Application Analysis

The core of our LCD benchmarking comes from real application analysis. We play with a lot of monitors and it gets easier for us each time to pick out problems with an LCD just by using the right application. Here are a few quick looks at some demanding full screen applications. We already ran ColorVision's OptiCal software, so all of our monitors are calibrated and adjusted to the same curves.

High Definition Video – We played the WMV9 1080p version of "Under Sea Adventure" to give our monitor a little taste of high definition video. We don't get the full experience, of course, because the monitor is not sized correctly to fit a 1080p signal; there is some cropping. Like the Samsung 193P from the 19" LCD roundup, there was a slight issue with red shift noticeable on blue images.


Click to enlarge.


The Matrix Reload, The Matrix - We use the Matrix series to test full motion video on our LCDs. Since the Matrix isn't the best movie to test color reproduction, we typically only look for motion blur on gray-to-gray transitions or other imperfections in the signal. We noticed no imperfections in the screen regularity; and zero artifacts using the DVI connector. We very briefly used the LCD under the analog connector and did notice problems across the letterbox. Occasional artifacts would crop up near the letterbox borders, but this is undoubtedly due to interference issues with the analog cable.

WarHammer 40K, Dawn of War - When looking for a monitor's response time, we generally only consult first-person shooters for reference. However, those of you who have played a fast-paced game of Warcraft III or NeverWinter Nights will know that scrolling around for hours puts a severe tax on the monitor. We did not notice any significant problems while scrolling on our 1905FP - the game seems perfectly playable to us.

Max Payne 2 - The extreme light and dark transitions in Max Payne still provide us with the sufficient criteria to benchmark transient response time; specifically, we can focus on the light and dark extremes. Again, we get an occasional red shift here and there. Since the monitor does let us adjust the color ever slightly, we modified the color preset a nudge toward blue and green. This compensated for the red issues in most cases.

Halo, Unreal Tournament 2004 - Halo and UT2K4 have very similar results, but now, we are looking for fast motion and color correctness at the same time. After adjusting the color toward blue/green, we had to set it back when playing Halo and UT2K4. Fast motion was on par with what we expected for this game; we certainly didn't notice any motion blur, but if the Dell 1905FP is your first LCD, then you will notice a difference immediately.


Quantitative Analysis Subjective Analysis
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  • TheDotProduct - Monday, January 31, 2005 - link

  • TheDotProduct - Monday, January 31, 2005 - link

  • Gelisob - Monday, January 31, 2005 - link

    wow, a "that car looks nice, i dont care howmany horsepowers it has, no dont tell me how much gas it takes, so what i maybe can only drive it backwards, it doesn Look that bad" kind of guy :)

    gg hf :P
  • blckgrffn - Monday, January 31, 2005 - link

    Have you guys looked at newegg? There are a ton of 19" LCD's under 350 - I just picked up one with DVI and 21ms response time 600:1 contrast for $320 - no rebates or anything. I have never heard of CVM, but the monitor looks very nice, IMHO.

    Later,
    Nat
  • rivethead - Sunday, January 30, 2005 - link

    Does anyone know if the Dell UltraSharp 1705FPT is also a Samsung panel and/or an 8-bit panel?

    I've asked the folks at Dell this 6 times over the past two weeks. They have no idea. It's been a very frustrating experience for me. Maybe I'm asking the question wrong, but you would think "Is the Dell UltraSharp 1705FPT an 8-bit or 6-bit panel?" is pretty clear enough.

    Supposedly it's a 13ms response time monitor, so I'm betting it's 6-bit. I just can't seem to find a 17" 8-bit panel with a response time less than 25ms.....

    Sorry if you've already read this question on the "General Hardware" forum.
  • rivethead - Sunday, January 30, 2005 - link

  • Nessism - Sunday, January 30, 2005 - link

    The comments below were stolen from another Anandtech member Sharkeeper :)

    I find a good test is go here.
    http://science.nasa.gov/RealTime/JTrack/3D/JTrack3...

    Accept any security messages you get. When the applet loads, maximise the window. It should look like this. Use your mouse to move the position of the globe. All those white pixels are indicating where satellites are in real time. If you orient the orbit lines parallel to the Y axis (up and down) and drag the mouse around you will perform a very good test on pixel update rate. Slower monitors will cause the satellites to disappear in the background as the scene is moved. Faster monitors will show them available at all times.

    Nessism comments:

    When moving the satellites on my 1905, they change from being a dot to being a small moving line (ghosting image of the dot). I'm not trying to bash this monitor, after all I do own one, just want to make people understand that there are limitations.

    Good test.
  • Nessism - Sunday, January 30, 2005 - link

    I have a 1905 and can assure everyone that it DOES ghost when moving quickly. As stated, everyone has a different sensitivity level...just don't expect this thing to perform like a CRT for fast motion because it does not. If you want a true gamming monitor, check out one of the fast TN monitors like the new Hyundai; they give up viewing angles and color but they are fast.

    Fast with small viewing angles (TN) or slightly slower with better color and viewing angles (PVA). Take your pick, you can't have both.
  • OvErHeAtInG - Sunday, January 30, 2005 - link

    Looks like a great deal but I can relate: having a "dell" logo on something I own is just not kosher. :) Good thing I'm not in the market for an LCD.

    My viewsonic vp181s has a usb hub, I didn't think it was that rare.

    Call me bass ackwards, but I think 1280*1024 is just right for 19". Okay my panel is 18.1" but I would like to be able to sit a few inches father away and still read standard-sized text. On a notebook you're going to be sitting closer, so a little more resolution is okay, but those microscopic ones with 12" screens and huge resolutions are over the top. Most people I've seen turn the res down, which is a shame b/c then you're wasting the screen's potential.

    Regarding the aspect issue, yes 1280*1024 is a little "squished," there's more vertical pixels. 1280*960 would be the "usual" 4:3 aspect ratio. To anyone thinking this is a drawback, honestly you don't notice that everything's a little shorter, I've been working at that res for some time.
  • Gelisob - Sunday, January 30, 2005 - link

    Hello all,

    Some words to all the crt-to-lcd gamers out there, buzzled with anandtech guys politicaly correct statements about gaming on it:D

    I happen to have Samsung 193P, so it's pretty much the same panel and so on.
    long story short:

    1. If you play stuff like mmo's and rts games, you will have no problems, and all gain from picture quality + less strain on eyes (than crt)

    2. If you play stuff like CSS, UT2k4, BF1942, you will have serious ghosting. Dunno how come they dont see or recognize it. So shooting stuff wile running AND turning, is not simple, you must stop moving to aim properly.

    I offer very simple way to see it, for Anandtech guys too, just fire up bf1942 and move the view left/right fast, with mouse, edges of buildings and vehicles etc jump over the screen, not like OMG wtfbbq is that wall doing here, but its indeed "ghosting", it doesnt exacly get in a way but it disturb seeing clearly and fast, while moving whole picture.

    ps. I cant figure out how to set backlight temperature on my 193p, there is no temperature option in the soft, brightness isnt temperature.. can anyone help me find it? thnx in advance

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