Doom 3 Graphics Deathmatch

by Derek Wilson on August 3, 2004 8:05 AM EST

Final Words

This is the first game we've seen in a long time that has impressed us with amazing visual quality running at 640x480. The incredible artwork and unbelievable programming that went into this game are nothing short of awesome.

Summing up the data we've collected is almost impossible, as the value in the numbers varies infinitely based on one's perspective. We are always most interested in value here at AnandTech, and far as bang for Doom3 dollar, the 6800 or 6800 GT are very solid options. Unfortunately, availability of these parts may not be high enough to get one of these NV40 based cards into everyone's hands.

The absolute fastest card we've seen for Doom 3 has been the 6800 Ultra series of cards. Though, after experiencing multiple issues with our eVGA Ultra Extreme part (it won't make it through one benchmark run at GT speeds anymore), we are reminded of John Carmack's comment about Doom 3 taxing graphics cards in ways beyond current games and that this fact may cause problems for those who overclock their cards. Could this cause issues with factory overclocked cards, or is our experience just an unfortunate coincidence? Only time will tell, though Doom 3 will be our new graphics overclocking benchmark just to make sure we aren't pushing our cards too high in future vendor reviews.

The most important thing to take away from all this is that most will not likely "need" to upgrade their graphics solution in order to play this game at acceptable quality. Of course, by acceptable, we mean that a drool rag may be required to prevent damage to your keyboard. Yes, the game does look better, smoother, and insanely good at higher resolutions and quality settings (though the jump from High to Ultra Quality doesn't have the visual impact the uncompressed maps do on video RAM). But we can't, in good conscience, say that this game looks bad on anything but a Radeon 9200 or GeForce 5500, as these were the only cards we had to disable advanced options on to attain (almost) playable framerates. Even older cards like the GF4 4400 could handle running with all the 'important' bits enabled.

Bottom line: if Doom 3 is a game you want, buy your copy before you upgrade your graphics card and decide for yourself if the added polish is really worth the extra money. If it is, take a look at our numbers again, dial in a performance level and pick the card that's right for you.

But, what we can't see from this article is just how CPU limited this game can get. Running on an overclocked S939 FX53 does a very good job of eliminating the CPU as a performance bottleneck and shows graphics card performance very clearly. But we really do need a better picture of performance across different CPUs. Coming later this week, we will have a CPU focused Doom 3 article, and hopefully a couple other surprises as well. Stay tuned as Doom 3 week continues.
Low End Tests: Last Man Standing
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  • DerekWilson - Tuesday, August 3, 2004 - link

    we looked at doing a radeon 9550 ... if you absolute want it (and ask in the next 10 minutes) I may just sit down and run the card. From our understanding, its just and underclocked 9600 pro, which would likely put it at running medium quality at 640x480 to get by.
  • bearxor - Tuesday, August 3, 2004 - link

    VILLAGERS DEMAND RADEON 9500 PRO BENCHMARKS!!!!
  • DerekWilson - Tuesday, August 3, 2004 - link

    Wow ... ummm ... I had no idea that this thing would post the article page by page as I entered it into the engine ... Not working on much sleep makes one overlook certain important options in the engine I suppose.

    Sorry about that guys. Hopefully I won't be doing any all night benchmark-the-game-the-day-it-comes-out articles for a while and I can leave the posting to our wonderfully talented Managing Editor.
  • billbillw - Tuesday, August 3, 2004 - link

    Looks like my systems will be able to play this at high quality at 1024x768. For me that will be fine.
  • billbillw - Tuesday, August 3, 2004 - link

  • cosmotic - Tuesday, August 3, 2004 - link

    I dont think so punko. At first it was just and index, then there was a little content. Now its complete.
  • punko - Tuesday, August 3, 2004 - link

    Naw

    the problem that this "all night work" left them too dazed to build the web page properly
  • cosmotic - Tuesday, August 3, 2004 - link

    Whats this? realtime posting? Maybe you should make the article invisible until it is complete?
  • vaeren - Tuesday, August 3, 2004 - link

    I suppose we'll never know what the third page of the article had to say. For all we know it could say that a SLI voodoo2 will run it beautifully.
  • mcveigh - Tuesday, August 3, 2004 - link

    where be de article!!!! har har!

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