Doom 3 Graphics Deathmatch

by Derek Wilson on August 3, 2004 8:05 AM EST

High End Tests: Tourney

In this section, we will be taking a look at Ultra Quality performance, as well as various high resolutions and antialiasing settings. These are the only cards that can handle 1600x1200 or antialiasing. Though jaggies aren't a big problem (the artists designed the game very well with many low contrast edges), eliminating these minor annoyances is a luxury afforded to those with these latest generation power houses.

To clarify an issue we've noticed across the board, Ultra Quality runs perfectly fine on current generation high end hardware. Yes, the game recommends >500 MB of nice fast graphics RAM, as do we if one's intention is to play through the single player game. But, it is very important to note that all the multiplayer maps we've played on in the past few hours have been small enough to avoid the massive swapping that occurs when moving between parts of the world on the single player map.

This really means two things to us. When 512MB cards come around, we won't need any heavier artillery on the GPU side to tackle rendering the game. It also means that Deathmatch players can easily benefit from the Ultra Quality setting immediately.

Not all tests are without problems, and this time we experienced some issues with our 6800 Ultra Extreme part. We noticed visual artifacts as we were running our AA tests. These kept getting worse as time went on, and not even letting the card cool down would help fix the problem. Eventually, our system rebooted while we were testing and wouldn't get through another benchmark run. John Carmack has spoken of possible issues when overclocking a graphics card with Doom 3, and this may or may not have an impact on factory overclocked parts. We will absolutely keep our ears open and our test beds working to try to determine if this is just an isolated random GPU death, or if there is some other evil at work.

Another intersting observation we've made is that if your 6800 Ultra Extreme can handle the game, Ultra Quality at 1600x1200 with 4xAA is a playable reality. But enough talk; feast on the numbers.

The Test Midrange Tests: Team DM
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  • DerekWilson - Tuesday, August 3, 2004 - link

    we looked at doing a radeon 9550 ... if you absolute want it (and ask in the next 10 minutes) I may just sit down and run the card. From our understanding, its just and underclocked 9600 pro, which would likely put it at running medium quality at 640x480 to get by.
  • bearxor - Tuesday, August 3, 2004 - link

    VILLAGERS DEMAND RADEON 9500 PRO BENCHMARKS!!!!
  • DerekWilson - Tuesday, August 3, 2004 - link

    Wow ... ummm ... I had no idea that this thing would post the article page by page as I entered it into the engine ... Not working on much sleep makes one overlook certain important options in the engine I suppose.

    Sorry about that guys. Hopefully I won't be doing any all night benchmark-the-game-the-day-it-comes-out articles for a while and I can leave the posting to our wonderfully talented Managing Editor.
  • billbillw - Tuesday, August 3, 2004 - link

    Looks like my systems will be able to play this at high quality at 1024x768. For me that will be fine.
  • billbillw - Tuesday, August 3, 2004 - link

  • cosmotic - Tuesday, August 3, 2004 - link

    I dont think so punko. At first it was just and index, then there was a little content. Now its complete.
  • punko - Tuesday, August 3, 2004 - link

    Naw

    the problem that this "all night work" left them too dazed to build the web page properly
  • cosmotic - Tuesday, August 3, 2004 - link

    Whats this? realtime posting? Maybe you should make the article invisible until it is complete?
  • vaeren - Tuesday, August 3, 2004 - link

    I suppose we'll never know what the third page of the article had to say. For all we know it could say that a SLI voodoo2 will run it beautifully.
  • mcveigh - Tuesday, August 3, 2004 - link

    where be de article!!!! har har!

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