Half Life 2: AT_c17_12

Our final Half Life 2 benchmarks ends up being mostly CPU bound and thus SLI has little to offer, except at higher resolutions with AA/AF enabled. 

Half Life 2: AT_c17_12

Half Life 2: AT_c17_12

Half Life 2: AT_prison_05 Half Life 2 Performance Summary
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  • kongming - Wednesday, November 24, 2004 - link

    What I would like to see is the SLI performance increase of the ASUS V9999 6800GT with only 128MB of memory compared with a stock 6800GT with 256MB. If this card gets a particularly good boost from SLI, That would make it an even better deal.
  • coldpower27 - Tuesday, November 23, 2004 - link

    Well there's also the rumored that next generation cards will not be double performance, as it's likely were going to see 6 quad solutions from NV and ATI next year, 8 quad is just too much, for even the 90nm process to handle. THough I would be pleasantly surprised if it's not.
  • Drayvn - Tuesday, November 23, 2004 - link

    What im wondering is what happens if its something like the 9800pro then a year later we got the X800XT-PE or Ultra

    It was twice as fast, and in terms of technology we have SM3 also which we now have in 1 game.

    9800Pro's performance was doubled by the PE and Ultra. So what would happen when lets say if SLI came out then.

    Why would anyone want to buy another 9800Pro? Since u could get the PE with a few added features which are being used now...?

    IT doubles the performance and with the extra features it further expands that performance gap. So is buying 2 9800pros worth it. Especially when they are still really expensive

    Of course this is all hypothetical, and i love SLI but what im getting at, is it now time that nVidia and ATi will slow down their product life cycles?

    Will they now have no refresh cards anymore, since when they bring out their next gen cards, 6 months down the road there is no need to buy a refresh as that only adds little performance and everyone can just buy another card for the same price and get double?
  • ceefka - Tuesday, November 23, 2004 - link

    PCI-E, SLI, it´s all graphics so far. Can this technology also be used for soundcards? Can we have 24 channels of 192KHz/32bit someday on PCI-e SLI? If so then the whole bunch should be reconfigurable meaning that you can spread capacity equally over all slots or place emphasis where needed. If that's where we're heading, we're in for some exciting computing.
  • R3MF - Tuesday, November 23, 2004 - link

    #30 is correct, SLI for the Geforce 6 generation makes a lot of sense if your pockets are deep enough.

    SLI for Geforce 7 will be a different proposition, the imminent move to 0.9u and DX10 will create a generational leap when Geforce 8 arrives, so running two Geforce 7's won't be so clever.
  • bob661 - Tuesday, November 23, 2004 - link

    I think SLI is worth the money and the present games can use it. But damn is it expensive. I'll still get it though. :-)
  • KAM04m - Tuesday, November 23, 2004 - link

    I personally think SLI is not worth it for the money. Plus i dont run the game at 1600x1200 only 1024x768. SLI setup prices will drop in the future and thats when the newer games will really need the extra bandwith! Until then AGP is still my bud for another year.
  • sophus - Tuesday, November 23, 2004 - link

    cpu limited...? anyone care to theorize if dualies would help increase performance? or what is the limiting factor (bandwidth)?
  • sophus - Tuesday, November 23, 2004 - link

  • Filibuster - Tuesday, November 23, 2004 - link

    #33 you can find a few XFX 6800GT PCie cards on pricewatch but they want like $550 for them.
    (I just looked and they are not there anymore though)

    There was a reference card on ebay the other day for $400 though...

    They are basically impossible to get without paying a rediculous amount for.

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