Half Life 2 GPU Roundup Part 1 - DirectX 9 Shootout
by Anand Lal Shimpi on November 17, 2004 11:22 AM EST- Posted in
- GPUs
Battle in the Canal
Our first benchmark is packed full of just about all of the stressful elements you will encounter throughout Half Life 2. The demo starts aboard a boat driving in a tunnel before making a splash into a wide open body of water. The boat is piloted over to the shore where the player dismounts and heads inside for some action.
While inside the flashlight is used to illuminate dark areas and the player encounters a few firefights before heading upstairs to the outside. While outside (and while being pursued by a helicopter) the player encounters a few enemies on his way into a warehouse. The demo concludes inside the warehouse.
We created this demo because it incorporates just about everything – water, the flashlight, a vehicle, engaging enemies indoors as well as outdoors and sunlight. Since we’re dealing with all very capable cards here, let’s first look at performance at 1280 x 1024. Remember that we used the highest detail settings with the exception of anisotropic filtering and antialiasing, which were both disabled for this test (we will look at their impact on image quality/performance later on in this review).
It’s no surprise that we find ATI’s Radeon X800 XT at the top of the charts here, but interestingly enough, NVIDIA’s GeForce 6800 Ultra is not far behind. In fact, the X800 XT only outperforms the 6800 Ultra by around 5%.
At the $400 price point, the GeForce 6800GT is able to outperform the Radeon X800 Pro by just under 10%, so while ATI takes the #1 spot, NVIDIA takes numbers two and three here.
As we drop down in price we see that the Radeon X700 XT, GeForce 6800 and GeForce 6600GT all provide virtually identical performance. With the GeForce 6800 being the most expensive of the three, the winner for the $200 - $250 range ends up being both the X700 XT and the 6600GT. If you want an AGP card then your only option will be the 6600GT.
The Radeon 9800 Pro doesn’t actually do too bad at 1280 x 1024, however in actual gameplay the GPU can stutter a bit, interrupting an otherwise smooth performance experience. Radeon 9800 and 9700 owners will find a much better balance of performance and image quality at 1024 x 768.
The biggest thing to take away from our resolution scaling graphs is an idea of what cards are best suited for 1024 x 768 and what it takes to have butter smooth performance at 1280 x 1024.
The Radeon 9700 Pro and 9800 Pro are both best suited for 1024 x 768, while they will play 1280 x 1024 just fine if you are willing to deal with some choppiness.
While the 6800 and the 6600GT perform relatively well at 1600 x 1200, their sweet spot is much closer to 1280 x 1024. Even though all of the cards here seem to scale relatively similarly to one another, only the highest end $400+ cards manage to truly perform well at 1600 x 1200.
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alexlck - Wednesday, November 17, 2004 - link
In map AT_coast_05.dem, GF6800U have no performance penalty with 4xAA@1024x768?HardwareD00d - Wednesday, November 17, 2004 - link
hey, #27, I was gonna say that ;)jediknight - Wednesday, November 17, 2004 - link
Well, it's obvious from the benchmarks. They don't lie.ATI RULZ NVIDIA SUXORZ!!
(lol@#3)
bob661 - Wednesday, November 17, 2004 - link
Do you need HL2 to play CS: Source? Thanks.wien - Wednesday, November 17, 2004 - link
#24 There is.. It's called Counter-Strike: Sourcebob661 - Wednesday, November 17, 2004 - link
Anyone know if there's multiplayer support in HL2? Thanks.L1FE - Wednesday, November 17, 2004 - link
Nice and thorough comparison. That 6600GT looks more and more enticing...Rekonn - Wednesday, November 17, 2004 - link
Great article, looking forward to reading the next one with slower cpus. Being cpu limited with an A64 4000+ is a little scary, I wonder what kind of fps an XP3200+ gets when paired with an AGP 6600GT. (still running an overclocked Barton 2500+)Jalf - Wednesday, November 17, 2004 - link
I'm surprised at how well NV stacks up... And good to see the 6800 GT beat the X800 Pro. Not because I'm an NV fan, but simply because it makes it easier to choose. When the 6800 GT wins over the equivalent ATI card, even in an ATI-optimized game, then it's kinda easy to choose what to buy... :DIt's a lot harder with the other cards, where both companies scores some wins in different games.
Regs - Wednesday, November 17, 2004 - link
Yeah, I'm hoping a CPU round up will come after part two! I can afford a 400 dollar video card but not paired with a 700 dollar AMD CPU.I did notice a lot of stuttering in my gaming experience with a A64 3000 + 6800 GT/1024 MB pC3200. I was playing at 1280x1024 with 4x/8x max details. So likely I would have to cut out the 8x Aniso to have smooth gameplay. I don't know if that was what Anand was mentioning about with the "Shimmering" of textures with the Manhatten calculations.