Half Life 2 GPU Roundup Part 2 - Mainstream DX8/DX9 Battle
by Anand Lal Shimpi on November 19, 2004 6:35 PM EST- Posted in
- GPUs
Let’s go for a Drive
Our second demo comes from the d2_coast_05 level, which starts off with the Half Life 2 buggy. After hopping in the buggy we take a spirited drive down the high way, (poorly) avoiding enemies as well as abandoned cars. There is some exchange of fire towards the end of the demo, and overall the demo is fairly short.
This demo offers a good idea of general outdoor performance in Half Life 2 where elements such as water are not involved. There are a handful of explosions that take place while the buggy’s machine gun ignites a flammable barrel that also stress the GPU a bit. With the absence of water, the flashlight or any reflective surfaces, we find ourselves with a demo that is far less shader bound than our first benchmark, but just as important since not all areas of Half Life 2 are going to be incredibly shader bound.
The standings don’t really change that much in our at_coast_05 demo, those users who bought Radeon 9600XTs in anticipation of Half Life 2 a year ago made a very wise purchasing decision. Then again, those who bought Radeon 9700 Pros two years ago are still reaping the benefits of their investment today – hang on to that card!
The FX 5900XT continues to do horrendously in DX9 mode.
Running in DX8 mode things change dramatically, the 5900XT is now in the top three, performing almost as well as the 9600XT. The GeForce4 Ti 4600 continues to hide its age very well, even outperforming newer offerings.
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meatless - Saturday, November 20, 2004 - link
I agree with #31, mostly; after playing both I don't think that HL2 is any better than Doom3, just different in how they look f'ing awesome.And saying that DX looks better than OpenGL "just because" is about the stupidest f'ing thing I've ever heard.
[sarcasm] Oh, and have fun running those DX games on other platforms without emulation. [/sarcasm]
TheRealSkywolf - Saturday, November 20, 2004 - link
Hl2 can be easier on the eyes due to art, and the animations are also very cool. But i think doom3 is more intense in technology, doom3 just uses more in very ways, and in the long run the doom3 engine will power the best games. hl2 looks amazing, but doom3 is a better estimate to how games in the future will run in your card.Filibuster - Saturday, November 20, 2004 - link
This article was a fun read.I particularly liked the part about the fallbacks that are in place for older cards and the screenshot comparisons.
Thanks.
Filibuster - Saturday, November 20, 2004 - link
>I can't believe how much better DirectX looks compared to OpenGL. Seems like Id made the wrong choice...What a rediculous generalization.
I do think that Halflife2 looks far better than Doom3 but the API has nothing to do with how things look. (I imagine HL2 will be much more fun too but I'm replaying HL1 w/source to get back into it)
Carmack will never use Direct3D. He said so years ago and I doubt he will change his mind (even if it is just to make a point). He is sort of the champion of Opengl for games. Besides, all of the features of the video cards can be exposed in Opengl just like Direct3D (perhaps moreso through the use of extentions). Carmack just targeted a different set of features with Doom3 (mostly it was designed around the Geforce3/4 featureset, and the 6 series was designed for Doom, not the other way around like so many people like to claim)
GonzoDaGr8 - Saturday, November 20, 2004 - link
Thanx kevin and ksherman..Jeff7181 - Saturday, November 20, 2004 - link
I agree with #1... I'm well into City 17 and I have all my stuff... because of the first review saying I didn't have a flashlight, I was expecting to be thumped on the head again and have all my stuff taken away and end up in a prison cell or something.MrGarrison - Saturday, November 20, 2004 - link
#3That's pathetic.
nForce4 is around the corner and there are lots of good alternatives like MSI K8N Neo4 Platinum.
I have "pals" at home who are the same way. Only Intel and only ABIT... I'm missing words to how pathetic that is.
unclesam - Saturday, November 20, 2004 - link
What is the difference between DX 8.0 and 8.1? I am playing the game on a 1.6 GHz Pentium M ThinkPad T41 with a DX 8.1 ATI Mobility Radeon 9000, 32 MB. I too have everything turned on to high, including 1400 x 1050 resolution, and I have experienced no serious hiccups. I had to reduce reflections to the minimum setting, but I just went back to that scene with reflect everything, and the water looks exactly like the DX 9.0 output. The only time the game stutters is just after loading a level. The performance limiter does not seem to be the CPU/GPU, but rather the limited throughput of my FSB. I assume that your CPU test will use "equivalent new patforms" and then compare the fastest "gaming" CPU. Since you have gone through the trouble of benchmarking older graphics cards, I think you should also benchmark the older paltforms and CPUs that go with them, or rather the other way around. Please compare platform performance rather than just CPUs.By the way, I am extremely envious of anyone with a halfway decent desktop setup (P4HT800fsb, >ATI 9600). For a small section I turned on reflect all and 6x AA and 16x AF. Got .25 fps, but damn, it's like you are there.
Happy computing.
Saist - Saturday, November 20, 2004 - link
same setup Revrnd.The benchs I want to see though are Geforce4 MX on a 1.2ghz P4 or Athlon XP 1500. Ya know. Something that AVERAGE people have.
GoodRevrnd - Saturday, November 20, 2004 - link
Am I blind or did Anand not post what system these benches was ran on? Or was it the same setup from the first article?