The Elder Scrolls IV: Oblivion Performance
While it is disappointing that Oblivion doesn't have a built in benchmark, our FRAPS tests have proven to be fairly repeatable and very intensive on every part of a system. While these numbers will reflect real world playability of the game, please remember that our test system uses the fastest processor we could get our hands on. If a purchasing decision is to be made using Oblivion performance alone, please check out our two articles on the CPU and GPU performance of Oblivion. We have used the most graphically intensive benchmark in our suite, but the rest of the platform will make a difference. We can still easily demonstrate which graphics card is best for Oblivion even if our numbers don't translate to what our readers will see on their systems.
Running through the forest towards an Oblivion gate while fireballs fly by our head is a very graphically taxing benchmark. In order to run this benchmark, we have a saved game that we load and run through with FRAPS. To start the benchmark, we hit "q" which just runs forward, and start and stop FRAPS at predetermined points in the run. While not 100% identical each run, our benchmark scores are usually fairly close. We run the benchmark a couple times just to be sure there wasn't a one time hiccup.
As for settings, we tested a few different configurations and decided on this group of options:
Oblivion Performance Settings | |
Texture Size | Large |
Tree Fade | 60% |
Actor Fade | 20% |
Item Fade | 10% |
Object Fade | 25% |
Grass Distance | 30% |
View Distance | 100% |
Distant Land | On |
Distant Buildings | On |
Distant Trees | On |
Interior Shadows | 45% |
Exterior Shadows | 20% |
Self Shadows | Off |
Shadows on Grass | Off |
Tree Canopy Shadows | Off |
Shadow Filtering | High |
Specular Distance | 80% |
HDR Lighting | On |
Bloom Lighting | Off |
Water Detail | Normal |
Water Reflections | On |
Water Ripples | On |
Window Reflections | On |
Blood Decals | High |
Anti-aliasing | Off |
Our goal was to get acceptable performance levels under the current generation of cards at 1280x1024. For the most part we succeeded, but the X1600 XT just wasn't up to the task. Reducing settings for one consistently underperforming card wasn't worth it to us. These settings are also very enjoyable and playable. While more is better in this game, no GPU or CPU is going to give you everything.
While very graphically intensive, and first person, this isn't a twitch shooter. Our experience leads us to conclude that 20fps gives a good experience. It's playable a little lower, but watch out for some jerkiness that may pop up. Getting down to 16fps and below is a little too low to be acceptable. The main point to bring home is that you really want as much eye candy as possible. While Oblivion is an immersive and awesome game from a gameplay standpoint, the graphics certainly help draw the gamer in.
At our target resoltuion, the 6600 GT is utterly unplayable, but the 7600 GT falls into our passable performance range when running on a Core 2 Extreme X6800. Other than the X1600 XT, ATI cards sweep this test in terms of performance and value. In fact, at 1280x1024, we would recommend turning up a few more settings under the X1900 GT and X1900 XT.
For those of you who want higher settings than what we picked, a lower resolution is likely in order. At 1024x768, the 7900 GT and X1800 GTO gain enough head room to increase their load and remain playable, while an overclocked 7900 GT may be able to handle a little more at a higher resolution. Generally, resolution matters less than effects in this game, so we would certainly suggest it. The exception to the rule is that 800x600 starts to look a little too grainy for our tastes. It really isn't necessary to push up to 1600x1200 or beyond, but the X1900 XT does make it possible for those interested.
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DerekWilson - Thursday, August 10, 2006 - link
look again :-) It should be fixed.pervisanathema - Thursday, August 10, 2006 - link
You post hard to read line graphs of the benchmarks that show the X1900XT crushing the 7900GT with AA/AF enabled.Then you post easy to read bar charts of an O/Ced 7900GT barely eeking out a victory over the X1900XT ins some benchmarks and you forget to turn on AA/AF.
I am not accussing you guys of bias but you make it very easy to draw that conclusion.
yyrkoon - Sunday, August 13, 2006 - link
Well, I cannot speak for the rest of the benchmarks, but owning a 7600GT, AND Oblivion, I find the Oblivion benchmarks not accurate.My system:
Asrock AM2NF4G-SATA2
AMD AM2 3800+
2GB Corsair DDR2 6400 (4-4-4-12)
eVGA 7600GT KO
The rest is pretty much irrelivent. With this system, I play @ 1440x900, with high settings, simular to the benchmark settings, and the lowest I get is 29 FPS under heavey combat(lots of NPCs on screen, and attacking me.). Average FPS in town, 44 FPS, wilderness 44 FPS, dungeon 110 FPS. I'd also like to note, that compared to my AMD 3200+ XP / 6600GT system, the game is much more fluid / playable.
Anyhow, keep up the good work guys, I just find your benchmarks wrong from my perspective.
Warder45 - Thursday, August 10, 2006 - link
The type of chart used just depends on if they tested multiple resolutions vs a single resolution.Similar to your complaint, I could say they are bias towards ATI by showing how the X1900XT had better marks across all resolutions tested yet only tested the 7900GT OC at one resolution not giveing it the chance to prove itself.