Our Impressions

Immediately upon trying to install Vista, it's obvious Microsoft has been making some long-awaited changes for the installation procedure. The last of the console view for the installer is gone, and it has been replaced by an entirely graphical process. This includes the recovery console, and while it's still not a walk in the park, it isn't so intimidating any more. More importantly though, Vista is now USB-aware, so the days of the floppy disk are now truly limited, as drivers can be loaded off of USB devices such as flash drives. We can't state enough just how happy this makes us. The installation procedure is otherwise nearly the same as XP: it asks a few fewer questions, and doesn't spend the entire time boasting about its features (though that may change at release), so installation overall is not exceedingly different from XP.

Microsoft has also included a basic memory testing utility as both a recovery and advanced startup option. This can either be taken in a positive light or negative light, depending on whether you're happy that you may no longer need external utilities like MemTest86, or troubled that bad memory is now so common that Microsoft is bothering to include a memory testing utility. The utility seems sound enough; on the surface it seems a workable replacement for MemTest86, but as we don't have any bad DIMMs at the moment to test with it, an actual capability test will need to wait. At least until we break something.

Once installed, our fresh copy of Vista Ultimate Edition x86 ate up 10GB of hard drive space, and in the out-of-the-box configuration was using approximately 512MB of RAM. Running Vista x64 while trying to get real work done can push memory usage up to the capacity of physical memory in configurations we tested (though we never tested with more than 2GB). The actual RAM usage should drop a good deal once Vista is in shipping condition, as many debugging features are still in the code for this beta of Vista. XP 64-bit edition was eating a similar amount of memory when it was in beta, and dropped by over 100MB for its final release, so we'd expect something similar with Vista.

In order to get a good feel for Vista for writing this, we "dogfooded" (Microsoft's new term for beta testing) this for a week, and our reactions are overall mixed. As we previously mentioned, some of the UI changes that have replaced the traditional menus are just very hard to get used to. It's not so much that these changes represent a significant shift in how Windows operates, but rather it's that a lot of things have been moved, combined into buttons, etc. For most of these layout changes, there's little that directly improves Windows or its productivity for most users; people will adapt over time, and these changes essentially make more or less sense depending on how much you like the current XP interface.

We've managed to adapt to these changes for the most part, but it's the kind of paradigm shift not everyone will be ready for, and since the old menu structure is still available that's okay. At the end of the day most users will end up using Windows Vista the exact same way they ended up using XP. The real productivity features powered by Aero potentially have the most impact for changing how users work, such as giving up Alt+Tabbing for Flip3D, but as we mentioned earlier that's not going to happen with the current incarnation of Flip3D: it's not effective enough to replace Alt+Tabbing, let alone the improved Alt+Tabbing of Vista.

To Microsoft's credit, there were to places where we did end up changing our habits a bit thanks to Vista. The first is with the inclusion of a much smarter searching system that can use the search index to instantly pull up results and mix in partial results (very similar to Tiger's Spotlight feature), searching isn't nearly as painful as it is with XP. Given the current implementation of this quick search and indexing service however, there's still some work to be done. By default only the start menu and a user's home directory are indexed, so searching from anywhere else loses the instant results and becomes a normal search. It's also flat-out buggy at this point; quick searching from our home folder for a specific image didn't work, but it did inside of the pictures folder of our home folder.

IE7+ has also picked up a major overhaul, both in terms of new features (sandbox mode, anti-phishing filters, etc.) and its interface. The main thing here is that IE finally has tabbed browsing, and in fact this is one of the few things at this point that really shines compared to Safari/Firefox. For IE's tabs, a new view has been added to help manage tabs by showing a scaled down version of all open tabs at once, effectively creating an Exposé for tabs. It's hard to put in words, but it's similar to looking at a folder full of pictures using the thumbnail view. This is a very useful feature that we're glad to see in IE and it undoubtedly makes it easier to use than any other tabbed browser.

The implementation of Gadgets (aka widgets) also gets a nod, even though Microsoft is very late to this particular party. If you're looking for something innovative in the field of widgets here, you're going to be disappointed, but there's little to be said about these kinds of utilities that hasn't already been said. Users accustomed to Tiger's widgets will be happy to know that these widgets are active all the time and do not have the refresh delay that Tiger's do, at the cost of memory and CPU usage.

Performance Improvements More Impressions and Test Setup
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  • stash - Friday, June 16, 2006 - link

    Sleep is more effecient in the long run. Shutting down and doing a cold boot every day uses a lot more electricity than sleep. When the machine is in sleep, it uses a fraction of a single watt. Yes, this is obviously more than zero (completely off), but when you cold boot a system, it uses many times more power.

    As a side benefit, you get back to where you left off almost instantly because sleep combines standby with hibernation.
  • Griswold - Friday, June 16, 2006 - link

    Oh so wrong. Why would a cold boot use more power? Because the HDDs spin up? Going from sleep to full on does the same. Because the OS has to be loaded from the HDD? Sleep mode also writes to disk. And thats actually it. This is a computer, not an engine that uses more fuel at startup than when it runs.
  • stash - Friday, June 16, 2006 - link

    When you can resume from sleep in a few seconds compared to 45-60 seconds from a cold boot, then yes, a cold boot uses much more power.
  • johnsonx - Friday, June 16, 2006 - link

    Stash, your logic is faulty. Please give up.
  • stash - Friday, June 16, 2006 - link

    Why should I give up? How is my logic faulty.
  • smitty3268 - Friday, June 16, 2006 - link

    <I>Is Expose the same as the new compiz and XGL?</I>

    No, that is more like the Aero interface or OSX's Quartz Extreme. Expose lets you hit a button and then automatically scales and moves every window so that you can see them all and pick out which program you want to use. Think of it as a replacement for ALT-TAB. There is a plugin in compiz that does the same thing.
  • Locutus465 - Friday, June 16, 2006 - link

    Not sure what your issues with 3D were, I only skimmed the artical so I'm sure which video card you used... But it's possible that if you're using ATI you experienced problems due to their drivers. I've seen many more ATI issues in the MS groups than nVida. My 7800GT has no problem with 1600x1200 (full 3d acceloration, no apparent crashing). My only concern wth Vista 64 is drivers... As of right now there's no driver avaailable for the Promies Ultra100TX2 controller card which is a huge issue for me as I have my secondary drive (used to store installers and as my page file drive in XP). I hope MS manages to convince to support 64b as well as 32b is supported. When I do upgrade to Vista, it will be to 64b.
  • JarredWalton - Friday, June 16, 2006 - link

    Page 10: using 6800 Ultra card.

    The problem is both with drivers (64-bit are still being worked on), the OS (still being worked on), and resource requierments are increased under 64-bit mode. Compatibility with various hardware is already worse with Vista, but 64-bit mode is even worse still. Can they fix it before shipping? Hopefully, and one way or another we're going 64-bit in the future.

    It could be that other test systems would be more or less stable, but with a preview of Vista Beta 2 that's really too much extra work. The article was already over 12000 words, so trying it out on five other platforms would make this monolithic task even more daunting. The bottom line is that Vista is still interesting, but it's definitely not ready for release. There's a good reason it has been delayed until 2007, just like the XP x64 delays in the past.
  • DerekWilson - Friday, June 16, 2006 - link

    We have tested Vista with both ATI and NVIDIA drivers and see similar issues between the two. While the numbers were gathered under NVIDIA hardware, we are confident that the same patterns would emerge with ATI at this point in time.
  • Locutus465 - Friday, June 16, 2006 - link

    Well, weird... I've had my share of beta issues but thus far Glass + 3D acceleration hasn't been one of them. I have noticed that installing QuickTime 7 on Vista (at least in my case) renders Vista Ultimite 64 unbootable.

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