NVIDIA GeForce 7800 GTX 512: More Than Just More Memory
by Derek Wilson on November 14, 2005 9:00 AM EST- Posted in
- GPUs
Final Words
This week we have another successful hard launch from NVIDIA with parts available on the day of the announcement. We would once again like to commend NVIDIA on the excellent job they have done in setting the standard for handling product launches. The benefits to reviewers, vendors, merchants, and consumers alike are huge. We can talk about a product without having to worry if what we are playing with will ever exist or not, and consumers can avoid the confusion that vaporware and paper launches add to the market.
Not only was this another excellent example of how to launch a product, but NVIDIA has also recaptured the high end in performance with this latest product. In just about every benchmark the only solution (not including its winning SLI configuration) that could beat the 7800 GTX 512 was the 7800 GTX SLI setup. ATI parts do become much more competitive when looking at 4xAA tests, but in the end the 7800 GTX 512 still comes out on top.
While NVIDIA have suggested that the appropriate retail price for this part is $650, we are only seeing it listed for a whopping $700 in our price engine at the moment. We have said before that NVIDIA generally does a good job of meeting or beating their MSRP, but this time seems like it could go the other way. But there is always a price to pay for having the best of the best.
We would like to once again mention that the naming of this part could have been better. The focus should clearly have been on some aspect other than the increased framebuffer size and more on the increased clock speeds. But this is minor nitpick in the grand scheme of things. What is significant is the 7800 GTX 512's ability to outperform every other card out there in almost every test we ran. It seems that just as ATI comes out with a competitive part NVIDIA is right back out the gate with something to put themselves back on top.
At $700 we are a little wary of recommending this part to anyone but the professional gamers and incredibly wealthy. The extra performance just isn't necessary in most cases. But if you've got the money to burn, the added power can definitely make a difference in ultra high resolutions with all the settings cranked to the max. Hopefully the introduction of this part will further serve to push down prices on the rest of the cards out there this holiday season.
This week we have another successful hard launch from NVIDIA with parts available on the day of the announcement. We would once again like to commend NVIDIA on the excellent job they have done in setting the standard for handling product launches. The benefits to reviewers, vendors, merchants, and consumers alike are huge. We can talk about a product without having to worry if what we are playing with will ever exist or not, and consumers can avoid the confusion that vaporware and paper launches add to the market.
Not only was this another excellent example of how to launch a product, but NVIDIA has also recaptured the high end in performance with this latest product. In just about every benchmark the only solution (not including its winning SLI configuration) that could beat the 7800 GTX 512 was the 7800 GTX SLI setup. ATI parts do become much more competitive when looking at 4xAA tests, but in the end the 7800 GTX 512 still comes out on top.
While NVIDIA have suggested that the appropriate retail price for this part is $650, we are only seeing it listed for a whopping $700 in our price engine at the moment. We have said before that NVIDIA generally does a good job of meeting or beating their MSRP, but this time seems like it could go the other way. But there is always a price to pay for having the best of the best.
We would like to once again mention that the naming of this part could have been better. The focus should clearly have been on some aspect other than the increased framebuffer size and more on the increased clock speeds. But this is minor nitpick in the grand scheme of things. What is significant is the 7800 GTX 512's ability to outperform every other card out there in almost every test we ran. It seems that just as ATI comes out with a competitive part NVIDIA is right back out the gate with something to put themselves back on top.
At $700 we are a little wary of recommending this part to anyone but the professional gamers and incredibly wealthy. The extra performance just isn't necessary in most cases. But if you've got the money to burn, the added power can definitely make a difference in ultra high resolutions with all the settings cranked to the max. Hopefully the introduction of this part will further serve to push down prices on the rest of the cards out there this holiday season.
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ViRGE - Monday, November 14, 2005 - link
AFAIK 4xAA is the last level of AA that's constant between ATI and NV. The X850 tops out at 6xAA(which NV doesn't have), then there's 8xS, and the list goes on...Griswold - Monday, November 14, 2005 - link
Thats a beast no less. The only thing ATI can do now is kick off that mysterious R580 and it better have a few more pipes than the 520 at the same or even higher clock speeds - and no paperlaunch this time. Or just give up and get the launch right for the next generation...Is there any particular reason for only showing nvidia SLI results and no crossfire numbers at all?
Ryan Smith - Monday, November 14, 2005 - link
This is something we discussed when working on this article, and there's really no purpose in testing a Crossfire setup at this point. The X1800 Crossfire master cards are not available yet to test an X1800 setup, and as we noted in our X850 Crossfire review, an X850 setup isn't really viable(not to mention it tops out at 1600x1200 when we test 2 higher resolutions).Griswold - Monday, November 14, 2005 - link
Ah well, woulda thought AT has a few master cards in their closet. Guess not. :)Kyanzes - Monday, November 14, 2005 - link
ONE WORD: DOMINATIONyacoub - Monday, November 14, 2005 - link
Very interesting to see that 512MB has little to no impact on the performance - it is instead almost entirely the clock speed of the GPU and the RAM that makes the difference.Also, I think this is the first time in PC gaming history where I've seen testing done where video cards more than ~9 months old are all essentially 'obsolete' as far as performance. Even the 7800 GT which only even came out maybe six months ago is already near the bottom of the stack at these 1600x1200 tests, and considering that's what anyone with a 19" or greater LCD wants to ideally play at, that's a bit scary. Then you realize that the 7800GT is around $330 for that bottom-end performance and it just goes up from there. It's really $450-550 for solid performance at that resolution these days. That's disappointing.
ElFenix - Monday, November 14, 2005 - link
no one with a 19" desktop LCD is playing a game at any higher than 1280x1024, in which case this card is basically a waste of money. i have a 20" widescreen lcd and i find myself playing in 1280x1024 a lot because the games often don't expand the field of view, rather they just narrow the screen vertically.tfranzese - Monday, November 14, 2005 - link
SLi/XFire scews the graphes. You need to take that into account when looking at the results.Cygni - Monday, November 14, 2005 - link
We have seen this in every successive generation of video cards. Unless your running AA at high res (ie over 1280x1024), RAM size has little impact on performance. Heck, 64mb is probably enough for the textures in most games.cw42 - Monday, November 14, 2005 - link
You really should have included COD2 in the tests. I remember seeing a test on another site that showed COD2 benefited GREATLY from 512mb vs 256mb of ram.