System Requirements and More

Not surprisingly, as it has been several years since the last release of Windows, Microsoft has let Vista grow into the expanded memory and processing power of newer computers. Microsoft has divided up the system requirements for Vista into two groups: a minimum requirement to run Vista at all, and an expanded requirement to use some of the more advanced features (mainly the full Aero features).

Basic
  • 800mhz Processor
  • 512MB RAM
  • DX9 "capable" GPU with 32MB video memory
  • 20GB HD

Expanded
  • 1ghz Processor
  • 1GB RAM
  • DX9 PS2.0 GPU with 128MB video memory
  • 40GB HD

It's worth noting that by finally moving to a GPU-accelerated desktop, the video requirements are the most increased of all. To balance this out with the abilities of low-end hardware, Vista will come with several different desktop modes that require various amounts of video functionality.

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With the new Aero interface, GPU acceleration of some kind is required to use it. For high-end systems with PS2.0 support and the power to run the desktop compositing engine backend required to use Aero, it will be available in its full glory including scaling effects, transparency, rotation, and other graphical manipulations that are best done on a GPU. Aero is pretty hard on a computer's GPU, as each window means a new polygon and texture to store in memory, so even though a system may support PS2.0 it may still not have the memory or rendering performance to effectively run it; users with modern discrete graphics cards shouldn't have anything to worry about, but IGP users might. For those users who are right on the border, some of the advanced effects such as transparency can be disabled, which will improve performance slightly. Because of some compatibility issues with Aero, it is sometimes automatically disabled and switched out for Basic if Windows detects a program that it knows has a problem with the advanced features of Aero. Users of those programs who want to use the advanced features will need to track down updates to these programs in order to get proper Aero support. For anyone with knowledge of Mac OS X Tiger, some of the parallels here with Quartz Extreme should be pretty apparent.

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For those systems that can't offer any real GPU acceleration at all, Vista is capable of also dropping back down one to two interfaces that use just the GDI+ functionality, and are intended to replicate XP and 2000 abilities respectively. Basic is intended to be the XP-like rendering mode for Vista, and while it currently uses a Vista-styled theme, this theme is going to be replaced for the shipping version. Classic will be the 2000-like mode using the 2000 interface style and rendering features. Because neither of these modes use the compositing engine, they drop the GPU requirements significantly (down to practically those of Windows XP/2000), but in the process lose the benefits of using a fully accelerated desktop rendering system and bring back the drawbacks of GDI+, such as higher CPU usage in some situations.

There will also be some differences in Vista based on whether the x86 or x64 version is being used. As Mac users may know by now, Microsoft has only implemented support for the new EFI standard in the x64 version, opting not to bother with the x86 version. The fact of the matter is that unless you're a Mac user, you're probably not even using an EFI-based system, so it's not going to be much of a problem; any new system that ships with EFI will ship with a 64-bit processor, and of course will require an x64 version of Vista.

Of greater importance though is the difference in how drivers are handled. The x64 version will by default be locked down to only accept kernel mode drivers which have been signed, and while this can be bypassed by tweaking Vista a bit, it's not a very easy thing to do at the moment and there is no guarantee it will stay this way. Ultimately, Microsoft sees this as a move towards ensuring better drivers, but as we've seen with WHQL certified video drivers, there are a lot of things that can slip through the cracks of Microsoft's testing. It is also not clear, even within Microsoft, whether developers who need to write kernel mode drivers (drivers which effectively have full, unadulterated, operating system level access to the hardware) will be allowed to sign their drivers using 3rd parties like Verisign. Giving developers this option would offer support without WHQL tests, but would almost defeat the purpose of the requirement (which is to ensure the integrity of the system).

If only a Microsoft signature is to be allowed, hardware manufacturers will be at the mercy of Microsoft, who may not sign legally questionable devices such as DVD emulators, but at the same time may also not sign malware such as the overambitious anti-piracy toolkit StarForce or Sony's CD rootkit. In general we're concerned that with the other Digital Rights Management technologies going into Vista such as HDCP, Microsoft is going to lean towards the side of only avoiding signing obvious malware and software that sits on the "fair use" side of the IP/copyright fence (while still signing items like StarForce). However, we won't really know what kind of a stance Microsoft is going to take until Vista ships. At any rate, we hope they leave in the ability to disable driver checking, even if it's only something technical savvy users are capable of doing.

Also, Vista x64 is implementing a couple of security features not found on the x86 version. Vista x64 will load critical system files at random offsets in the memory, versus the current method of using a predetermined location every time. The idea here is that by using offsets, certain classes of attacks such as buffer overflows will fail since they will not know where the component they want to affect resides. Vista x64 will also have a new feature designed to prevent malicious software from modifying the kernel (a requirement for implementing a rootkit), although the full details on how this works are light at this time.

Lastly, driver support for Vista seems to be pretty good considering it's still in a beta state. With a common base between the x86 and x64 versions, unlike XP where the x64 version was actually running on top of the Windows 2003 Server kernel, the x64 driver situation seems much improved, with most companies having released drivers for both versions and done so simultaneously. Other than for video drivers, which are a special case (more on that later), the driver structure hasn't changed too much between XP and Vista; we've heard numerous reports of XP networking drivers being used with Vista, for example, so driver support should be pretty good when Vista launches.

The Many Faces of Windows The First Look
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  • stash - Friday, June 16, 2006 - link

    Sleep is more effecient in the long run. Shutting down and doing a cold boot every day uses a lot more electricity than sleep. When the machine is in sleep, it uses a fraction of a single watt. Yes, this is obviously more than zero (completely off), but when you cold boot a system, it uses many times more power.

    As a side benefit, you get back to where you left off almost instantly because sleep combines standby with hibernation.
  • Griswold - Friday, June 16, 2006 - link

    Oh so wrong. Why would a cold boot use more power? Because the HDDs spin up? Going from sleep to full on does the same. Because the OS has to be loaded from the HDD? Sleep mode also writes to disk. And thats actually it. This is a computer, not an engine that uses more fuel at startup than when it runs.
  • stash - Friday, June 16, 2006 - link

    When you can resume from sleep in a few seconds compared to 45-60 seconds from a cold boot, then yes, a cold boot uses much more power.
  • johnsonx - Friday, June 16, 2006 - link

    Stash, your logic is faulty. Please give up.
  • stash - Friday, June 16, 2006 - link

    Why should I give up? How is my logic faulty.
  • smitty3268 - Friday, June 16, 2006 - link

    <I>Is Expose the same as the new compiz and XGL?</I>

    No, that is more like the Aero interface or OSX's Quartz Extreme. Expose lets you hit a button and then automatically scales and moves every window so that you can see them all and pick out which program you want to use. Think of it as a replacement for ALT-TAB. There is a plugin in compiz that does the same thing.
  • Locutus465 - Friday, June 16, 2006 - link

    Not sure what your issues with 3D were, I only skimmed the artical so I'm sure which video card you used... But it's possible that if you're using ATI you experienced problems due to their drivers. I've seen many more ATI issues in the MS groups than nVida. My 7800GT has no problem with 1600x1200 (full 3d acceloration, no apparent crashing). My only concern wth Vista 64 is drivers... As of right now there's no driver avaailable for the Promies Ultra100TX2 controller card which is a huge issue for me as I have my secondary drive (used to store installers and as my page file drive in XP). I hope MS manages to convince to support 64b as well as 32b is supported. When I do upgrade to Vista, it will be to 64b.
  • JarredWalton - Friday, June 16, 2006 - link

    Page 10: using 6800 Ultra card.

    The problem is both with drivers (64-bit are still being worked on), the OS (still being worked on), and resource requierments are increased under 64-bit mode. Compatibility with various hardware is already worse with Vista, but 64-bit mode is even worse still. Can they fix it before shipping? Hopefully, and one way or another we're going 64-bit in the future.

    It could be that other test systems would be more or less stable, but with a preview of Vista Beta 2 that's really too much extra work. The article was already over 12000 words, so trying it out on five other platforms would make this monolithic task even more daunting. The bottom line is that Vista is still interesting, but it's definitely not ready for release. There's a good reason it has been delayed until 2007, just like the XP x64 delays in the past.
  • DerekWilson - Friday, June 16, 2006 - link

    We have tested Vista with both ATI and NVIDIA drivers and see similar issues between the two. While the numbers were gathered under NVIDIA hardware, we are confident that the same patterns would emerge with ATI at this point in time.
  • Locutus465 - Friday, June 16, 2006 - link

    Well, weird... I've had my share of beta issues but thus far Glass + 3D acceleration hasn't been one of them. I have noticed that installing QuickTime 7 on Vista (at least in my case) renders Vista Ultimite 64 unbootable.

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