Introduction

With our recent architecture and feature set coverage over the ATI Radeon X1000 series launch, we were a little bit light on the performance numbers. Rather than fill out some of the tests and update the article, we decided to take a little more time and do it up right. We have heard the call for more game tests, and today, we bring them on in spades. Our expanded tests include the games mentioned in our earlier coverage, the much requested Battlefield 2, and we illustrate the stellar way in which the new X1000 series handles enabling 4xAA on the games that we tested.

While scaling-with-aa on the new X1000 series is very good, will it be good enough to make up for the price difference with competitive NVIDIA hardware? Certainly, the feature set is of value with ATI offering the added benefit of MSAA on MRT and floating point surfaces, high quality AF, SM3.0, and Avivo. But performance is absolutely critical on current and near term games. Currently, many HDR methods avoid floating point output and MRTs in order to maintain compatibility with AA on current hardware. Until game developers shift to full floating point framebuffers or make heavy use of multiple render targets, ATI's added AA support won't make much difference to gamers. High quality anisotropic filtering is definitely something that we have begged of NVIDIA and ATI for a long time and we are glad to see it, but the benefits just aren't that visible in first-person shooters and the like. Shader Model 3.0 and Avivo are good things to have around as well; better API support, image quality, and video output are things that everyone wants.

However, the bottom line is that performance sells video cards. The first thing that people question when they are looking for a new card is just how well it runs in their favorite game. Hopefully, we will be able to shed some light on the issue here.

We will look at resolutions from 800x600 up to 2048x1536 and antialiasing tests will be included where possible. In games where we tested both with and without antialiasing, we will also show a graph of how performance drops due to AA scales with resolution. This data will be a lower-is-better graph (less drop in frame rate is a good thing) and will be shown scaled over resolution (as a performance drop will increase in percentage with resolution). The test system that we employed is the one used for our initial tests of the hardware.

Battlefield 2 Performance
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  • nserra - Friday, October 7, 2005 - link

    I agree.

    When doing some article the site must say if they are doing a preview, review or overview.
  • Questar - Friday, October 7, 2005 - link

    "High quality anisotropic filtering is definitely something that we have begged of NVIDIA and ATI for a long time and we are glad to see it, but the benefits just aren't that visible in first-person shooters and the like."

    So you like all the texture shimmering on a 7800?!?
  • DerekWilson - Friday, October 7, 2005 - link

    We will absolutely be looking further in depth on the shimmering issue.

    But texture shimmering and the impact of ATI's new High Quality AF option aren't the same problem. Certainly angle independant AF will help games where both ATI and NV have shimmering issues, but those instances occur less often and in things like space and flight games.

    I don't like shimmering, and I do like the option for High Quality AF. But I simply wanted to say that the option for High Quality AF is not worth the price difference.
  • PrinceGaz - Friday, October 7, 2005 - link

    We're not talking about ATI's new angle-independent HQ AF option. It's nVidia's over-agressive trilinear-filtering optimisations that all 7800 series cards are doing, almost to the point of it being bilinear-filtering. They did that a couple of years ago and are doing it again now, but only on the 7800 series cards (6800 and under get normal filtering).

    If you want an example of this, just look at the transitions between mipmaps on the 7800 in the first review of the new ATI cards. I'm not talking about spikes on certain angles, but how the 7800 almost immediately jumps from one mipmap to the next, whereas ATI blends the transition far better. In fact, that is the main thing that struck me about those AF patterns in the review.

    Over-agressive trilinear-optimisation is a problem even on 6800 series cards after supposedly disabling it in the drivers (it reduces the impact of it). I just wish it could be turned off entirely as some games need full true trilinear filtering to avoid shimmering.
  • DerekWilson - Saturday, October 8, 2005 - link

    I know what you are talking about.

    The issue is that *I* was talking about the new HQ AF option in ATI hardware in the sentence Questar quoted in the original post in this thread.

    He either thought I was talking about good AF in general or that the HQ AF has something to do with why ATI doesn't have a texture shimmering problem.

    I just wanted to clear that up.

    Also, the real problem with NVIDIA hardware is the combination of trilinear and anisotropic optmizations along side the "rose" style angle dependant AF. Their "brilinear" method of waiting until near the mipmap transition to blend textures is a perfectly fine solution if just using trilinear filtering (the only point of which is to blurr the transition lines between mipmaps anyway).
  • TheInvincibleMustard - Friday, October 7, 2005 - link

    Hard|OCP did some image quality comparisons between the 7800GT and the X1800XL in their "X1000" launch article, and there was a noticable difference between ATi's HQAF and nVidia's AF, and in a FPS no less. Add in the fact that they pretty much said that you could enable HQAF for hardly any performance drop, and that's a pretty nice point in ATi's favor.

    I think that AnandTech should look at an IQ comparison again, if they're not seeing any difference.

    -TIM
  • nserra - Friday, October 7, 2005 - link

    I agree. New image quality tests must be done.

    Or maybe nvidia cards with 2 x performance of Ati, but with xgi/sis image quality is OK.
    I don’t think so.

    S3 and XGI have been plagued by their texture quality (image quality). But no one cares if those problems come from an Nvidia card.

    X8xx was supposed to offer lower image quality than R3xx, but no one really has showed that.
  • bob661 - Friday, October 7, 2005 - link

    I've never experienced image quality issues on NVidia or ATI cards. They both look the same to me. YMMV.
  • ChrisSwede - Friday, October 7, 2005 - link

    I was wondering what card available now that compares to my 9800 PRO? i.e. which card should I look for in reviews and equate to mine?

    ?Maybe none? :)

    Thanks
  • ChrisSwede - Friday, October 7, 2005 - link

    Thanks

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