Day of Defeat Performance Tests

Half life 2 is one of those games that usually gives us pretty good framerates on a wide variety of cards. It's interesting to see how Day of Defeat: Source seems to up the ante (so to speak) in the graphics department, giving our cards a work-out even without the HDR effects enabled. The fact that the fps of all the cards without HDR enabled is similar suggests that there is some CPU limitation to the game. It's also safe to say that turning on the full HDR mode causes quite a significant performance hit, especially in the 6600 GT, the only 128 MB card that we tested.

In the past, we've noticed that ATI performs a little better than NVIDIA in Half life 2, and not surprisingly, we see the same thing here with Day of Defeat. While it's true that the 7800 GTX gets higher framerates than any of the ATI cards, keep in mind that NVIDIA's 7800 series is in a class above even the fastest ATI cards out now (although not for very long), and the fact that the framerates on the ATI cards aren't far behind says something here.

Day of Defeat

You can see that without HDR enabled, the ATI cards get better framerates than all of the NVIDIA cards except the 7800 GTX. This illustrates how well ATI handles this game engine, and the fact that all the framerates are fairly close together here imply some CPU limitation for this game.

Day of Defeat

Here, we see how the bloom effect starts to put a strain on the lower memory cards. The X800 and, in particular, the 6600 GT are the most memory-limited of these cards, but ATI's X800 does significantly better than the 6600 GT.

Day of Defeat

The only card that doesn't see a large drop in framerate with full HDR enabled is the 7800 GTX, followed closely by the 7800 GT. This shows that the newer architectures are able to handle Valve's HDR implimentation a little better than earlier hardware. There is also evidence that HDR uses up a lot of memory and/or bandwidth. Some sacrifices in quality/resolution will have to be made on 128-bit/128MB cards such as the 6600 GT in order to run this mode successfully.

Test Setup Image Comparison
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  • route66 - Friday, September 30, 2005 - link

    There's something wrong with me because I liked Doom3
  • Griswold - Saturday, October 1, 2005 - link

    Nope theres nothing wrong with you. Doom3 was just as fun as HL2 to me - but in a different way. Matter of fact, D3 was the first game since the original Doom that actually had some scary moments for me. THAT is fun.

    I pity those who cant appreciate that, probably because they did not play Doom way back in the day when it was the non-plus-ultra.
  • bob661 - Friday, September 30, 2005 - link

    quote:

    There's something wrong with me because I liked Doom3
    You are not alone. :)
  • karioskasra - Friday, September 30, 2005 - link

    Like? I thought bloom looked like crap, but seriously what else is there to do? With PPU units coming and dual core drivers handling some of the GPU loads, I just hope they're not merely limited by direct x
  • StuckMojo - Friday, September 30, 2005 - link

    meh. to me, from the screenshots, it looks better without it.
    bloom alone really blows, the sand is all washed out.
    full hdr is nice, but you can tell the textures on the buildings weren't created with HDR in mind, they wash out quite a bit with HDR.
    I was reading about this in game developer, and IIRC, you have to modify your textures to really get a bang from HDR.
  • Frallan - Friday, September 30, 2005 - link

    Im one of the guys who are on the brink of getting that secong 6800gt how does a SLi setup work w. this?
  • Sunrise089 - Friday, September 30, 2005 - link

    I'm pretty unimpressed with this technology if this is all it will ever look like, not to mention, is this some great step forward from Doom 3's lighting effects, or is Valve just a year behind?

    As far as the coverage goes, I know you can only test so many graphics cards, but why the x800 xt and x850 xt, they are so similar in market and performance. I would have substituted an x800 xl or x800 pro for the x800 xt.
  • DerekWilson - Friday, September 30, 2005 - link

    though doom 3's shadowing is better, valve's hdr lighting is far beyond what doom 3 does.

    the real advantages can't be shown from a screenshot. it's moving between dark and light areas that really show off the capabilities of the engine. Blooms are nice and add a subtle effect to lights and reflections. But the adaptive exposure has the potential to change the way games are designed and played on a fundamental level. Stealth games would actually change the most with shadows and blooms helping to actually conceal enemies and players naturally.

    Even shining a flashlight in someone's face could be a gameplay aspect. In a dark room, a flashlight would effectively blind the target if used correctly.
  • Avalon - Friday, September 30, 2005 - link

    Is it just me, or was the resolution not stated for those benches?
  • Bullhonkie - Friday, September 30, 2005 - link

    quote:

    All of the tests were run at a resolution of 1600x1200 with no AA or AF.

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