Battle in the Canal

Our first benchmark is packed full of just about all of the stressful elements you will encounter throughout Half Life 2.  The demo starts aboard a boat driving in a tunnel before making a splash into a wide open body of water.  The boat is piloted over to the shore where the player dismounts and heads inside for some action.  

While inside the flashlight is used to illuminate dark areas and the player encounters a few firefights before heading upstairs to the outside.  While outside (and while being pursued by a helicopter) the player encounters a few enemies on his way into a warehouse.  The demo concludes inside the warehouse. 

We created this demo because it incorporates just about everything – water, the flashlight, a vehicle, engaging enemies indoors as well as outdoors and sunlight.  Since we’re dealing with all very capable cards here, let’s first look at performance at 1280 x 1024.  Remember that we used the highest detail settings with the exception of anisotropic filtering and antialiasing, which were both disabled for this test (we will look at their impact on image quality/performance later on in this review).

We’ve already looked at the performance of the Radeon 9700 Pro and the Radeon 9800 Pro, those cards are only included so you have a way of tying the performance of these GPUs to the ones we compared in Part 1 (the numbers are comparable). 

The non-Pro Radeon 9700 does very well, as does the Radeon 9600XT.  If you look at the performance difference between the 9550 and the 9600XT you should have a good idea about how intermediate cards like the Radeon 9600 Pro should perform. 

The GeForce FX 5900XT performs absolutely horribly here as you can expect. 

Half Life 2 AT_canals_08 Demo

The resolution scaling graph is particularly important here because not all of these cards are best suited for 1024 x 768.  ATI’s Radeon X300 is particularly interested because it actually performs relatively well at 800 x 600 (as does its competitor – the GeForce 6200).  Remember, we’re looking at DirectX 9 performance here and even the $80 X300 SE is playable at 800 x 600.  Not bad at all. 

Next up we look at DirectX 8 performance, for these graphs we’ve taken out the 9700 Pro and 9800 Pro as you’d have no reason to run either of those cards in DX8 mode. 

The Radeon 9700 and the 9600XT continue to do extremely well here but this time around, the GeForce FX 5900XT actually offers very solid performance.  When Valve said that you should treat the FX series as DirectX 8 hardware, they weren’t kidding. 

Owners of older GeForce4 cards should be pretty happy with DX8 performance as the Ti 4600 was quite playable in our at_canals_08 test. 

Half Life 2 AT_canals_08 Demo

DirectX 9 Performance Impact Let’s go for a Drive
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  • klah - Saturday, November 20, 2004 - link

    "cant wait for CPU benches"

    Check out these:

    http://www.firingsquad.com/hardware/half_life_2_cp...
  • KevinCQU - Saturday, November 20, 2004 - link

    #17, I'm running the game on a regular GF3, AXP2500+ @2.2 and 512 ram. It runs smoothly at directx8 settings, I turned down the water quality though, havent tried turning it up yet, been busy playing the game ;) I'm impressed though....its definitely playable at 1024 and it looks pretty nice too
    -Kevin
  • ksherman - Friday, November 19, 2004 - link

    #17, im probably gonna try and run the game (GF2 TI200, but OCed to Ti400 speeds ;), so ill let you know if itll work...
  • ksherman - Friday, November 19, 2004 - link

    dumbish question--> i i wanna play in DX7 or 8 mode, do i need to install different driers, or do i just use the ingmae settings? I dont actually own the game yet, so thats why i ask...
  • kmmatney - Friday, November 19, 2004 - link

    I can't believe how much better DirectX looks compared to OpenGL. Seems like Id made the wrong choice...
  • GonzoDaGr8 - Friday, November 19, 2004 - link

    Aaargh..Has anyone ran this game yet on a Geforce3(regular/Ti200/Ti500) based card yet? I'm curious as I have a Ti200 and could run this is DX8 mode..
  • skiboysteve - Friday, November 19, 2004 - link

    #13 is exactly right

    its not all OpenGL vs DX or nvidia optimization to ati optimization.

    look back at anands article about the graphics pipeline on each of these cards. Doom3 was extremly texture intensive, doing allot of lookup to tables instead of doing the math.

    nv30 and nv40 are very good at doing texture look ups, and only the nv40 is good at the math. nv30 had a very non math friendly pipeline.

    the r300-r400 were better at math.

    its all in the articles on this very website.
  • bupkus - Friday, November 19, 2004 - link

    I have a Ti4200 w/ 64MB ram and I changed from 1024x768 to 800x600 to fix some occasional stutter problems; it didn't help.
    Which res should I probably be able to run in. I have a 2500+ Barton OC'd to 2.2GHz with 2x256 OCZ PC3500 EL.
    Just for fun, I went to 1280x1024 for my LCD just to see how it would look (without movement) and it was very nice.
  • skunkbuster - Friday, November 19, 2004 - link

    also, nvidia is known to be better at openGl games and weaker in games that use dx.

    the same as ati is known to be better at dx games, and weaker in openGl games.

    doom3= open gl
  • Falloutboy - Friday, November 19, 2004 - link

    #10 its because Doom 3 was very texture intensive based, which the 5xxx series of nvidia exceled at and HL2 is a very shader intensive engine wit hless emphasis on texutures, and as we all know by now the 5xxx series sucked in DX9 shaders

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