Performance Changes

One particularly sore point we had with Vista Beta 2 was that its performance was downright poor in some cases, as a result of a combination of beta code, debugging code, early drivers, and other factors that all slowed down the operating system. This is something that needs to be corrected by the time Vista ships in order to make it a worthwhile replacement for XP for most computing enthusiasts, and we're glad to see that some of these improvements are starting to happen.

Note: Vista 5472 shipped with a newer version of Nvidia's ForceWare drivers, 95.61. Since we can't install these on Vista Beta 2, only the tests on 5472 were done with the 95.61 drivers as a compromise to include the performance improvement offered by more mature Vista drivers.

The most immediate change is that the Aero GUI feels a lot snappier; while we didn't find Beta 2's Aero to be particularly slow, now that we've used 5472 there's an obvious difference between the two and only now do we realize just how slow Aero was in places. After running our composition engine test under 5472, the primary reason for this seems to be that CPU usage by the composition engine has dropped significantly between Beta 2 and 5472. While this isn't a perfectly repeatable test, and as a result there is a greater amount of uncertainty than with our usual benchmarks, the drop from 33% CPU usage to 15% clearly indicates there have been some improvements here.

Windows Composition Engine Performance
  Windows XP Professional Vista Aero (Beta 2) Vista Aero (Build 5472)
CPU Usage 49% 33% 15%


Unfortunately, the rest of Vista doesn't show the same improvement. Looking at some of our gaming benchmarks, neither 3dMark 2006 or Half-Life 2 improved with 5472 and the newer Nvidia drivers under normal settings. However the catastrophic performance drop that previously resulted from using anti-aliasing with Half-Life 2 does not occur under 5472, which is great news that in spite of a general performance improvement progress is being made, one that particularly benefits the owners of high-end systems.

Gaming Performance (1280x1024)
  Windows XP Professional Vista Beta 2 Vista Build 5472
3DMark 2006 2749 2533 2540
Half-Life 2 81.46 61.19 61.08
Half-Life 2 4xAA 76.25 49.73 55.72


Last but not least, general performance is up very slightly. As debugging features are removed and optimizations put in, Vista has become slightly faster with non GPU-intensive applications. It's not the significant change we've been hoping for, but a couple more improvements like these will work just as well.

General Performance
  Windows XP Professional Vista Beta 2 Vista Build 5472
Adobe Photoshop CS2 (seconds) 220 243.7 238
AutoGK Encoding (Xvid 1.1, seconds) 1040 1141 1104


Conclusion

Although it isn't ready for a release candidate quite yet, Vista is showing some promising improvements as of this latest build. The UI changes seem minor at best - new themes and Flip3d anti-aliasing do represent and improvement, but they're not really Vista's weakness at this point. We would rather see more work go in to the internals of Vista, but with a large company like Microsoft, the "too many cooks" problem would likely apply. What we have seen of work done underneath so far is promising; the Vista UI is noticeably faster, overall performance is a little higher, UAC is finally becoming more friendly, and Microsoft/Nvidia have solved one of the major problems with gaming under Beta 2, anti-aliasing performance.

However, these changes still aren't enough to shift our earlier conclusions about how Vista compares to Mac OS X Tiger - Vista is still lagging behind Tiger - but this offers some hope that Vista will be able to pull ahead of XP by the time it is released. If Microsoft wants to launch Vista properly, Microsoft must continue working on UAC to make it more manageable, as what we've seen today is a good start but still not ready for widespread use and turning it off entirely is not a real solution. As we said in our Beta 2 preview, it doesn't need to be perfect, but it does need to be better.

The second area that still needs to be improved on before the launch of Vista is program compatibility. Build 5472 did not seem to be any more compatible with our testing software than Beta 2 did, and this will be a problem if it doesn't improve by the time the final version of Vista is released. Microsoft needs to make Vista more aware of programs that should be run with higher privileges out of the box, and 3rd party programmers need to better follow Vista's security guidelines so that programs don't unnecessarily need administrative powers.

Last, but certainly not least, performance still needs to improve. Between shedding some of its debug code and drivers maturing a bit more, we saw some respectable performance improvements, but it isn't enough. As far as general performance goes Vista still needs a couple more performance boosts along the lines of what we saw today, and gaming performance needs to pick up a good deal. If Microsoft can't meet this conditions before attempting to launch Vista, then it's going to be very hard to recommend Vista over XP as long as XP is still a viable operating system.

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  • Lord Evermore - Friday, July 28, 2006 - link

    It's kind of funny that they didn't eliminate the hourglass cursor years ago. It just seems like a big taunt at the user, saying "hey, you're just sitting there waiting, tick tock tick tock". A rotating ring, or anything that is just a looping icon, is somewhat neutral by comparison, although a ring implies it's working and not getting anywhere.

    Seems kind of dumb to make even the mouse cursors similar to OSX. It's like they're just begging people to point out how they are just copying Apple.
  • stash - Friday, July 28, 2006 - link

    All publically released builds of Vista are 'free' builds, and therefore contain no debugging code.

    If you were running a checked build that does contain debugging code, trust me, you would know it.
  • DerekWilson - Friday, July 28, 2006 - link

    The free build contains no debugging hooks in the kernel -- this doesn't mean that the beta drivers or userspace programs installed don't have their own internal debugging/logging/overhead that won't be there in a final release.

    Thanks,
    Derek Wilson
  • Fissiongrid - Friday, July 28, 2006 - link

    Any "new" thing I've seen in Vista is a copy of OS X. Shows how stupid some people are, actually wanting to buy an OS with features you could have had 5 years ago. lawl
  • saiku - Friday, July 28, 2006 - link

    Could I play all my FPS/RTS games on MAC 5 years ago? I want Vista because of DirectX 10 and DirectX 10 games.
  • absynthe49 - Friday, July 28, 2006 - link

    I thought that Windows Vista was not going to run DirectX 9 natively... but that it would be run in an emulated layer.

    Did something change... does vista now run DX9 natively

    If it doesnt... then why are the 3D gaming marks surprising to anyone. If it is emulated.. those are very decent numbers. I thought the reason to leave DX9 behind was to get rid of overhead... change the driver model and clean things up. I had heard the expectation was that future graphics cards would be so much faster that emulating older games would be fast enough to hide the emulation.

    Can someone please correct me if I am wrong because it blows my mind that anandtech is not mentioning this at all.
  • DerekWilson - Friday, July 28, 2006 - link

    DX9 will not be "emulated" ... i don't think that's really a term that can even be applied to APIs.

    Yes, the driver model will be different, but Vista won't require DX10 -- it will require DX9. And even so, running a DX8 game won't require any kind of extra overhead to run. I'm really not sure where that idea is coming from.

    I haven't been following this for a while, but a while ago MS said they were going to impliment OpenGL through DX -- this would add an extra step in the pipeline for OpenGL applications.

    Thanks,
    Derek Wilson
  • ChronoReverse - Friday, July 28, 2006 - link

    That's also been changed. OGL has full access to the hardware again as well as being compatible with the windowing system.

    The only catch is that it requires new drivers from the hardware vendors
  • RichUK - Friday, July 28, 2006 - link

    I have Vista Beta 2 (not installed yet), can i upgrade to the latest build, i.e. software automatic update or something, or is it a totally different procedure to get the latest build? Thanks.

    P.S i have the Windows Vista Beta preview program, from MS as the DVD case set.
  • Ryan Smith - Friday, July 28, 2006 - link

    No, you can't upgrade. It has to be a fresh install.

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