Battle in the Canal

Our first benchmark is packed full of just about all of the stressful elements you will encounter throughout Half Life 2.  The demo starts aboard a boat driving in a tunnel before making a splash into a wide open body of water.  The boat is piloted over to the shore where the player dismounts and heads inside for some action.  

While inside the flashlight is used to illuminate dark areas and the player encounters a few firefights before heading upstairs to the outside.  While outside (and while being pursued by a helicopter) the player encounters a few enemies on his way into a warehouse.  The demo concludes inside the warehouse. 

We created this demo because it incorporates just about everything – water, the flashlight, a vehicle, engaging enemies indoors as well as outdoors and sunlight.  Since we’re dealing with all very capable cards here, let’s first look at performance at 1280 x 1024.  Remember that we used the highest detail settings with the exception of anisotropic filtering and antialiasing, which were both disabled for this test (we will look at their impact on image quality/performance later on in this review).

We’ve already looked at the performance of the Radeon 9700 Pro and the Radeon 9800 Pro, those cards are only included so you have a way of tying the performance of these GPUs to the ones we compared in Part 1 (the numbers are comparable). 

The non-Pro Radeon 9700 does very well, as does the Radeon 9600XT.  If you look at the performance difference between the 9550 and the 9600XT you should have a good idea about how intermediate cards like the Radeon 9600 Pro should perform. 

The GeForce FX 5900XT performs absolutely horribly here as you can expect. 

Half Life 2 AT_canals_08 Demo

The resolution scaling graph is particularly important here because not all of these cards are best suited for 1024 x 768.  ATI’s Radeon X300 is particularly interested because it actually performs relatively well at 800 x 600 (as does its competitor – the GeForce 6200).  Remember, we’re looking at DirectX 9 performance here and even the $80 X300 SE is playable at 800 x 600.  Not bad at all. 

Next up we look at DirectX 8 performance, for these graphs we’ve taken out the 9700 Pro and 9800 Pro as you’d have no reason to run either of those cards in DX8 mode. 

The Radeon 9700 and the 9600XT continue to do extremely well here but this time around, the GeForce FX 5900XT actually offers very solid performance.  When Valve said that you should treat the FX series as DirectX 8 hardware, they weren’t kidding. 

Owners of older GeForce4 cards should be pretty happy with DX8 performance as the Ti 4600 was quite playable in our at_canals_08 test. 

Half Life 2 AT_canals_08 Demo

DirectX 9 Performance Impact Let’s go for a Drive
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  • abakshi - Sunday, November 21, 2004 - link

    Just a note - the last graph on page 7 seems to be a bit messed up -- the GeForce 6200 is shown as 82.3 FPS - higher than all of the over cards - while the data chart and line graph show it as 53.9 FPS.
  • KrikU - Sunday, November 21, 2004 - link

    Why cant we see benchmarks with AA & AF enabled with mainstream graphics cards? HL2 is using a such engine that is only CPU limited, so AA & AF tests are really welcome!
    Im playing with ti4400 (o/c to ti4600 speeds) with AA 2x & AF 2x! This is first such new game where I can use these image quality enhancements with my card!
  • T8000 - Sunday, November 21, 2004 - link

    Half life 2 seems to be designed around the Radeon 9700.

    Because Valve seems to have made certain promises to ATI, they where not allowed to optimize any Geforce for DX9.

    This also shows with the GF6200, that should be close to the R9600, but is not, due to the optimized Radeon 9700 codepath.

    Luckely, Valve was hacked, preventing this game from messing up the marketplace. Now, almost any card can play it and Nvidia may even be tempted to release a patch in their driver to undo Valves DX9 R9700 cheats and make the game do DX9 the right way for FX owners, without sacrificing any image quality. Just to prove Valve wrong.
  • draazeejs - Sunday, November 21, 2004 - link

    Well, I like HL2 a lot, much more so than the pitch-black, ugly-fuzzy texture D3. But, honestly - to me it looks exactly like Far Cry, engine-wise. Is there any difference?
    Respect to the level-designers of HL2, none of the games comes even close nowadays to that sort of detail and scenery. Also I think the physics of the people and faces and AI is by far superior. And the Raven-yard is much more scary than the whole D3 :)))
  • kmmatney - Sunday, November 21, 2004 - link

    [sarcasm] Oh, and have fun running those DX games on other platforms without emulation. [/sarcasm]

    Obviously, this game isn't meant for other platforms, and that's fine by me. I think the original half-life had an OpenGL option, but it sucked (at least on my old Radeon card). In general, OpenGL has always been a pain, dating back to the old miniGL driver days. In my experience, when playing games that had either a Dx or OpenGL option, the DX option has usually been more reliable. It sould be because I usually have ATI based cards...
  • kmmatney - Sunday, November 21, 2004 - link

    I didn't mean that DX literally "looks" better than OpenGl, I meant that it seems to be more versatile. Here's a game that can be played comfortably over several generations of video cards. You have to buy a new one to play D3 at decent resolution. The HL2 engine seems to have room to spare in terms of using DX 9 features, so the engine can be further enhanced in the future. I would think this game engine would be preferred over the Doom3 engine.
  • oneils - Sunday, November 21, 2004 - link

    #15, Steam's site (under "updates") indicates that the stuttering is due to a sound problem, and that they are working on a fix. Hopefully this will help you.

  • vladik007 - Saturday, November 20, 2004 - link

    " I'm missing words to how pathetic that is. "

    1st my post was no.2 NOT no.3.
    2nd unlike many people i dont have time to work on my personal computers all the time. IF i dont upgrade this holliday season , i'll possibly have to wait until summer vacation. And you dont see nforce4 out now , do you ?
    3rd No it's not pathetic to follow something that's never failed me. Ever heard of satisfied customer ? Well Abit has always treated me very well , RMA proccess , crossshiping , bios updates , good support on official forums ... etc Why on earth should i change ?
    4th got it ?
  • moletus - Saturday, November 20, 2004 - link

    I really would like to see some ATI 8500-9200 results too..
  • Pannenkoek - Saturday, November 20, 2004 - link

    #18: It depends on what features of the videocards are used for how a game will look like, and the art. It's not dirct3d vs opengl, the videocards are the limiting factor. Doom III is just too dark, and that's because of an optimization used in the shadowing. ;-)

    #26: Surely you mean "#2", I'm all for AMD. Not that my current computer is not pathetic compared with what's around nowadays...

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