Half Life 2 GPU Roundup Part 2 - Mainstream DX8/DX9 Battle
by Anand Lal Shimpi on November 19, 2004 6:35 PM EST- Posted in
- GPUs
Battle in the Canal
Our first benchmark is packed full of just about all of the stressful elements you will encounter throughout Half Life 2. The demo starts aboard a boat driving in a tunnel before making a splash into a wide open body of water. The boat is piloted over to the shore where the player dismounts and heads inside for some action.
While inside the flashlight is used to illuminate dark areas and the player encounters a few firefights before heading upstairs to the outside. While outside (and while being pursued by a helicopter) the player encounters a few enemies on his way into a warehouse. The demo concludes inside the warehouse.
We created this demo because it incorporates just about everything – water, the flashlight, a vehicle, engaging enemies indoors as well as outdoors and sunlight. Since we’re dealing with all very capable cards here, let’s first look at performance at 1280 x 1024. Remember that we used the highest detail settings with the exception of anisotropic filtering and antialiasing, which were both disabled for this test (we will look at their impact on image quality/performance later on in this review).
We’ve already looked at the performance of the Radeon 9700 Pro and the Radeon 9800 Pro, those cards are only included so you have a way of tying the performance of these GPUs to the ones we compared in Part 1 (the numbers are comparable).
The non-Pro Radeon 9700 does very well, as does the Radeon 9600XT. If you look at the performance difference between the 9550 and the 9600XT you should have a good idea about how intermediate cards like the Radeon 9600 Pro should perform.
The GeForce FX 5900XT performs absolutely horribly here as you can expect.
The resolution scaling graph is particularly important here because not all of these cards are best suited for 1024 x 768. ATI’s Radeon X300 is particularly interested because it actually performs relatively well at 800 x 600 (as does its competitor – the GeForce 6200). Remember, we’re looking at DirectX 9 performance here and even the $80 X300 SE is playable at 800 x 600. Not bad at all.
Next up we look at DirectX 8 performance, for these graphs we’ve taken out the 9700 Pro and 9800 Pro as you’d have no reason to run either of those cards in DX8 mode.
The Radeon 9700 and the 9600XT continue to do extremely well here but this time around, the GeForce FX 5900XT actually offers very solid performance. When Valve said that you should treat the FX series as DirectX 8 hardware, they weren’t kidding.
Owners of older GeForce4 cards should be pretty happy with DX8 performance as the Ti 4600 was quite playable in our at_canals_08 test.
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ukDave - Friday, November 19, 2004 - link
Not that i'm saying that is the reason it performs so badly, it is due to its poor implementation of DX9.0. I think the whole nV 5xxx line needs to be swept under the carpet because i simply can't say anything nice about it :)ukDave - Friday, November 19, 2004 - link
Doom3 was optimized for nVidia, much like HL2 is for ATi.mattsaccount - Friday, November 19, 2004 - link
How can a 5900 be so poor at dx9 style effects in HL2, and excel at an (arguably) more graphically intense game like Doom 3? The difference can't be due only to the AP (Dx vs OGL), can it?ZobarStyl - Friday, November 19, 2004 - link
Doh login post: FYI the bar graphs on page six are both the DX8 pathway.ZobarStyl - Friday, November 19, 2004 - link
Cybercat - Friday, November 19, 2004 - link
Good article. I'm a little disappointed in the 6200's performance though.thebluesgnr - Friday, November 19, 2004 - link
Hi!Have not read the article yet but I'd like to ask one thing:
The Radeon 9550 tested has 64-bit or 128-bit memory interface? From your numbers I'm sure it's 128-bit, but I think some people might order the cheapest (=64-bit) after reading the article, so it would be nice to see it mentioned.
On the same line, I would like to see AnandTech mention the GPU and memory clocks for all the video cards benchmarks.
btw, the X300SE was tested on a platform with the same processor as the other AGP cards, right?
Thank you.
shabby - Friday, November 19, 2004 - link
Holy crap my ti4600 can muster 60fps in hl2 ahahaha.skunkbuster - Friday, November 19, 2004 - link
yikes! i feel sorry for those people using video cards that only support DX7.Pannenkoek - Friday, November 19, 2004 - link
I wonder if "playability" is merely based on the average framerates of demos, or that somebody actually tried to play the game with an old card. Counter Strike became barely playable with less than 40 fps later in its life, while average framerates could be "good enough" and while it used to run smoothly at the same framerate in older versions.