Jedi Knight: Jedi Academy

Released in 2003, Jedi Academy represents the pinnacle of what the Quake3 engine could offer. With massive levels, dynamic glow, and lightsabers abound, it's one of the most punishing Quake3 engine games ever made, and a good representation of the vast number of games made in the early 2000's with this engine. As our only OpenGL title in this roundup, it's also our gauge to see if ATI's OpenGL performance changed at all over the 3-year period That said, even with ATI's traditionally poor OpenGL performance, we still had to increase our testing resolution to 1600x1200 in order to put a sizable dent in to our test setup; otherwise, we would continuously hit the 100fps frame rate cap.

Jedi Academy

Jedi Academy HQ

As the Quake 3 engine was already 3+ years old at the time of the earliest drivers, it should come as no surprise that there is not much variation to speak of here either with or without AA/AF. Even with that, we can see that ATI still managed to work in one significant performance improvement in between the Catalyst 3.00 and 3.04 driver sets, with a 10% frame rate increase. The numbers are a bit more mixed with AA/AF enabled, but even here, the peak performance difference is a very noticeable 14%.

Looking at the screen captures, however, we see a very interesting story that the benchmarks do not show, and it's not all performance related.



Catalyst 3.04 versus 3.00 (mouse over to see 3.00)

The performance improvements that we saw between the 3.00 and 3.04 drivers appear to have been completely free, as there is no difference between the two images. Comparing the 3.06 and 3.09 drivers, however...



Catalyst 3.09 versus 3.06 (mouse over to see 3.06)

Unlike the earlier comparison, there is a very noticeable IQ difference between the 3.06 and 3.09 drivers, but looking at our charts, there is no such difference in performance. This is a prime example of how drivers aren't just about performance improvements, as the IQ difference is the result of a bug fix by ATI with dynamic glow. On drivers previous to 3.09, the JA team had to use a hack to get around a bug in ATI's drivers, causing the inferior image quality seen above. These hacks are not used in drivers 3.09 and later, and as we can see, ATI was able to fix the bug without a performance hit. There was no further change to IQ after the 3.09 drivers.

Overall, however, Jedi Academy shows that other than early improvements and a bug fix, there was little change in performance in this game with the 9700 Pro.

D3DAFTester Unreal Tournament 2004
Comments Locked

58 Comments

View All Comments

  • Ryan Smith - Sunday, December 11, 2005 - link

    You should see the cooler attached, it sure sounds like a 757.

    Anyhow, good catch, thanks.
  • ss284 - Sunday, December 11, 2005 - link

    I think this article might have been a bit more meaningful if some newer generation games were tested, like half life 2 and far cry.

  • ElJefe - Sunday, December 11, 2005 - link

    lol yes I thought the same.

    I was like eh? bf2 and half-life2 and doom3. Or quake 4 maybe. ( even though most gamers are not on that bandwagon yet, bf2 for first person is kinda king still)
  • Cygni - Tuesday, December 13, 2005 - link

    Older drivers are going to have issues with newer games. Thats whats talked about in the article. If you are running Cat 1.0's with FEAR, its going to go ape shit... FEAR wasnt even around when those drivers came out. By using older games, they can limit this factor and make it a pure perforamnce comparison.
  • ksherman - Sunday, December 11, 2005 - link

    :(
  • vshah - Sunday, December 11, 2005 - link

    Mouseover makes the first image dissapear for me in firefox and ie.

    Will there be an nvidia version of this?
  • kerynitian - Monday, December 12, 2005 - link

    I would definitely be interested in seeing how nvidida and their driver improvements in the nv40 line related to the marks put up by ati in this article...
  • coldpower27 - Sunday, December 11, 2005 - link

    Yes it might be interesting to do one with a 6800 GT/Ultra, to see if there have been improvements of extracting performance out of NV40 technology over the past now 18 months of life.

    I think we were in the early 61.xx when NV40 came out?
  • nts - Monday, December 12, 2005 - link

    With this article testing on the R300 they would probably test NVIDIA NV30 (FX) cards.
  • coldpower27 - Sunday, December 11, 2005 - link

    Actually I beleive that is ~ 20 months instead of 18.

Log in

Don't have an account? Sign up now