Half Life 2 Performance Summary

In order to best characterize the performance improvement from SLI in Half Life 2 we averaged the performance gains across our five benchmarks at each resolution:

Half Life 2 Average Performance Gain due to SLI
 
1024 x 768
1280 x 1024
1600 x 1200
NVIDIA GeForce 6800 Ultra
-4%
0%
20%
NVIDIA GeForce 6800GT
0%
9%
22%
NVIDIA GeForce 6600GT
-1%
17.6%
40.5%

At 1024 x 768 you see there’s basically no performance improvement with SLI enabled, and in some cases it’s actually slightly slower.  Even at 1280 x 1024, only the 6600GT gets a decent performance improvement, but at 1600 x 1200 we see performance improvements across the board.  The 6600GT has the most to gain at 1600 x 1200, moving up by about 40%, and offering performance greater than both a single 6800GT and 6800 Ultra. 

With AA enabled, all of the cards make decent gains from enabling SLI.  The 6600GT reaches its performance limit at 41%, but the 6800 Ultra manages a 48% gain at 1600 x 1200 and the 6800GT does even better with an average improvement of 54%. 

Half Life 2 Average Performance Gain due to SLI with 4X AA & 8X AF
 
1024 x 768
1280 x 1024
1600 x 1200
NVIDIA GeForce 6800 Ultra
2%
25,6%
48%
NVIDIA GeForce 6800GT
6%
33%
54%
NVIDIA GeForce 6600GT
21%
41%
41%

Overall SLI will make a pair of 6600GTs perform like an overclocked 6800 Ultra or it will let 6800GT owners run at even higher resolutions/AA modes under Half Life 2. 

Half Life 2: AT_c17_12 Doom 3 Performance
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  • bob661 - Tuesday, November 23, 2004 - link

    #18
    The hardcore gamers would just buy new video cards.
  • reboos - Tuesday, November 23, 2004 - link

    "Nvidia bought the patents, pending patent applications, trademarks, brand names, and chip inventory related to the graphics business of 3dfx."

    http://slashdot.org/articles/00/12/15/2244256.shtm...
  • fuzzynavel - Tuesday, November 23, 2004 - link

    I think 3DFX were bought by nvidia...or at least the rights to the technology....so it is technically the same company...I remember the days of 3DFX scan line interleave....fantastic!
  • bob661 - Tuesday, November 23, 2004 - link

    #17
    Two Opterons would be downright scary if they were limited too. But a 4000 is no slouch. :-) It's still amazing. I happen to agree with #12 but the real test of that theory would be to test slower CPU's and see how the performance scales.
  • reboos - Tuesday, November 23, 2004 - link

    Odd as it may sound, should we be thanking 3DFX for this?

    http://slashdot.org/articles/00/12/15/2244256.shtm...
  • Gnoad - Tuesday, November 23, 2004 - link

    Although SLI is exciting, I found myself wanting more info on the Asus board...
  • haris - Tuesday, November 23, 2004 - link

    I just had some more thoughts about why SLI/Multi rendering might not be such a great move by Nvidia/ATI.

    When they launch their next generation cards they are expecting to rake in some extra money from the extreme gamers, right? What happens to that same card when they start purchasing relatively cheap last gen cards instead. This might then lead to something like this: In order for them to get that additional $ during the begining of the next gen card's life cycle they might have to slow down the production cycle of cards to give them more time in the high-end position.
  • Jeff7181 - Tuesday, November 23, 2004 - link

    #14... why? You have TWO GPU's here... and ONE CPU. Why is it so amazing that two GPU's can put the squeenze on one CPU? Now... stick a 6800U SLI setup with a couple Opteron 250's with an application that's multi-threaded and THEN I'd be amazed if it was still CPU limited.
  • Aquila76 - Tuesday, November 23, 2004 - link

    Or was that 330 Watts the total system usage? (doubtful)
  • Aquila76 - Tuesday, November 23, 2004 - link

    What power supply was used in your testbed? If the SLI setup requires at load ~ 330 Watts, I would think you'd need around a 550W unit for your setup.

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