ATI's X1000 Series: Extended Performance Testing
by Derek Wilson on October 7, 2005 10:15 AM EST- Posted in
- GPUs
Far Cry Performance
Crytek has done an excellent job keeping up with the times. As new technologies come out, it seems like they do their research into how to use them on their production game. Incorporating SM3.0 code, geometry instancing, HDR, and the like into their last patch adds value to their game, gives us a platform with which to test the current incarnation of their engine, and gives potential game engine customers a look at what they could be getting in a shipping product. We are already hearing about another patch that will further extend the impact of HDR on the game, among other things. For these tests, we crank the graphics quality settings up to very high (ultra high for water) and let the chips fall where they may. The demo that we used for this test was the built-in regulator demo.
These tests show the top end ATI and NVIDIA cards running neck and neck. The 7800 GT leads the X1800 XL in performance (which is on par with the 6800 GT in the tests that overlap). The X1600 XT is able to perform better than the 6600 GT, but we should hope to see that from a card that costs over 50% more if MSRP is anywhere near street price. Again, the X1300 shouldn't be played at over 1024x768 unless the settings are dropped.
Enabling AA gives the advantage to the X1800 XT while the X1800 XL still lags behind the 7800 GT. The X1600 XT performs much better than the 6600 GT (which we wouldn't recommend running with AA).
Once again, the X1800 XT handles the impact of AA better than any other card. The added memory bandwidth is likely the reason why we keep seeing such good handling of AA. The 7800 GT and 7800 GTX both handle AA almost as well as the X1800 XL (and finally over-take the new ATI part at 2048x1536).
Crytek has done an excellent job keeping up with the times. As new technologies come out, it seems like they do their research into how to use them on their production game. Incorporating SM3.0 code, geometry instancing, HDR, and the like into their last patch adds value to their game, gives us a platform with which to test the current incarnation of their engine, and gives potential game engine customers a look at what they could be getting in a shipping product. We are already hearing about another patch that will further extend the impact of HDR on the game, among other things. For these tests, we crank the graphics quality settings up to very high (ultra high for water) and let the chips fall where they may. The demo that we used for this test was the built-in regulator demo.
These tests show the top end ATI and NVIDIA cards running neck and neck. The 7800 GT leads the X1800 XL in performance (which is on par with the 6800 GT in the tests that overlap). The X1600 XT is able to perform better than the 6600 GT, but we should hope to see that from a card that costs over 50% more if MSRP is anywhere near street price. Again, the X1300 shouldn't be played at over 1024x768 unless the settings are dropped.
Enabling AA gives the advantage to the X1800 XT while the X1800 XL still lags behind the 7800 GT. The X1600 XT performs much better than the 6600 GT (which we wouldn't recommend running with AA).
Once again, the X1800 XT handles the impact of AA better than any other card. The added memory bandwidth is likely the reason why we keep seeing such good handling of AA. The 7800 GT and 7800 GTX both handle AA almost as well as the X1800 XL (and finally over-take the new ATI part at 2048x1536).
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tfranzese - Friday, October 7, 2005 - link
These points were brought up about the first article too. It's a big improvement, I agree, but it's still not to the level that this site was founded on.DerekWilson - Friday, October 7, 2005 - link
We already commented on the FEAR Demo -- we won't test a game that doesn't show shipping performance characteristics. We are working on getting our hands on a prerelease copy of the shipping game for testing.We have had black and white 2 in house since it became available at best buy (as today is the official US launch, we got it a couple days early). We just haven't had enough time to finalize tests for it.
We will look into the recently released call of duty 2 demo among others. I agree that we could have done things better, and hopefully our coming follow up will hit all the points people want covered.
If you have any other suggestions, please let us know -- we will try our best to include them.
PrinceGaz - Friday, October 7, 2005 - link
As for other suggestions, how about some games other than FPS or FPS-view (EQ2) style games? A driving game like NFS:U2 or colin McRae Rally 2005 would be an excellent addition. Then you should have some sort of flight/space-sim, like maybe X2. And a roleplaying game that isn't viewed from a first-person perspective. By including games that have a totally different style of graphics, you'll get a better idea of how well the card performs. X2 for instance would require totally different graphics performance than Half-Life 2.I know some of the games I've mentioned don't have a benchmarking mode, but use FRAPS to get the average framerate. And the minimum framerate. In fact the minimum framerate is more important than the average so you should include it as a matter of course in *all* tests, even to the point of dropping the average framerate if you don't have space. No one is too bothered if the average framerate while playing is 45 or 50fps while playing a game, but the difference between minimum framerates of 20 and 25fps would definitely be noticeable. I'm sure others will agree.
This (and many other) site seems to think FPS games are all people play, but a lot of us play games from all genres, so including them would be useful.
coldpower27 - Saturday, October 8, 2005 - link
I support the use of X2: The Threat as a benchmark, I also support the use of shipping games to compare numbers, so Anandtech should benchmark Black & White 2 as it is now available, plus Call of Duty 2 & Fear when they become available.bob661 - Friday, October 7, 2005 - link
Even though I found the original article very informative (I guess I can read well), this one was much better. The bar graphs don't show how the performance goes down as you raise the resolution and turn on the eye candy.zmanww - Friday, October 7, 2005 - link
what no Overclocking?come on I want to see that this baby can really do.
Peldor - Friday, October 7, 2005 - link
I don't think the usual overclocking utilities are working for the X1x00 cards yet.DerekWilson - Friday, October 7, 2005 - link
this is true -- we wanted to test slower versions and couldn't because of this.also reference board overclocking isn't always the best indication of retail board performance.
Lonyo - Friday, October 7, 2005 - link
Would be nice to see some analysis of ATi's SM3 implimentation, with SM2 vs SM3 benchmarks in the games which do support SM2 and SM3 paths.tfranzese - Friday, October 7, 2005 - link
From the article:I think the analysis and the conclusions up to this point have been far short sighted. Seems that the games that are using SM3.0 are taking considerable advantage of the new architecture. The Tech Report, Hexus and others were able to show that much.