Gaming Benchmarks - Doom 3
As with BF2, we chose to test in two different settings. We selected the low-quality mode and high-quality modes and benchmarked them at varying resolutions. You can see the settings used in the following images.
Without disabling some of the advanced options, Doom 3 is still very taxing on low end graphics cards. For the discrete graphics cards where we tested both modes, the difference between the low and high settings is at most 10% - at least until we enable antialiasing. Antialiasing puts a larger strain on the GPU memory subsystem, allowing the high-end cards to flex their muscle. Here are the results:
In the battle of the integrated graphics solutions, the custom system wins out. It's really a pyrrhic victory though, as neither solution provides playable frame rates, and the difference isn't enough to be meaningful. You really need to disable bump mapping and/or the real-time shadowing to get acceptable frame rates, and at that point, it looks more like playing a tweaked version of Quake 3. Bottom line: current IGP solutions are insufficient for running Doom 3.
Shifting to the high-quality mode, scores are mostly within 5% of each other. The custom system once again leads by about 6% - at best - but at reasonable resolutions with anything other than the 7800 GTX, it's close enough that we wouldn't worry too much about the loss of performance.
While we didn't include scores here, Quake 4 is pretty much the same story as Doom 3. You really need at least some form of discrete graphics before you can play either game. This appears to be due to the Doom 3 engine's desire for lots of bandwidth. Since both of these platforms share system memory bandwidth between the graphics and the processor, the net result of around 3.2 GB per second is insufficient.
As with BF2, we chose to test in two different settings. We selected the low-quality mode and high-quality modes and benchmarked them at varying resolutions. You can see the settings used in the following images.
Click on images to enlarge. |
Without disabling some of the advanced options, Doom 3 is still very taxing on low end graphics cards. For the discrete graphics cards where we tested both modes, the difference between the low and high settings is at most 10% - at least until we enable antialiasing. Antialiasing puts a larger strain on the GPU memory subsystem, allowing the high-end cards to flex their muscle. Here are the results:
In the battle of the integrated graphics solutions, the custom system wins out. It's really a pyrrhic victory though, as neither solution provides playable frame rates, and the difference isn't enough to be meaningful. You really need to disable bump mapping and/or the real-time shadowing to get acceptable frame rates, and at that point, it looks more like playing a tweaked version of Quake 3. Bottom line: current IGP solutions are insufficient for running Doom 3.
Shifting to the high-quality mode, scores are mostly within 5% of each other. The custom system once again leads by about 6% - at best - but at reasonable resolutions with anything other than the 7800 GTX, it's close enough that we wouldn't worry too much about the loss of performance.
While we didn't include scores here, Quake 4 is pretty much the same story as Doom 3. You really need at least some form of discrete graphics before you can play either game. This appears to be due to the Doom 3 engine's desire for lots of bandwidth. Since both of these platforms share system memory bandwidth between the graphics and the processor, the net result of around 3.2 GB per second is insufficient.
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gibhunter - Wednesday, December 14, 2005 - link
That's not an X2 3800+. It's the standard 2.4GHZ 3800+ single core.Regarding these HPs, I have a few of these at work. They are realy great. For $500 and change you get an Athlon 64, 512MB of ram and a WinXP Pro. Try and put a system like that yourself and you'll spend just as much or more and that's not counting the snazzy keyboard and mouse that comes with that system. It really is a good deal.
JarredWalton - Thursday, December 15, 2005 - link
Just to reiterate, the linked 3800+ is indeed an X2:"We actually have an X2 3800+ Smart Buy, sku # pz635ua#aba....it might be
listed incorrectly as a 3800+, but it's an X2. I'm in the process of
getting that fixed."
That's from an HP representative, one of the marketing managers of the small-business division.
Googer - Thursday, December 15, 2005 - link
Equally impressive for the $500-ish range is this http://e4me.com/products/products.html?prod=eMachi...">e-machineLoneWolf15 - Thursday, December 15, 2005 - link
If you're a business, e-Machines isn't equally impressive. Part of what you are paying for is the support. The system reviewed carries a three-year warranty (par for the course on business systems) and probably carries business-level support too. Most HP systems also use a fair number of brand-name parts (i.e., ASUS mainboards in most systems). I don't deny that eMachines has its place, but it comes nowhere near something that HP puts out.P.S. While I like most of HP's system configurations, even home ones, I haven't heard good things about home-level support. And one other thing, Jared...why does the article say this system has a Clawhammer core CPU? I thought Clawhammers went the way of the dinosaur on Socket 939 long ago. Anything this new ought to have a Venice or San Diego core chip in it.
JarredWalton - Thursday, December 15, 2005 - link
Well, it does have a ClawHammer -- at least the system I have does. You have to remember that AMD only has one fab producing 90 nm parts, and they have an old fab that still produces 130 nm parts. Perhaps AMD gives them a better deal on the older chips? Or perhaps it's just that this model was made a little while ago? If it had used a San Diego core, I expect power draw would have dropped another 20 W at least.mino - Saturday, December 17, 2005 - link
You are wrong on this. AMD publicly stated sometime in the Q2 that they have converted all of their lines onto 90nm production.Also AMD does have only one fab - FAB30 - currently in producing CPU's. While there is FAB25 it produces flash and is part of Spansion division and there is also FAB35(or 36?) in qualification process the only fab producing AMD CPU's in volume is currently FAB30 on 200mm wafers.
JarredWalton - Friday, December 23, 2005 - link
Hmm... obviously I'm not paying close enough attention to AMD's fabs. I could have sworn they still had a 130nm fab making CPUs. I would have thought 130nm would be sufficient for a lot of stuff - better to keep what you have running instead of retrofitting old fabs, right? Then again, new fabs are getting more and more expensive.mino - Sunday, January 1, 2006 - link
Well, Austin FAB25 was not suitable nor meant for smaller than 180nm process (for logic products). AMD thus made a cash cow out of it during hard AthlonXP times. Also the capacity of any FAB is measured in wafers/time not chips pre time. In other words AMD could make twice as many K8 CPU's on 90nm than on 130nm. Couple that with huge capacity constraints AMD faced in 2005 and fact they had only one 200mm FAB and it becomes clear why not to produce on 130nm. Around this time FAB35 should come online so the tight supply of the last quarter should not repeat for some time. Also AMD's 90nm SOI process is pretty good so don't expect FAB30 phase-out anytime soon(90nm is last logic process for FAB30). Shame FAB35 wasn't online in 2005, Intel would've had a way hotter year than it had.