System Requirements and More

Not surprisingly, as it has been several years since the last release of Windows, Microsoft has let Vista grow into the expanded memory and processing power of newer computers. Microsoft has divided up the system requirements for Vista into two groups: a minimum requirement to run Vista at all, and an expanded requirement to use some of the more advanced features (mainly the full Aero features).

Basic
  • 800mhz Processor
  • 512MB RAM
  • DX9 "capable" GPU with 32MB video memory
  • 20GB HD

Expanded
  • 1ghz Processor
  • 1GB RAM
  • DX9 PS2.0 GPU with 128MB video memory
  • 40GB HD

It's worth noting that by finally moving to a GPU-accelerated desktop, the video requirements are the most increased of all. To balance this out with the abilities of low-end hardware, Vista will come with several different desktop modes that require various amounts of video functionality.

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With the new Aero interface, GPU acceleration of some kind is required to use it. For high-end systems with PS2.0 support and the power to run the desktop compositing engine backend required to use Aero, it will be available in its full glory including scaling effects, transparency, rotation, and other graphical manipulations that are best done on a GPU. Aero is pretty hard on a computer's GPU, as each window means a new polygon and texture to store in memory, so even though a system may support PS2.0 it may still not have the memory or rendering performance to effectively run it; users with modern discrete graphics cards shouldn't have anything to worry about, but IGP users might. For those users who are right on the border, some of the advanced effects such as transparency can be disabled, which will improve performance slightly. Because of some compatibility issues with Aero, it is sometimes automatically disabled and switched out for Basic if Windows detects a program that it knows has a problem with the advanced features of Aero. Users of those programs who want to use the advanced features will need to track down updates to these programs in order to get proper Aero support. For anyone with knowledge of Mac OS X Tiger, some of the parallels here with Quartz Extreme should be pretty apparent.

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For those systems that can't offer any real GPU acceleration at all, Vista is capable of also dropping back down one to two interfaces that use just the GDI+ functionality, and are intended to replicate XP and 2000 abilities respectively. Basic is intended to be the XP-like rendering mode for Vista, and while it currently uses a Vista-styled theme, this theme is going to be replaced for the shipping version. Classic will be the 2000-like mode using the 2000 interface style and rendering features. Because neither of these modes use the compositing engine, they drop the GPU requirements significantly (down to practically those of Windows XP/2000), but in the process lose the benefits of using a fully accelerated desktop rendering system and bring back the drawbacks of GDI+, such as higher CPU usage in some situations.

There will also be some differences in Vista based on whether the x86 or x64 version is being used. As Mac users may know by now, Microsoft has only implemented support for the new EFI standard in the x64 version, opting not to bother with the x86 version. The fact of the matter is that unless you're a Mac user, you're probably not even using an EFI-based system, so it's not going to be much of a problem; any new system that ships with EFI will ship with a 64-bit processor, and of course will require an x64 version of Vista.

Of greater importance though is the difference in how drivers are handled. The x64 version will by default be locked down to only accept kernel mode drivers which have been signed, and while this can be bypassed by tweaking Vista a bit, it's not a very easy thing to do at the moment and there is no guarantee it will stay this way. Ultimately, Microsoft sees this as a move towards ensuring better drivers, but as we've seen with WHQL certified video drivers, there are a lot of things that can slip through the cracks of Microsoft's testing. It is also not clear, even within Microsoft, whether developers who need to write kernel mode drivers (drivers which effectively have full, unadulterated, operating system level access to the hardware) will be allowed to sign their drivers using 3rd parties like Verisign. Giving developers this option would offer support without WHQL tests, but would almost defeat the purpose of the requirement (which is to ensure the integrity of the system).

If only a Microsoft signature is to be allowed, hardware manufacturers will be at the mercy of Microsoft, who may not sign legally questionable devices such as DVD emulators, but at the same time may also not sign malware such as the overambitious anti-piracy toolkit StarForce or Sony's CD rootkit. In general we're concerned that with the other Digital Rights Management technologies going into Vista such as HDCP, Microsoft is going to lean towards the side of only avoiding signing obvious malware and software that sits on the "fair use" side of the IP/copyright fence (while still signing items like StarForce). However, we won't really know what kind of a stance Microsoft is going to take until Vista ships. At any rate, we hope they leave in the ability to disable driver checking, even if it's only something technical savvy users are capable of doing.

Also, Vista x64 is implementing a couple of security features not found on the x86 version. Vista x64 will load critical system files at random offsets in the memory, versus the current method of using a predetermined location every time. The idea here is that by using offsets, certain classes of attacks such as buffer overflows will fail since they will not know where the component they want to affect resides. Vista x64 will also have a new feature designed to prevent malicious software from modifying the kernel (a requirement for implementing a rootkit), although the full details on how this works are light at this time.

Lastly, driver support for Vista seems to be pretty good considering it's still in a beta state. With a common base between the x86 and x64 versions, unlike XP where the x64 version was actually running on top of the Windows 2003 Server kernel, the x64 driver situation seems much improved, with most companies having released drivers for both versions and done so simultaneously. Other than for video drivers, which are a special case (more on that later), the driver structure hasn't changed too much between XP and Vista; we've heard numerous reports of XP networking drivers being used with Vista, for example, so driver support should be pretty good when Vista launches.

The Many Faces of Windows The First Look
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  • shamgar03 - Friday, June 16, 2006 - link

    "3) final verdict? same as it ever was -- i'll be running vista for games and linux for programming. and since i've recently been bitten by the switch bug, os x for everything else."

    Ditto
  • darkdemyze - Friday, June 16, 2006 - link

    Personally I'm excited to see where Vista is going. But I still myself in the same position as stated above ^
  • CSMR - Friday, June 16, 2006 - link

    What has OS got to do with programming?
  • Pirks - Friday, June 16, 2006 - link

    quote:

    What has OS got to do with programming?
    The guy's obviously coding some Linux stuff - do you want him to code stuff in cygwin on Vista? I don't think he's THIS kind of pervert, now is he? :))
  • fikimiki - Friday, June 16, 2006 - link

    AMD will replace Intel, Linux is going to replace Windows.
    Microsoft is close to death, Bill is gone, Ballmer is crazy.
    They are going to make this system usable with SP3 working on Athlon64 16000+ (which is just 4x4000) acting as a fast turtle....
  • Pirks - Friday, June 16, 2006 - link

    quote:

    Linux is going to replace Windows
    and Mesa 3D is going to replace DX10 - woohoo man keep this stuff coming, you're doin' great :))
  • stash - Friday, June 16, 2006 - link

    lol close to death, and yet they somehow find a way to ring up a billion (with a B) dollars in profit every single MONTH.
  • Xenoid - Friday, June 16, 2006 - link

    BEWARE THE MAN WITH THE TINFOIL HAT

    THE WORLD IS ENDING!
  • darkdemyze - Friday, June 16, 2006 - link

    lol gg.

    I think some people need to get a grip..
  • sprockkets - Friday, June 16, 2006 - link

    1. Nice fade into the desktop.
    2. I'm sure they'll make new sounds and music, otherwise, it sadly is a new UI with and old annoying XP theme.
    3. Still can't use anything other than .wav for sounds? Why?
    4. Everything is all over the place, yet the classics are still there if you need it.
    5. Finally, an all GUI installer. Welcome to the rest of the world haha.
    6. Instead of asking for permission all the time, why not allow the control panel to open, then ask, then do not ask again when using anything in it?
    7. Like mentioned, why make it so hard to hide the turn off button? Stupid.
    8. It will take getting used to. Might as well switch to a Mac or even Linux, because you will be spending effort to get used to the differences. "Where is the start menu? No display properties? OK, it is personalize. Where did all the usual menus go? "
    9. Funny, doing a file download in IE7 shows a nice progress bar, with the old as hell earth graphic with the flying piece of paper into the folder with the little red crash mark. Couldn't think of anything to replace it, or feeling nostolgic?
    10. Major annoyances gone with fresh new ones.
    11. Usual Microsoft behavior: Change for the sake of change (that damn power button!)

    Other thoughts: Yeah, OSX officially runs on x86 hardware, as long as it has an Apple logo on it. We did it to not have to worry about drivers and such. Yeah, as if you don't both have the same Intel chipset to support.
    Sometimes in Xp you cannot burn unless you are an Admin. I couldn't even run Asus Probe for whatever reason, and all it does is check for temps and such.
    Is Expose the same as the new compiz and XGL?

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