The Card, The Test, and Power

There are a few key changes from the original 7800 GTX silicon that allow the 7800 GTX 512 to perform so highly. The 7800 GTX 512 still uses a 110nm process like the original 7800 GTX, but NVIDIA has tuned their fab process to speed up key data paths in the chip. These enhancements, while not altering the feature set in anyway, allow the chip to reach clock speeds of 550MHz (which is 120MHz faster than the original 7800 GTX). On top of changes in the silicon, the 7800 GTX 512 has gotten a PCB revision. And just in case anyone is wondering, the huge HSF solution is actually very quiet. NVIDIA is using a fan with larger blades that move a good volume of air without needing to run at super high RPMs. While it may look like an industrial sized leaf blower, it bark is certainly nothing compared to the bite this thing takes out of our performance tests.

Current 7800 GTX cards feature 8Mx32 GDDR3 with four chips on each side of the PCB. Most cards have a heat spreader on the back of the board, while some vendors have attached heatsinks. NVIDIA needed a better way to cool their RAM in order to hit the memory clock speeds they wanted. To this end the 7800 GTX 512 sees all of its RAM on the front of the PCB cooled by the very large heatsink previously employed on the Quadro FX 4500. Moving all the RAM to one side of the PCB may also have improved the routing to certain memory modules, which would also help increase attainable stable memory clock speeds. There are still only 8 modules total, as NVIDIA has also moved to higher density 16Mx32 GDDR3. The RAM used is also rated at 900MHz (1800MHz data rate), giving the stock memory clock speed of 1700MHz a little head room for vendors who like to overclock the cards they sell.

Here is a quick comparison of NVIDIA's 7800 series line up with the new GTX 512:

We can expect some applications to scale with either core clock speed or memory clock speed depending on where they are limited, in which case we could see anywhere from a 25% to 40% boost in performance. Of course, we will run into things like CPU and architectural limitations that could decrease the impact of the improved clock speed. As Intel found out via the Pentium 4, it doesn't matter how fast your clock spins if the chip spends a significant amount of time waiting on other hardware. This is where HyperThreading came into play, and is likely also the reason ATI put so much development time into keeping a huge number of contexts open at a time.

Slower architectures have the advantage of being less effected by latency as a long clock cycle time allows data to move further per cycle. At the same time, to compete with high frequency processing, much more work has to get done per clock cycle than a faster chip. Graphics tend to lend themselves to this type of architecture, which is partly why we haven't seen multiple-GHz graphics chips.

In any case, increasing core and memory clocks, framebuffer size, and adding a gigantic HSF will certainly require a little more power than the standard 7800 GTX. NVIDIA currently still recommends the same types of power supplies for the 7800 GTX 512 as it does for the 7800 GTX, but, as we can see from our tests, the 7800 GTX 512 does result in a much higher power draw from the wall. In fact, the outlets in our lab had some trouble getting consistent power to our PSU during SLI testing. Most people won't run into a problem like this unless they run quite a few PCs off the same circuit breaker at home. We actually had to solve our problem by running one of the 7800 GTX 512 cards off of a second power supply plugged into an extension cord running off of a different circuit. If nothing else, this setup could help people test for wiring problems in their homes.

These power numbers are measured at the wall before the PSU.

Power Consumption


Power Consumption


Certainly the 7800 GTX 512 is a power hog to say the least. Unfortunately, we didn't have a reliable way to test power draw for the 7800 GTX 512 SLI setup, but if we ever get around to rewiring the lab ...

Let's take a look at the hardware we will use.

Test Hardware

CPU: AMD Athlon 64 FX-57 (2.8GHz)
Motherboard: ASUS A8N32-SLI Deluxe
Chipset: NVIDIA nForce4 SLI X16
Chipset Drivers: nForce4 6.82
Memory: OCZ PC3500 DDR 2-2-2-7
Video Card: ATI Radeon X800 XL
ATI Radeon X1800 XT
ATI Radeon X850 XT
NVIDIA GeForce 6800 GS
NVIDIA GeForce 7800 GT
NVIDIA GeForce 7800 GTX
NVIDIA GeForce 7800 GTX 512
Video Drivers: ATI Catalyst 5.11 (WHQL)
NVIDIA ForceWare 81.89 (Beta)
Desktop Resolution: 1280x960 - 32-bit @ 60Hz
OS: Windows XP Professional SP2
Power Supply: OCZ PowerStream 600W PSU


This is definitely a powerful system we will be examining today. For our benchmarks, we test with sound disabled. Most of these tests are timedemos played back using ingame functionality, but the Black & White 2 benchmark is a FRAPS test using an ingame cut scene. We will provide bar graphs for the very popular 1600x1200 resolution while reporting data from 1280x960 to 2048x1536 in resolution scaling graphs.

Index Battlefield 2 Performance
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  • Scarceas - Monday, November 14, 2005 - link

    I see his point and agree with it (but I don't agree with his style).

    Sound off is just a way to inflate the numbers, and make the cards look good. To me, a true gamer, I want to know in-game LOWEST fps, with all the options on like I would play with during the actual game.

    I don't buy the idea that sound gets in the way of the results due to inconsistencies among sound cards. When it's ATI vs nVidia, they use the same freakin' sound for both tests.

    Actually, disabling sound makes more sense if you're wanting to isolate the differences between platforms. For example, when comparing chipsets or processor manufacturers, you would want the sound disabled.

    I think, though, with a video card, I need to see what it's going to do in gaming conditions, and I want to see the lowest level of performance as well as the average so that I know what to expect.

    Now, do you think an IHV wants to support a website throwing out their lowest numbers when the competition is showing their highest numbers on another site? Anandtech gets privileged information, but with that comes some expectation of promotion. Basically, my idea of benchmarking prolly ain't gonna happen (unless I get rich and fund it myself).
  • bob661 - Tuesday, November 15, 2005 - link

    quote:

    Sound off is just a way to inflate the numbers, and make the cards look good.
    You sir get a double BZZZTTTT!!!! They're NOT inflating numbers, they're isolating the GPU's as much as possible to test the GPU's without external interference from other components. This is NOT a system test, this is a GPU test. This not that difficult to grasp.
  • tfranzese - Monday, November 14, 2005 - link

    Do you use that thing in your head much?

    We're comparing GPUs here. The bottleneck is the CPU and so it makes perfect sense to disable any utilization caused by audio in order to show what these GPUs are capable of - not the system as a whole.
  • yacoub - Monday, November 14, 2005 - link

    How ridiculous is it that you would defend the review of a GPU that doesn't even show how it would perform in the real world playing the games?

    These stupid dick-measuring tests are so utterly pointless when it doesn't help the readership of the site - consumers - to determine how this card will perform in the real world, especially when we know that sound enabled can DRASTICALLY change the CPU usage during gameplay.

    It's not THAT hard to have them review with a popular onboard sound solution (ALC850 seems to be on almost every NF4Ultra solution right now) and a popular peripheral sound solution (X-Fi for example) to give the readership a USEFUL review of how the card performs in the real world.

    Feel free to keep doing all the current bragging rights tests, but maybe just once have a useful review based in reality.
  • mlittl3 - Monday, November 14, 2005 - link

    Dude, clam down. There is no way to do system level tests as all systems are different. Do you want them to test every Dell, HP, Gateway, IBM, etc. configuration possible as well as every DIY configuration possible? Things like motherboards, PSUs, memory types (as well as memory timings), sound cards, etc. all effect performance and barely any one on these forums and elsewhere have the exact same rig. Also, adding sound will decrease performance by 5-10 fps. So just interpolate the results.

    This article is testing the graphics cards only on a "reference" test system. The title implies as much and no false pretenses were brought forth. If you want to see fps during gameplay, go to hardocp.com. They have a pretty good method similar to what you are asking for.

    If Anandtech gave you want you wanted, you would then just complain that they didn't use the right memory timings, the right hard drive, the right motherboard, etc. (and by right I mean what you have in your computer). :)
  • yacoub - Monday, November 14, 2005 - link

    Sorry but that's a bogus excuse. they take the time to test all these systems with DOOM3 even though Quake4 is out when they could simply test just Quake4 instead of both. They take the time to do other extra tests. Simply testing with a popular onboard sound solution and a popular peripheral sound solution is NOT asking a lot and it's most certainly NOT asking for omg memory timings and omg Dell/HP. Stop exaggerating a simpler request into the realm of the unreasonable.
  • Houdani - Tuesday, November 15, 2005 - link

    Your "simple request" would triple the number of benchmarks.
    >> One set with on-board sound.
    >> One set with add-in sound.
    >> One set with no sound.

    And what will it achieve? It'll tell you that on-board sound stinks and add-in sound doesn't. It muddies the scores of the individual components which is what we're comparing here ... one GPU vs the rest.

    For the effects of sound on system performance, read a sound card review.
    For the effects of memory on system performance, read a memory review.
    For the effects of GPU on system performance, read a GPU review.
    For the effects of CPU on system performance, read a CPU review.
    For the effects of HDD on system performance, read a HDD review.
    For the effects of [component] on system performance, read a [component] review.

    When I'm selecting components to put in my system I want to know their individual, isolated score. That's more valuable to me than the mish-mash scores.
  • mlittl3 - Monday, November 14, 2005 - link

    Well, I just don't see what enabling sound would show other than translating all the scores 5-10 fps lower. The same sound solution should hurt performance the same regardless of what video card you use so why don't you just extrapolate the results by taking into account a small performance hit with sound.

    At any rate, you would still be making the same buying decision (the reason for reading a hardware review in the first place) based on the relative performance of each video card tested with respect to each other.

    Isn't that not true?
  • PrinceGaz - Monday, November 14, 2005 - link

    All enabling sound with onboard audio solutions would do is shift any bottleneck further towards the CPU. The whole point of graphics-card reviews is to show the card performs, not whether the rest of the system is holding it back. Thats why resolutions up to 2048x1536 are tested.

    If you want to minimise audio CPU usage you don't have to spend much money. An Audigy 2 will off-load almost almost all sound overhead from the CPU. An X-Fi will do the same but also supports future EAX models, if they make any difference. If your CPU is holding back your gaming performance and you're using onboard audio, the easiest way to better performance is with a proper soundcard.
  • yacoub - Monday, November 14, 2005 - link

    lol

    quote:

    The whole point of graphics-card reviews is to show the card performs, not whether the rest of the system is holding it back. Thats why resolutions up to 2048x1536 are tested.


    Dude, how the card actually performs in gaming is how it performs with sound enabled. All we're REALLY seeing in this review is a GPU isolation test. Might as well leave it to the manufacturer to do such things, since it's just dick waving. I'd wager consumers would find it much more useful to see how the card ACTUALLY performs.

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