NVIDIA SLI Performance Preview with MSI's nForce4 SLI Motherboard
by Anand Lal Shimpi on October 29, 2004 5:06 AM EST- Posted in
- GPUs
Setting up SLI
NVIDIA's nForce4 SLI reference design calls for a slot to be placed on the motherboard that will handle how many PCI Express lanes go to the second x16 slot. Remember that despite the fact that there are two x16 slots on the motherboard, there are still only 16 total lanes allocated to them at most - meaning that each slot is electrically still only a x8, but with a physical x16 connector. While having a x8 bus connection means that the slots have less bandwidth than a full x16 implementation, the real world performance impact is absolutely nothing. In fact, gaming performance doesn't really change down to even a x4 configuration; the performance impact of a x1 configuration itself is even negligible.
The SLI card slot looks much like a SO-DIMM connector:
The card itself has two ways of being inserted; if installed in one direction the card will configure the PCI Express lanes so that only one of the slots is a x16. In the other direction, the 16 PCI Express lanes are split evenly between the two x16 slots. You can run a single graphics card in either mode, but in order to run a pair of cards in SLI mode you need to enable the latter configuration. There are ways around NVIDIA's card-based design to reconfigure the PCI Express lanes, but none of them to date are as elegant as they require a long row of jumpers.
With two cards installed, a bridge PCB is used to connect the golden fingers atop both of the cards. Only GeForce 6600GT and higher cards will feature the SLI enabling golden fingers, although we hypothesize that nothing has been done to disable it on the lower-end GPUs other than a non-accommodating PCB layout. With a little bit of engineering effort we believe that the video card manufacturers could come up with a board design to enable SLI on both 6200 and 6600 non-GT cards. Although we've talked to manufacturers about doing this, we have to wait and see what the results are from their experiments.
As far as board requirements go, the main thing to make sure of is that both of your GPUs are identical. While clock speeds don't have to be the same, NVIDIA's driver will set the clocks on both boards to the lowest common denominator. It is not recommended that you combine different GPU types (e.g. a 6600GT and a 6800GT) although doing so may still be allowed, yet resulting in some rather strange results in certain cases.
You only need to connect a monitor to the first PCI Express card; despite the fact that you have two graphics cards, only the video outputs on the first card will work so anyone wanting to have a quad-display and SLI is somewhat out of luck. I say somewhat because if you toggle off SLI mode (a driver option), then the two cards work independently and you could have a 4-head display configuration. But with SLI mode enabled, the outputs on the second card go blank. While that's not too inconvenient, currently you need to reboot between SLI mode changes in software, which could get annoying for some that only want to enable SLI while in games and use 4-display outputs while not gaming.
We used a beta version of NVIDIA's 66.75 drivers with SLI support enabled for our benchmarks. The 66.75 driver includes a configuration panel for Multi-GPU as you can see below:
Clicking the check box requires a restart to enable (or disable) SLI, but after you've rebooted everything is good to go.
We mentioned before that the driver is very important in SLI performance, the reason behind this is that NVIDIA has implemented several SLI algorithms into their SLI driver to determine how to split up the rendering between the graphics cards depending on the application and load. For example, in some games it may make sense for one card to handle a certain percentage of the screen and the other card handle the remaining percentage, while in others it may make sense for each card to render a separate frame. The driver will alternate between these algorithms as well as even disabling SLI all-together, depending on the game. The other important thing to remember is that the driver is also responsible for the rendering split between the GPUs; each GPU rendering 50% of the scene doesn't always work out to be an evenly split workload between the two, so the driver has to best estimate what rendering ratio would put an equal load on both GPUs.
84 Comments
View All Comments
SDA - Friday, October 29, 2004 - link
Maybe, maybe not, #3. Modern PSUs have a lot more juice than the systems actually use. I wouldn't be surprised if a 380W Tagan could handle an A64 rig with dual 6800Us.Anyway, yeah, this is decidedly sexy. What I like about it is that it actually has appeal for normal people as well... say you want to buy a midrange system that you can upgrade easily later. Get a dual PCI-E 16x motherboard and a 6600GT, then add in another 6600GT whenever you feel like you want a performance boost! Shame SLI isn't available on the 6200...
ukDave - Friday, October 29, 2004 - link
1600x1200 high detail for any current game, that certainly is impressive. I'm an 'ATi Fanboy', but congrats to nVidia, damn fine job.I think even my luberly Tagan might have issues running two on these 6800 Ultras :o
keitaro - Friday, October 29, 2004 - link
Here's an interesting idea... take SLI setup, plug in 2 17in to 19in LCD monitors, do some benchmarks and play with that setup for a while. Then tell us about the experience. :)xsilver - Friday, October 29, 2004 - link
Sweet.... Sweet candy ...... drools... wants nowI'm no fanboy but those ATI fanboys will have to give in to the fact that nvidia now has the "fastest" card abeit it will cost 2x more
Finally on the issue of SLI if the exact same card must be used to enable SLI, is there any info on the future availability of these cards.... eg if u buy a 6600gt now in 18 months this card may not be available anymore? eg. will be 6700gt? will these be compatible? Forcing you to upgrade before the product is phased out may not be so good
Also just noticed in the far cry 1600x1200 test SLI is more than 100% faster... how the hell does that work? margin of error?