System Requirements and More
Not surprisingly, as it has been several years since the last release of Windows, Microsoft has let Vista grow into the expanded memory and processing power of newer computers. Microsoft has divided up the system requirements for Vista into two groups: a minimum requirement to run Vista at all, and an expanded requirement to use some of the more advanced features (mainly the full Aero features).
Basic
Expanded
It's worth noting that by finally moving to a GPU-accelerated desktop, the video requirements are the most increased of all. To balance this out with the abilities of low-end hardware, Vista will come with several different desktop modes that require various amounts of video functionality.
With the new Aero interface, GPU acceleration of some kind is required to use it. For high-end systems with PS2.0 support and the power to run the desktop compositing engine backend required to use Aero, it will be available in its full glory including scaling effects, transparency, rotation, and other graphical manipulations that are best done on a GPU. Aero is pretty hard on a computer's GPU, as each window means a new polygon and texture to store in memory, so even though a system may support PS2.0 it may still not have the memory or rendering performance to effectively run it; users with modern discrete graphics cards shouldn't have anything to worry about, but IGP users might. For those users who are right on the border, some of the advanced effects such as transparency can be disabled, which will improve performance slightly. Because of some compatibility issues with Aero, it is sometimes automatically disabled and switched out for Basic if Windows detects a program that it knows has a problem with the advanced features of Aero. Users of those programs who want to use the advanced features will need to track down updates to these programs in order to get proper Aero support. For anyone with knowledge of Mac OS X Tiger, some of the parallels here with Quartz Extreme should be pretty apparent.
For those systems that can't offer any real GPU acceleration at all, Vista is capable of also dropping back down one to two interfaces that use just the GDI+ functionality, and are intended to replicate XP and 2000 abilities respectively. Basic is intended to be the XP-like rendering mode for Vista, and while it currently uses a Vista-styled theme, this theme is going to be replaced for the shipping version. Classic will be the 2000-like mode using the 2000 interface style and rendering features. Because neither of these modes use the compositing engine, they drop the GPU requirements significantly (down to practically those of Windows XP/2000), but in the process lose the benefits of using a fully accelerated desktop rendering system and bring back the drawbacks of GDI+, such as higher CPU usage in some situations.
There will also be some differences in Vista based on whether the x86 or x64 version is being used. As Mac users may know by now, Microsoft has only implemented support for the new EFI standard in the x64 version, opting not to bother with the x86 version. The fact of the matter is that unless you're a Mac user, you're probably not even using an EFI-based system, so it's not going to be much of a problem; any new system that ships with EFI will ship with a 64-bit processor, and of course will require an x64 version of Vista.
Of greater importance though is the difference in how drivers are handled. The x64 version will by default be locked down to only accept kernel mode drivers which have been signed, and while this can be bypassed by tweaking Vista a bit, it's not a very easy thing to do at the moment and there is no guarantee it will stay this way. Ultimately, Microsoft sees this as a move towards ensuring better drivers, but as we've seen with WHQL certified video drivers, there are a lot of things that can slip through the cracks of Microsoft's testing. It is also not clear, even within Microsoft, whether developers who need to write kernel mode drivers (drivers which effectively have full, unadulterated, operating system level access to the hardware) will be allowed to sign their drivers using 3rd parties like Verisign. Giving developers this option would offer support without WHQL tests, but would almost defeat the purpose of the requirement (which is to ensure the integrity of the system).
If only a Microsoft signature is to be allowed, hardware manufacturers will be at the mercy of Microsoft, who may not sign legally questionable devices such as DVD emulators, but at the same time may also not sign malware such as the overambitious anti-piracy toolkit StarForce or Sony's CD rootkit. In general we're concerned that with the other Digital Rights Management technologies going into Vista such as HDCP, Microsoft is going to lean towards the side of only avoiding signing obvious malware and software that sits on the "fair use" side of the IP/copyright fence (while still signing items like StarForce). However, we won't really know what kind of a stance Microsoft is going to take until Vista ships. At any rate, we hope they leave in the ability to disable driver checking, even if it's only something technical savvy users are capable of doing.
Also, Vista x64 is implementing a couple of security features not found on the x86 version. Vista x64 will load critical system files at random offsets in the memory, versus the current method of using a predetermined location every time. The idea here is that by using offsets, certain classes of attacks such as buffer overflows will fail since they will not know where the component they want to affect resides. Vista x64 will also have a new feature designed to prevent malicious software from modifying the kernel (a requirement for implementing a rootkit), although the full details on how this works are light at this time.
Lastly, driver support for Vista seems to be pretty good considering it's still in a beta state. With a common base between the x86 and x64 versions, unlike XP where the x64 version was actually running on top of the Windows 2003 Server kernel, the x64 driver situation seems much improved, with most companies having released drivers for both versions and done so simultaneously. Other than for video drivers, which are a special case (more on that later), the driver structure hasn't changed too much between XP and Vista; we've heard numerous reports of XP networking drivers being used with Vista, for example, so driver support should be pretty good when Vista launches.
Not surprisingly, as it has been several years since the last release of Windows, Microsoft has let Vista grow into the expanded memory and processing power of newer computers. Microsoft has divided up the system requirements for Vista into two groups: a minimum requirement to run Vista at all, and an expanded requirement to use some of the more advanced features (mainly the full Aero features).
Basic
- 800mhz Processor
- 512MB RAM
- DX9 "capable" GPU with 32MB video memory
- 20GB HD
Expanded
- 1ghz Processor
- 1GB RAM
- DX9 PS2.0 GPU with 128MB video memory
- 40GB HD
It's worth noting that by finally moving to a GPU-accelerated desktop, the video requirements are the most increased of all. To balance this out with the abilities of low-end hardware, Vista will come with several different desktop modes that require various amounts of video functionality.
Click to enlarge |
With the new Aero interface, GPU acceleration of some kind is required to use it. For high-end systems with PS2.0 support and the power to run the desktop compositing engine backend required to use Aero, it will be available in its full glory including scaling effects, transparency, rotation, and other graphical manipulations that are best done on a GPU. Aero is pretty hard on a computer's GPU, as each window means a new polygon and texture to store in memory, so even though a system may support PS2.0 it may still not have the memory or rendering performance to effectively run it; users with modern discrete graphics cards shouldn't have anything to worry about, but IGP users might. For those users who are right on the border, some of the advanced effects such as transparency can be disabled, which will improve performance slightly. Because of some compatibility issues with Aero, it is sometimes automatically disabled and switched out for Basic if Windows detects a program that it knows has a problem with the advanced features of Aero. Users of those programs who want to use the advanced features will need to track down updates to these programs in order to get proper Aero support. For anyone with knowledge of Mac OS X Tiger, some of the parallels here with Quartz Extreme should be pretty apparent.
Click to enlarge |
For those systems that can't offer any real GPU acceleration at all, Vista is capable of also dropping back down one to two interfaces that use just the GDI+ functionality, and are intended to replicate XP and 2000 abilities respectively. Basic is intended to be the XP-like rendering mode for Vista, and while it currently uses a Vista-styled theme, this theme is going to be replaced for the shipping version. Classic will be the 2000-like mode using the 2000 interface style and rendering features. Because neither of these modes use the compositing engine, they drop the GPU requirements significantly (down to practically those of Windows XP/2000), but in the process lose the benefits of using a fully accelerated desktop rendering system and bring back the drawbacks of GDI+, such as higher CPU usage in some situations.
There will also be some differences in Vista based on whether the x86 or x64 version is being used. As Mac users may know by now, Microsoft has only implemented support for the new EFI standard in the x64 version, opting not to bother with the x86 version. The fact of the matter is that unless you're a Mac user, you're probably not even using an EFI-based system, so it's not going to be much of a problem; any new system that ships with EFI will ship with a 64-bit processor, and of course will require an x64 version of Vista.
Of greater importance though is the difference in how drivers are handled. The x64 version will by default be locked down to only accept kernel mode drivers which have been signed, and while this can be bypassed by tweaking Vista a bit, it's not a very easy thing to do at the moment and there is no guarantee it will stay this way. Ultimately, Microsoft sees this as a move towards ensuring better drivers, but as we've seen with WHQL certified video drivers, there are a lot of things that can slip through the cracks of Microsoft's testing. It is also not clear, even within Microsoft, whether developers who need to write kernel mode drivers (drivers which effectively have full, unadulterated, operating system level access to the hardware) will be allowed to sign their drivers using 3rd parties like Verisign. Giving developers this option would offer support without WHQL tests, but would almost defeat the purpose of the requirement (which is to ensure the integrity of the system).
If only a Microsoft signature is to be allowed, hardware manufacturers will be at the mercy of Microsoft, who may not sign legally questionable devices such as DVD emulators, but at the same time may also not sign malware such as the overambitious anti-piracy toolkit StarForce or Sony's CD rootkit. In general we're concerned that with the other Digital Rights Management technologies going into Vista such as HDCP, Microsoft is going to lean towards the side of only avoiding signing obvious malware and software that sits on the "fair use" side of the IP/copyright fence (while still signing items like StarForce). However, we won't really know what kind of a stance Microsoft is going to take until Vista ships. At any rate, we hope they leave in the ability to disable driver checking, even if it's only something technical savvy users are capable of doing.
Also, Vista x64 is implementing a couple of security features not found on the x86 version. Vista x64 will load critical system files at random offsets in the memory, versus the current method of using a predetermined location every time. The idea here is that by using offsets, certain classes of attacks such as buffer overflows will fail since they will not know where the component they want to affect resides. Vista x64 will also have a new feature designed to prevent malicious software from modifying the kernel (a requirement for implementing a rootkit), although the full details on how this works are light at this time.
Lastly, driver support for Vista seems to be pretty good considering it's still in a beta state. With a common base between the x86 and x64 versions, unlike XP where the x64 version was actually running on top of the Windows 2003 Server kernel, the x64 driver situation seems much improved, with most companies having released drivers for both versions and done so simultaneously. Other than for video drivers, which are a special case (more on that later), the driver structure hasn't changed too much between XP and Vista; we've heard numerous reports of XP networking drivers being used with Vista, for example, so driver support should be pretty good when Vista launches.
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Squidward - Friday, June 16, 2006 - link
Having beta tested Windows XP when it was released, I have to say that so far I'm not very impressed with Vista. Granted there is still quite some time before final release but even with RC1 of XP it was a rock solid stable OS that I used as my full time OS and never had any issues whatsoever (especially security cause no one was writing viruses and malware for it back then). Quite frankly I don't see how the beta 2 I've been looking at and the final polished out the door product is going to happen in 7 months for a Jan. launch. The real problem however lies in the fact that I know I will move up to Vista at some point, but not because it's a better OS than XP but that I'll be hindered by continuing to use an older operating system. I just haven't seen anything in it yet that made me go. "Now that's the kind of feature I've been needing!", and the few features that did make me feel that way were removed to be implemented 'at a later date'. Fancy graphical effects are nice and all, but they don't make an OS. As it stands in the betas the UAC feature is just a complete hinderance that to me seems to punish the end user because of security risks that are out there. The end user shouldn't get a pop up on every single application or item they open to be sure it's 'safe'. There are far better means of controlling permissions within an OS that would have made a lot more sense that what we have now with UAC. That being said, I believe in time and with Microsoft really listening to customer feedback they'll work out a lot of the kinks, but I won't consider purchasing Vista until they do... or force me to upgrade. :)Pirks - Friday, June 16, 2006 - link
Yet another nice point - you think MS will sit still and let Leopard to chew its (MS's) private parts with impunity? I doubt that - MS will very likely release those nice sweet WinFS and other toys there were promising for years and integrate them in the next Vista release (I hope Leopard or whatever Mr. Jobs is up to isn't going to eat that for lunch - 'cause WinFS is the last hope for MS, really - DX10 won't count, too small a market it seems). So, in two years or maybe earlier you'll get those new sexy features you want, I believe... well, Apple could probably beat MS's ass here again, which is even more likely judging how well Apple devs were performing so far, so maybe you won't be interested in Vista at all - OS scene moves very fast - bang bang and u'r dead :) Especially now when Ballmer replaced BG - I'm worried, I don't quite trust Ballmer and Ozzie and others - ol' Bill was da man, not sure Vista survives w/o him when his archrival Jobs is only started to accelerate before real takeoff (Leopard?), but we'll see, we'll see...
Oh, interesting, tell stupid us what is this "far better means of controlling permissions within an OS" instead of annoying ugly UAC, this must be something revolutionary and ingenious - maybe MS will pay you big bucks for that, who knows ;-)) Besides this thing being early beta, also keep in mind that it's not a cosmetic chaneg akin to upgrade from W2k to XP or from OSX 10.3 to 10.4 - this is a major OS overhaul not too far from migration from 9x to NT, of course early beta of such a grand release will be total crap (at least for many people, but some others seem to enjoy it a lot). So, comparing this early beta release to XP release candidate is indeed pretty stupid. I don't even expect Vista release to be 100% usable out of the box, ESPECIALLY x64 version - Vista 64 will take another year or two to mature, get drivers/apps ready and such. And you should also keep in mind that MS is in a big hurry to avoid Apple to chop its balls off - some more delay and you'll see Apple market share well over 10% which is pretty dangerous to MS if they wanna keep enjoying their desktop x86 OS monopoly status. Hence MS does stuff quickly, cuts off features and will probably release something buggy just to avoid serious threat from Apple. Expect something usable only after SP1 and give it at least a year - in a meantime read some rumours about Leopard and salivate a little - that'll keep you going ;-))
ChronoReverse - Friday, June 16, 2006 - link
You tested RC1 of XP. Release Candidate 1.This is BETA 2 of Vista. Maybe when they release RC1 of Vista you can compare again.
Frallan - Friday, June 16, 2006 - link
Well i found 1 thing to be more interesting then the rest: Gaming Perfomance!!That means that at least til the games I want to play are DX10 combined with the fact that DX10 games get better results im going to stax with my XP.
Sorry M$
/F
Googer - Friday, June 16, 2006 - link
There are so many versions and the feature sets will confuse most of us.Here is a screen shot from Paul Thurott's Win Super Site.
http://pics.bbzzdd.com/users/Googer/Windows_Vista_...">Windows Vista Versions.
Ryan Smith - Friday, June 16, 2006 - link
Keep in mind that that's an old chart. Small Business Edition no longer exists, and Professional is now Business Edition.Googer - Saturday, June 17, 2006 - link
Thanks forthe update. Here is the now silghtly out of date chart but still has some usefull information.http://www.winsupersite.com/showcase/winvista_edit...">http://www.winsupersite.com/showcase/winvista_edit...
slashbinslashbash - Friday, June 16, 2006 - link
Page 8, "regulated" should be "relegated"Also in the same sentence, "Superfetc.h" (which might not be a typo)
A 14-page article with 2 minor problems.... The quality ratio here at AT just kills DailyTech.... please impose AT quality control on DailyTech!
JarredWalton - Friday, June 16, 2006 - link
Fixed - DT runs a lot of short, quick articles, and unfortunately that means they get more typos and errors. Anyway, since they are a separate entity, there's not much we can do. Feel free to post and tell them, though, but remember they're looking at probably 10X as many press releases as we do. LOLDerekWilson - Friday, June 16, 2006 - link
1) vista is perfectly capable of being a stable light weight desktop system (with some quirks) at the beta 2 stage ... but try to do anything fast or power hungry and you'd be better off sticking with xp until vista is released. right now, at beta 2, vista is a neat toy. don't try to use it for everything.2) after all the spit an polish dries, i will still prefer os x to vista
3) final verdict? same as it ever was -- i'll be running vista for games and linux for programming. and since i've recently been bitten by the switch bug, os x for everything else.