Rise of Nations: Rise of Legends Performance

Rise of Nations: Rise of Legends is a real time strategy (RTS) game similar to Warcraft and Command and Conquer. Our test for Rise of Legends is similar to our tests for other RTS games as well. We are able to save replays of entire games and play them back. We use FRAPS to benchmark the game, though we benchmark the game while playing it back at 4x normal speed. This is simply to save time benchmarking, and the results still allow us to report on in game experience.

The benchmark is a 2v2 internet battle. The battle is just over 20 minutes long, and we start our FRAPS benchmark at 8 minutes in when the action starts and stop the benchmark just before the end of the game. Rise of Legends is sensitive to CPU speed, so gamers with less powerful platforms shouldn't rely only on this data to determine final performance with Rise of Legends.

Frame rates of about 20 fps are acceptable as we don't need the consistency and smoothness of a higher framerate to enable effective gameplay. Framerate drops and slow downs are not as noticeable in games like this where quick movements aren't what it's all about.

Rise of Nations: Rise of Legends Performance

The only reason the 6600 GT remains playable at this resolution is because the game prohibits the selection of the highest quality options due to the lack of 256MB of RAM. The X800 GTO and X1600 XT fall just under playable range, but some people may be able to live with a little bit of jerkiness here and there with their RTS games.


*This card features only 128mb RAM, limiting it to medium quality settings

The 7900 GT scales better than the X1900 GT and so closes the gap towards the higher resolutions, but still can't make the pass. Even with equal performance, the X1900 GT would still lead in terms of value. Our 7600 GT remains playable at 1920x1440, but once again just a little higher budget will get a great benefit with the X1900 GT with about 33% higher performance and the ability to enable AA and remain playable if necessary.

Quake 4 Performance Splinter Cell: Chaos Theory Performance
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  • gmallen - Friday, August 11, 2006 - link

    Most of the PC enthusiast population interested in mid-range cards are still running AGP motherboards (this is based on sales of pci motherboards vs. agp motherboards). Where are these cards?
  • Josh7289 - Friday, August 11, 2006 - link

    quote:

    Where are these cards?


    They don't exist.
  • arturnowp - Friday, August 11, 2006 - link

    Hi

    It's written that all card in oblivion was tested with HDR Lighting with X800GTO doesn't support. I think your results are misleading. The same with SC: Chaos Theory...

    BTW: Who plays Oblivion with Actor Fade at 20%, Item Fade at 10% and Object Fade at 25% you get better graphics and performance setting those option to 50-60% and turning off grass with consums a lot of power and doesn't look good. In foliage it's better to see your enemies from greater distance the say with a horse ;-)

  • arturnowp - Friday, August 11, 2006 - link

    OK there's writen about SC: Chaos Theory but all in all conclusion are misleading "Owners of the X800 GTO may have a little more life left in their card depending on how overclocked the card is, but even at stock clocks, it might be wise to hang on for another product cycle if possibl" where GeForce 6600GT performe on par with X800GTO. It would be better to exclude X800GTO from charts or mark it as SM 2.0 card. What's better GeForce 6600GT should be tested in SM 2.0 mode...
  • nv40 - Friday, August 11, 2006 - link

    Don't why?
    http://www.xbitlabs.com/articles/video/display/pow...">http://www.xbitlabs.com/articles/video/display/pow...
    Some difference of test are so large that it almost shocked me
    For instance:
    7900GT@84.21 with FX-60 can run 54 FPS avg in 1600x1200 with 4xAA 16xAF in X-bit lab
    7900GT@91.33 with X6800 just be 35 FPS ave in 1600x1200 with only 4x AA in Anandtech
    Problem of 91.33? Intel 975X? X6800? nVidia?
    more than 40% performance difference despite X6800 is far superior to FX-60

  • coldpower27 - Friday, August 11, 2006 - link

    They probably aren't running the same time demo sequences.
  • nv40 - Friday, August 11, 2006 - link

    Maybe... but only 9% dif in X1900GT (41 vs 38)
    And 7900GT test in Anandtech definitely performed much worse then X-bit lab in general
    nothing with which is correct or not, but if both are right, the the conclusion may be probably draw like below:
    1. Driver problem: 91.33 is much slower than 84.21 (nV Cheat, or 91.33 problem)
    2. CPU problem: X6800 is much inferior than FX-60 in game (Rediculous, and far from true in every test)
    3. Platform problem: nVidia cards perform much worse in intel chipset (975X)
  • Sharky974 - Friday, August 11, 2006 - link

    I agree. I clearly remember Xbit declaring the 7900GT to win the vast majority of benches vs the X1900GT.

    In fact overall the X1900GT wasn't warmly recieved. I really feel this deserves some looking into.

    For example, I'll have to go look, but I think Firing Sqaud also showed the X1900GT as inferior to the 7900GT.

    As it stands now, it's like Anand's platforms are somehow ATI biased, on the other hand I believe Xbit platform is Nvidia biased. Xbit reviews nearly always show Nvidia winning.
  • Sharky974 - Friday, August 11, 2006 - link

    http://www.firingsquad.com/hardware/sapphire_radeo...">http://www.firingsquad.com/hardware/sapphire_radeo...

    I started on the first page of benches.

    As one glaring example:

    Firings squad: Quake 4 1280X1024 4XAA 8XAF 7900GT-87.2 X1900GT-60.6

    http://www.firingsquad.com/hardware/sapphire_radeo...">http://www.firingsquad.com/hardware/sapphire_radeo...

    Anand: Quake 4 1280X1024 4XAA 7900 GT-45.1 X1900GT-49.8

    http://images.anandtech.com/reviews/video/roundups...">http://images.anandtech.com/reviews/video/roundups...

    With similar settings, FS has the 7900GT getting nearly double the frames Anand does. The X1900GT also gets significantly more in FS review, from 49 to 60 FPS, but nowhere near the change the 7900GT sees, with the net effect the X1900GT eaks out a win at Anand, but loses by nearly 27+ FPS at FS.

    The X1900GT is definitly a better card than I had remembered, even at the FS benches though.

    Also, FS was using a FX-57. Anand a much more powerful CPU, making results all the more puzzling.

    In addition to some of the other suggestions, I'd question drivers. FS was using older drivers on both since it is an older review. Perhaps Nvidia drivers have seen a large performance decrease, or ATI's a similar increase? This seems fairly unlikely, though, as I dont think you normally get huge differences from driver to driver.

    Unless Nvidia really was cheating RE 16-bit filtering as the INQ claimed a while back, so they fixed it causing a massive performance decrease? :) Again though, that suggestion is made half-jokingly.

    This definitly needs a lot of looking into I fell. Anand's results are quite different than others around the web at first blush.
  • JarredWalton - Friday, August 11, 2006 - link

    Levels can make a huge difference in performance. For example, Far Cry has segments that get about 80 FPS max on any current CPU (maybe higher with Core 2 Extreme overclocked...), but other areas of the game run at 150+ FPS on even a moderate CPU like a 3500+. I don't have a problem providing our demo files, but some fo them are quite large (Q4 is about 130 MB if I recall). SCCT, FEAR, and X3 provide a reference that anyone can compare to, if they want. The only other thing is that ATI driver improvements are certainly not unlikely, especially in Quake 4.

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