for me, replacing the 9700 and my TV Wonder PCI.

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