AMD's dual core Opteron & Athlon 64 X2 - Server/Desktop Performance Preview
by Anand Lal Shimpi, Jason Clark & Ross Whitehead on April 21, 2005 9:25 AM EST- Posted in
- CPUs
The Lineup - Opteron x75
Prior to the dual core frenzy, multiprocessor servers and workstations were referred to by the number of processors that they had. A two-processor workstation would be called a 2-way workstation, and a four-processor server would be called a 4-way server.Both AMD and Intel sell their server/workstation CPUs not only according to performance characteristics (clock speed, cache size, FSB frequency), but also according to the types of systems for which they were designed. For example, the Opteron 252 and Opteron 852 both run at 2.6GHz, but the 252 is for use in up to 2-way configurations, while the 852 is certified for use in 4- and 8-way configurations. The two chips are identical; it's just that one has been run through additional validation and costs a lot more. As you may remember, the first digit in the Opteron's model number denotes the sorts of configurations for which the CPU is validated. So, the 100 series is uniprocessor only, the 200 series works in up to 2-way configurations and the 800 series is certified for 4+ way configurations.
AMD's dual core server/workstation CPUs will still carry the Opteron brand, but they will feature higher model numbers; and while single core Opterons increased in model numbers by 2 points for each increase in clock speed, dual core Opterons will increase by 5s. With each "processor" being dual core, AMD will start referring to their Opterons by the number of sockets for which they are designed. For example, the Opteron 100 series will be designed for use in 1-socket systems, the Opteron 200 series will be designed for use in up to 2-socket systems and the Opteron 800 series will be designed for use in 4 or more socket systems.
There are three new members of the Opteron family - all dual core CPUs: the Opteron x65, Opteron x70 and Opteron x75.
There are a few things to take away from this table:
- The fastest dual core runs at 2.2GHz, two speed grades lower than the fastest single core CPU - not too shabby at all.
- The slowest dual core CPU is priced at the same level as the fastest single core CPU; in this case, $637.
- Unlike Intel, AMD's second core comes at a much higher price. Take a look at the 148 vs. 175. Both run at 2.2GHz, but the dual core chip is over 3.5x the price of the single core CPU.
The pricing structure at the 200 and 800 levels doesn't change much either - the stakes are simply higher.
While AMD will undoubtedly hate the comparison below, it's an interesting one nonetheless. How much are you paying for that second core on these new dual core Opterons? To find out, let's compare prices on a clock for clock basis:
AMD's margins on their dual core Opteron parts are huge. On average, the second core costs customers over 3x as much as the first core for any of these CPUs. As you will soon see, the performance benefits are definitely worth it, but know that AMD's pricing is not exactly designed to drive dual core into widespread adoption.
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KillerBob - Friday, April 22, 2005 - link
Griswold,MT Test 1: PEE 1 - X2 0 Very likely scenario
MT Test 2: PEE 2 - X2 0 Likely scenario
MT Test 3: PEE 2 - X2 1 So-so scenario
MT Test 4: PEE 3 - X2 1 Likely scenario
MT Test 5: PEE 3 - X2 2 Likely scenario
MT Test 6: PEE 3 - X2 3 Unlikely scenario
I play a lot of games, but I never have things in the background, as a matter of fact I don't want to have anyting in the background, except for perhaps a big NewsPro download.
MrEMan - Friday, April 22, 2005 - link
102,Artificial stupidity run rampant?
or
Natural deselection (survival of the twitest)?
Quanticles - Friday, April 22, 2005 - link
I vote that 90% of the people on here have no idea what they're talking about... lolerwos - Friday, April 22, 2005 - link
"It's odd that some picture game developers immediately supporting the PhysX chip as soon as it's available, but think they'll drag their feet to take advantage of another whole CPU core at their disposal."It's basically about the implementation differences of the two. You can be relatively certain that PhysX is going to be shipping their chips/cards with libraries that allow game devs to just speed up certain processing with special function calls (ie, calculate_particle_spread()). Multi-threading requires that you design your application from the very start to take advantage of it (mostly - I would wager splitting off the background music to its own thread is reasonably straightforward).
Game logic doesn't always lend itself to multi-threading, either. If I shoot my gun, I want to hear the sound next. I don't want it to be thrown at the sound thread, where it may or may not execute next. Threading introduces latency, in other words, unless you so tightly bind your threads together that you may as well not use multi-threading.
-Erwos
Griswold - Friday, April 22, 2005 - link
KillerBob, so that makes you a brilliant illiterate, since it's not what the benchmarks say. :)cHodAXUK - Friday, April 22, 2005 - link
#83 Get a clue, a single core 3500+ is faster than the quivelant Opteron at the same speed. Why? Unregistered memory and tigher memory timinings. ECC memory comes with a 2-4% performance penalty but the big difference comes with the command speed, 2T for the Opteron and 1T 3500+, the AMD64 thrives on lower lower latancies that can make as big as an 10% performance difference and that is BEFORE we start to even think about raising the FSB speed which makes a significant difference to overall system perfomance. 15% is in no way unrealistic with a mild overclock and lower latancies, if you don't believe me then email Anand and ask him.Zebo - Friday, April 22, 2005 - link
Jep4444 (#89) What do you mean X2's "arent nearly as good as the dual core Opterons"??Comming from XS I suspect don't OC very well?
But they are the same cores as the Opterons are. and with ram should run signifigantly faster.
Or do you mean buggy? That's easily attibuted to BIOS, IE none released yet so no working BIOS.
How about a link please.
Umbra55 - Friday, April 22, 2005 - link
The benchmark overviews show "dual opteron 252 (2.6 GHz)" all over the review. I suppose this is single 252 instead of dual?Please correct accordingly
emboss - Friday, April 22, 2005 - link
#40 (Doormat):You're forgetting that the size of a dual-core is (roughly) double that of a single-core. So, assuming 1000 cores/wafer, 70% defect rate per core, then a single-core wafer (with an ASP of $500) will net AMD 700*500 = $350K.
The same wafer with dual-cores will produce (approximately) 1000/2 * (0.7)^2 = 245 CPUs. So, to get the same amount of cash per wafer, AMD needs an ASP of $1429, or the second core costing 85% more than the first core.
Of course, it's not quite this simple ("bad" chips running OK at lower speeds, etc) but it's not entirely unreasonable to see dual-cores with prices ~3 times that of a single core at the same speed grade. Intel is almost dumping (in the economic sense of the word) dual-core chips.
saratoga - Friday, April 22, 2005 - link
"saratoga, waah? There are similarities between C# and C++. While agree it's java'ish as well, it definitely has similarties to c++. One could say c# shaes similarities with c/c/c++.read away:
http://www.mastercsharp.com/article.aspx?ArticleID...
http://www.csharphelp.com/archives/archive138.html
"
I'm guessing you're not a c++ programmer ;)
Anyway, yes they both use c syntax, however thats pretty much irrelevent given that Java also uses c syntax (as does Managed c++ which incidently IS the .net language directly based on c++) and I've never heard anyone call it related to c++. Beyond (some) syntax heritage and the fact that they're both OO langauges, they're very different beasts.
""C# is directly related to C and C++. This is not just an idea, this is real. As you recall C is a root for C++ and C++ is a superset of C. C and C++ shares several syntax, library and functionality." Quoted from above.
L8r."
Err yeah c++ is mostly a superset of c++. Thats neither here nor there. Just try and use the c/c++ preprocessor in c# and you'll see very quickly what the difference is. Or try using c++ multiple inherritance. You'll find that just because you took java and added operator overloading and made binding static by default, its not c++.