ATI's X1000 Series: Extended Performance Testing
by Derek Wilson on October 7, 2005 10:15 AM EST- Posted in
- GPUs
Far Cry Performance
Crytek has done an excellent job keeping up with the times. As new technologies come out, it seems like they do their research into how to use them on their production game. Incorporating SM3.0 code, geometry instancing, HDR, and the like into their last patch adds value to their game, gives us a platform with which to test the current incarnation of their engine, and gives potential game engine customers a look at what they could be getting in a shipping product. We are already hearing about another patch that will further extend the impact of HDR on the game, among other things. For these tests, we crank the graphics quality settings up to very high (ultra high for water) and let the chips fall where they may. The demo that we used for this test was the built-in regulator demo.
These tests show the top end ATI and NVIDIA cards running neck and neck. The 7800 GT leads the X1800 XL in performance (which is on par with the 6800 GT in the tests that overlap). The X1600 XT is able to perform better than the 6600 GT, but we should hope to see that from a card that costs over 50% more if MSRP is anywhere near street price. Again, the X1300 shouldn't be played at over 1024x768 unless the settings are dropped.
Enabling AA gives the advantage to the X1800 XT while the X1800 XL still lags behind the 7800 GT. The X1600 XT performs much better than the 6600 GT (which we wouldn't recommend running with AA).
Once again, the X1800 XT handles the impact of AA better than any other card. The added memory bandwidth is likely the reason why we keep seeing such good handling of AA. The 7800 GT and 7800 GTX both handle AA almost as well as the X1800 XL (and finally over-take the new ATI part at 2048x1536).
Crytek has done an excellent job keeping up with the times. As new technologies come out, it seems like they do their research into how to use them on their production game. Incorporating SM3.0 code, geometry instancing, HDR, and the like into their last patch adds value to their game, gives us a platform with which to test the current incarnation of their engine, and gives potential game engine customers a look at what they could be getting in a shipping product. We are already hearing about another patch that will further extend the impact of HDR on the game, among other things. For these tests, we crank the graphics quality settings up to very high (ultra high for water) and let the chips fall where they may. The demo that we used for this test was the built-in regulator demo.
These tests show the top end ATI and NVIDIA cards running neck and neck. The 7800 GT leads the X1800 XL in performance (which is on par with the 6800 GT in the tests that overlap). The X1600 XT is able to perform better than the 6600 GT, but we should hope to see that from a card that costs over 50% more if MSRP is anywhere near street price. Again, the X1300 shouldn't be played at over 1024x768 unless the settings are dropped.
Enabling AA gives the advantage to the X1800 XT while the X1800 XL still lags behind the 7800 GT. The X1600 XT performs much better than the 6600 GT (which we wouldn't recommend running with AA).
Once again, the X1800 XT handles the impact of AA better than any other card. The added memory bandwidth is likely the reason why we keep seeing such good handling of AA. The 7800 GT and 7800 GTX both handle AA almost as well as the X1800 XL (and finally over-take the new ATI part at 2048x1536).
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Spacecomber - Friday, October 7, 2005 - link
I think that the 6600GT is a bit faster than the 9800 Pro, but essentially in the same league. HTHSpace
Peldor - Friday, October 7, 2005 - link
The closest card to a 9800 Pro in these reviews is the 6600GT. Generally the 6600GT will be a bit faster than the 9800Pro, but not huge (except in OpenGL).Spacecomber - Friday, October 7, 2005 - link
Oops, didn't mean to be redundant. I guess I took to long to post my comment.