Final Words

It's taken three generations of revisions, augmentation, and massaging to get where we are, but the G70 is a testament to the potential the original NV30 design possessed. Using the knowledge gained from their experiences with NV3x and NV4x, the G70 is a very refined implementation of a well designed part.

With a max of three times the MADD throughput, 50% more pixel pipes, and 33% more vertex power than 6800 Ultra, the GeForce 7800 GTX is a force with which to be reckoned. Putting this much processing power into a package that pulls less juice from the wall than a 6800 Ultra is quite a feat as well. The 300+ million transistors fabbed on a 110 nm process are quite capable, and NVIDIA's compiler technology is finally mature to the point of handling all games with no shader replacement.

Adding transparency AA and further enhancing the efficiency of their PureVideo hardware will be the most tangible feature additions of the GeForce 7800 GTX. The tweaks in the pipeline really only come in performance numbers rather than feature enhancements. As there has been no DirectX update since the last part, NVIDIA has opted not to introduce any extra features. Their reasoning is that developers are slow enough to adopt DirectX changes, let alone a feature that would only run using OpenGL extensions.

Even though features haven't been added to the vertex and pixel shaders directly, the increased power will allow game developers more freedom to generate more incredible and amazing experiences. Though not seen in any game out now or coming out in the near term, the 7800 GTX does offer the ability to render nearly "Sprits Within" quality graphics in real-time. Games that live up to this example (such as Unreal Tournament 2007) still have quite a ways to go before they make it into our hands and onto our hardware, but it is nice to know the 7800 GTX has the power to run these applications when they do come along.

It is quite difficult to sum up this launch. From what is essentially a very thorough refresh of NV4x, we've got something that is more than the sum of its parts. The GeForce 7800 GTX is capable of smooth frame rates at incredibly high resolutions. Succeeding in bringing hardware and compiler together for a solution that does a better job of keeping the hardware busy than previous generations is definitely one of the most important aspects of this part. Eliminating shader replacement and performing this well is no feat to be underestimated.

Aside from the well executed hardware, NVIDIA has pulled off an incredible launch with availability right now. A quick look in our RealTime Price Engine shows several brands already available as low as $569. We can't stress enough how happy we are with NVIDIA's push to provide product in the retail market on the same day the product is announced. ATI really needs to follow suit on this one with their upcoming Crossfire launches.

For $600 we would like to see 512MB onboard, but with the current gaming landscape we certainly agree that more than 256MB is not an absolute necessity. But the GeForce 7800 GTX would have no reason to exist right now if not to accommodate future titles that will be more taxing than current games.

Overall, we consider this a successful launch. Aside from the performance of the 7800 GTX, we can infer that the PS3's RSX will be even more powerful than the G70. As RSX will be a 90nm part and will still have some time to develop further, the design will likely be even easier to program, faster, and full of more new features.

Power Consumption
Comments Locked

127 Comments

View All Comments

  • Regs - Wednesday, June 22, 2005 - link

    Yikes @ the graphs lol.

    I just came close to pushing the button to order one of these but then I said...what games can't play on a 6800GT at 16x12 res? There is none. Far Cry was the only game that comes close to doing it.

    Bravo to Nvidia, his and boo @ lagging game developers.
  • bob661 - Wednesday, June 22, 2005 - link

    #19
    Are you new to this market or do you have a short memory? Don't you remember that the initial 6800 Ultra's cost around $700-800? I sure as hell do. Why is everyone complaining about pricing? These are premium video cards and you will pay a premium price to buy them.
  • Barneyk - Wednesday, June 22, 2005 - link

    Yeah, not a single comment on any of the benchmarks, what is up with that?

    There were alot of wierd scenarios there, why is there NO performance increase in SLI some of the time?
    And why is 6800Ultra SLI faster then 7800GTX SLI??

    Alot of wierd stuff, and not a singel comment or analysis about it, I always read most new tests here on AT first becasue its usually the best, but this review was a double boogey to say the least...
  • Dukemaster - Wednesday, June 22, 2005 - link

    @21: The score of the X850XT PE in Wolfenstein still looks messed up to me...
  • shabby - Wednesday, June 22, 2005 - link

    Ya some of the scores dont make much sense, 7800 sli loosing to a single 7800?
  • yacoub - Wednesday, June 22, 2005 - link

    Hey, looks great! $350 and you've got a buyer here!
  • Lifted - Wednesday, June 22, 2005 - link

    Guys, they simply reversed the 6800 Ultra SLI and 7800 GTX SLI in all of the 1600 x 1200 - 4x AA graphs.

    Now everthing is kosher again.
  • Johnmcl7 - Wednesday, June 22, 2005 - link

    To 18 - I have to admit, I didn't bother looking closely at them, seeing the X850XT supposedly beating all the other cards by such a margin at those resolutions showed they were completely screwed up! I didn't notice the performance increase as you go up the resolution, maybe it's something I missed on my own X850XT? ;) I wish...that would be a neat feature, your performance increases as your resolution increases.

    I agree it needs pulled down and checked, not to be harsh on AT but this isn't the first time the bar graphs have been wrong - I would rather wait for a review that has been properly finished and checked rather than read a rushed one, as it stands it's no use to me because I have no idea if any of the performance figures are genuine.

    John
  • RyDogg1 - Wednesday, June 22, 2005 - link

    Wow, who exactly is paying for these video cards to warrant the pricing?
  • Lonyo - Wednesday, June 22, 2005 - link

    To #14, the X850XT performance INCREASED by 33% from 1600x1200 to 2048x1536 according to the grahics, so to me that just screams BULLSH!T.
    I think the review needs taking down, editing, and then being put up again.
    Or fixed VERY quickly.
    AT IMO has let people down a bit this time round, not the usual standard.

Log in

Don't have an account? Sign up now