The Game/Test setup

There was a lot of hype about FEAR before it was released, which is common for ground-breaking games of this sort. Too much hype can be a bad thing as we've seen before with other games, and while it may have some similarities to the movies, we aren't quite willing to put FEAR on the same level as The Ring and The Matrix, in spite of the dramatic slow motion deaths and the scary looking little girl.

In this case, though, FEAR more or less lives up to the hype, and what we have here is possibly the most beautiful looking, first-person shooter that we've ever seen. The dark and moody atmosphere and lighting are nice, reminiscent of Doom 3 except that you can actually see most of the time. During heated action sequences, the combination of lighting effects from things like muzzle flashes and sparks from bullet ricochets, as well as dust that falls from wall shots creating hazy clouds create a beautiful scene of chaos. This is further enhanced by the much-copied (but still fun) bullet-time/reflex mode, which slows everything down so that the chaos of sparks, dust and bodies flying through the air resemble some bizarre ballet that will occasionally make you pause to marvel at its beauty. Other graphical elements worth mentioning are the fire effects, which are impressive, compared to most other games, as are the water effects (reflections, ripples and caustics).

To be fair, a few things could have looked better in the game. While the levels are pretty, they can be repetitive, as can the enemies, which are mostly hordes of a few different variations of clone soldiers, and the effectiveness of the games parallax mapped environment damage is not up to snuff. These are just a few complaints, however, and graphically, the good stuff more than outweighs the bad. Further more, because the enemy AI is so smart and action so intense, you'll be so caught up in gameplay that the small graphical problems won't matter much.

Not only is this the best looking game out right now, but it also happens to be the most graphically demanding, as we will see in our performance tests. It's so demanding in fact that it could be a good reason for people to upgrade their graphics card. FEAR only supports resolutions of up to 1600x1200, but only the highest end cards can handle this resolution well, especially with soft shadows and/or AA enabled. In fact, this may be the first game that puts the 7800 GTX to its full use, as our tests showed at 1600x1200 with soft shadows and AA enabled FEAR was barely playable.

We wanted to get an idea about how FEAR performs across a wide range of graphics cards, so we tested a good sample of high end and mid-range cards. These are the kind of cards that we could see paired with our high end test system.

NVIDIA GeForce 7800 GTX
NVIDIA GeForce 7800 GT
NVIDIA GeForce 6800 GT
NVIDIA GeForce 6600 GT
ATI Radeon X1800 XT (not yet available)
ATI Radeon X1800 XL
ATI Radeon X1600 XT (not yet available)
ATI Radeon X1300 Pro
ATI Radeon X800 GT

We also tested all resolutions possible up to 1600x1200, the highest that FEAR will run, with and without 4xAA and 8xAF enabled. FEAR gives the option to turn on a feature called soft shadows, which we will talk about later, and because of some issues that we saw with this, we ran benchmarks with and without this enabled. All other options were turned up to their maximum quality level. For those of you with older mid-range and lower end cards, maximal detail is not really an option at any resolution.

This is our test system:

NVIDIA nForce 4 motherboard
AMD Athlon 64 FX-55 2.6 GHz Processor
1 GB OCZ 2:2:2:6 DDR400 RAM
Seagate 7200.7 120 GB Hard Drive
OCZ 600 W PowerStream Power Supply

We also made sure to test with sound disabled. This test isn't as strict a test of graphics performance as some of our other benchmarks. For one, we used the built-in test feature. While this gives us a consistent "run" through a scene, physics variability and slight differences in what the characters in the scene do are apparent. This is similar to the Far Cry test if Crytek had added physics cues to the camera path of their benchmark.

While we would like to see more consistent action in order to compare cards better, the built-in tool is a much better option than using fraps while running through a level. As mentioned, we tested three different game settings. Driver settings were all default except for VSYNC, which was explicitly disabled.

Before we get to the numbers, let's take a deeper look at some of the graphics and performance issues that we noted previously.

Index The Failure of Soft Shadows and Parallax Mapping
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  • dev0lution - Thursday, October 20, 2005 - link

    How is it that the X800XL is consistantly left out of the benchmarks? You have multiple ATI cards in the test that aren't even available, but leave out one of their best sellers in this and plenty of other reviews.
  • Avalon - Thursday, October 20, 2005 - link

    I would not declare 30fps playable when your game settings involved sound disabled. No one is going to play with sound off, and thus their framerates will be even lower. This game runs like ass. I hope I can get my copy to run at all on my 6600 @ 400/700.
  • Leper Messiah - Thursday, October 20, 2005 - link

    Fo' sho'.

    cmon AT, where's the SLi benchies? Can 2 7800GTX's run this game at 1600x1200 with AA/AF and sound?
  • aldamon - Thursday, October 20, 2005 - link

    For the NVIDIA cards, was Forceware set to Quality or High Quality?

    Were Transparency AA and Gamma Correct AA turned on?

    If Transparency AA was turned on, was Multipsampling or Supersampling used?
  • Ender17 - Thursday, October 20, 2005 - link

    is AnandTech ever going to get with the times and use 1920 x 1200 for all us widescreen users?
  • DerekWilson - Thursday, October 20, 2005 - link

    In our most recent graphics performance article we did include 1920x1200

    For FEAR, the resolution is not an option (physically) and would have been too difficult to hack into existance.

    the game does not run widescreen resolutions. Check tweakguide for more details.
  • Le Québécois - Thursday, October 20, 2005 - link

    Normally I would agree but with FEAR why bother with 1920 when 1600 is barely an option.
  • lexmark - Thursday, October 20, 2005 - link

    very good read AT! New software benches makes me all gimpy inside :)

    I know im probably beating the dead horse here, but I was actually looking foward to purchasing a x1800XT for my main computer. (building one with a 7800GT for my son) :-) Now I either have to settle for the XL, jump on the 7800GTX bandwagon, or wait to mid-November :/

    As much as I love ATI products, I think they might have lost me as well as other customers who are tired of playing the waiting game.
  • lexmark - Thursday, October 20, 2005 - link

    purchasing a card to play F.E.A.R. that is.
  • lexmark - Thursday, October 20, 2005 - link

    Jeez i need a break. ><

    "I'M" purchasing a card to play F.E.A.R.that is.

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