Doom 3 Performance

As you can expect, SLI offers no benefits at 1024 x 768, but as early as 1280 x 1024 we start to see some reasonable performance gains.  The 6800 Ultra gets a 22% increase in performance, while the 6800GT gets a slightly bigger bump of 26% thanks to SLI.  The big winner here is the GeForce 6600GT whose frame rate jumps 43% from 63.6 up to 91.1 thanks to SLI.  Here we begin to see some of the upgrade potential of SLI, with two 6600GTs offering slightly greater performance than a single GeForce 6800 Ultra at 1280 x 1024. 

Doom 3 Performance

At 1600 x 1200 the 6800 Ultra sees a 39% performance increase in SLI mode, breaking the 100 fps barrier in Doom 3’s built in demo.  The 6800GT gets even more of a performance boost at 53%, bringing it to within striking distance of a SLI 6800 Ultra setup.  The 6600GT also becomes much more playable at 1600 x 1200 with SLI enabled.

Enabling Antialiasing simply increases the benefits of SLI.  Now at 1024 x 768 there is a performance advantage to having two GPUs, and for the 6800 Ultra that’s a 34% increase in performance.  Once again, the margins of improvement get better as you move to slower GPUs – 36% for the 6800GT and 66% for the 6600GT.  At 1024 x 768 with 4X AA the two 6600GTs manage to offer performance that’s just slightly faster than a single 6800GT.

Doom 3 Performance

Going up in resolution we continue to see some impressive gains, but what matters here isn’t that SLI results in a 63% performance increase for the 6800 Ultra and 72% for a 6800GT, what matters is that SLI makes 1280 x 1024 with 4X AA and 8X AF very smooth, something that was not possible with only a single card.  Despite the performance improvement, two 6600GTs are not able to pull ahead of even a single 6800 Ultra in this test, which shows you some of the limits of SLI.  While the 6600GT in SLI mode does much better than a single 6800 Ultra at “lower” resolutions like 1280 x 1024 with AA disabled, turning on antialiasing still preys on the bandwidth and fillrate limitations of an 8-pipe 6600GT with only 16GB/s of memory bandwidth.

What’s important to note here is that the recommendation varies greatly based on resolution.  While the 6800GT does incredibly well paired up with another card, the 6600GT only offers better performance than a single 6800 Ultra at non-AA resolutions.  As soon as you enable AA, even a pair of 6600GTs isn’t faster than a single 6800 Ultra (or GT).  

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  • JClimbs - Tuesday, November 23, 2004 - link

    A few things glossed over in the 'upgrade path' argument:
    costly up-front mobo purchase. These boards will go down in price, but unless they're a total flop they won't drop nearly as much as a non-SLI board's price slope.
    power supply. Lets face it, when you get around to running two cards, you will need to purchase a more robust PS than those sold with most cases. If you've already spent the cash on a high-quality PS, fine; but upgrade paths are generally not pointed at folks who spend big bucks on a PS.
    Fans. Two GPUs under the hood will almost certainly want more cooling. Admittedly, they're cheap. Good thing...
    Electric Bill. The power draw of today's Graphics Cards is already breathtaking. With two of 'em chugging away under the hood, that drain looks absolutely scary.
  • Ecmaster76 - Tuesday, November 23, 2004 - link

    Anyone want to bet that the two GPU's are using a hypertransport or derived interconnect. The bandwidth quoted is in the same neighborhood as an Athlon's, but probably a little faster since the trace lengths are short and straight.
  • ChronoReverse - Tuesday, November 23, 2004 - link

    Pretty nice speed bumps, but the 6600GT sli is disappointing in how it seems to always lag behind even the 6800GT with high-resolutions and AA+AF enabled.
  • ariafrost - Tuesday, November 23, 2004 - link

    SLI has a lot of potential, that's for sure... :D

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