Fall '06 NVIDIA GPU Refresh - Part II: GeForce 7950 GT and SLI
by Derek Wilson on September 14, 2006 9:00 AM EST- Posted in
- GPUs
The Elder Scrolls IV: Oblivion Performance
While it is disappointing that Oblivion doesn't have a built in benchmark, our FRAPS tests have proven to be fairly repeatable and very intensive on every part of a system. While these numbers will reflect real world playability of the game, please remember that our test system uses the fastest processor we could get our hands on. If a purchasing decision is to be made using Oblivion performance alone, please check out our two articles on the CPU and GPU performance of Oblivion. We have used the most graphically intensive benchmark in our suite, but the rest of the platform will make a difference. We can still easily demonstrate which graphics card is best for Oblivion even if our numbers don't translate to what our readers will see on their systems.
Running through the forest towards an Oblivion gate while fireballs fly by our head is a very graphically taxing benchmark. In order to run this benchmark, we have a saved game that we load and run through with FRAPS. To start the benchmark, we hit "q" which just runs forward, and start and stop FRAPS at predetermined points in the run. While not 100% identical each run, our benchmark scores are usually fairly close. We run the benchmark a couple times just to be sure there wasn't a one time hiccup.
As for settings, we tested a few different configurations and decided on this group of options:
Our goal was to get acceptable performance levels under the current generation of cards at 1600x1200. This was fairly easy with the range of cards we tested here. These settings are amazing and very enjoyable. While more is better in this game, no current computer will give you everything at high res. Only the best multi-GPU solutions and a great CPU are going to give you settings like the ones we have at high resolutions, but who cares about grass distance, right?
While Oblivion is very graphically intensive and is played mostly from a first person perspective (and some third person), this definitely isn't a twitch shooter. Our experience leads us to conclude that 20fps gives a good experience. It's playable a little lower, but watch out for some jerkiness that may pop up. Getting down to 16fps and below is a little too low to be acceptable. The main point to bring home is that you really want as much eye candy as possible. While Oblivion is an immersive and awesome game from a gameplay standpoint, the graphics certainly help draw the gamer in.
The GeForce 7950 GT hits our playable framerate mark at 1280x1024 with a comfortable 23.4 fps. While the X1900 XT does outperform the 7950 GT by a good margin, for the price we still see acceptable performance from NVIDIA's new part.
From the NVIDIA camp, the 7950 GT and 7900 GTX are barely playable at 1600x1200. While the 7900 GS isn't as capable, adding a second card for SLI is a viable option to support this resolution if necessary. Owners of higher end LCD panels will benefit from lower resolutions in spite of the scaling, as the effects are more important in this game. In order to run anything higher than 1600x1200 with these settings, the minimum requirement is a 7950 GT SLI setup. An X1900 / X1950 CrossFire setup is the absolute best option in the case of Oblivion though.
While it is disappointing that Oblivion doesn't have a built in benchmark, our FRAPS tests have proven to be fairly repeatable and very intensive on every part of a system. While these numbers will reflect real world playability of the game, please remember that our test system uses the fastest processor we could get our hands on. If a purchasing decision is to be made using Oblivion performance alone, please check out our two articles on the CPU and GPU performance of Oblivion. We have used the most graphically intensive benchmark in our suite, but the rest of the platform will make a difference. We can still easily demonstrate which graphics card is best for Oblivion even if our numbers don't translate to what our readers will see on their systems.
Running through the forest towards an Oblivion gate while fireballs fly by our head is a very graphically taxing benchmark. In order to run this benchmark, we have a saved game that we load and run through with FRAPS. To start the benchmark, we hit "q" which just runs forward, and start and stop FRAPS at predetermined points in the run. While not 100% identical each run, our benchmark scores are usually fairly close. We run the benchmark a couple times just to be sure there wasn't a one time hiccup.
As for settings, we tested a few different configurations and decided on this group of options:
Oblivion Performance Settings | |
Texture Size | Large |
Tree Fade | 100% |
Actor Fade | 100% |
Item Fade | 66% |
Object Fade | 90% |
Grass Distance | 50% |
View Distance | 100% |
Distant Land | On |
Distant Buildings | On |
Distant Trees | On |
Interior Shadows | 95% |
Exterior Shadows | 85% |
Self Shadows | On |
Shadows on Grass | On |
Tree Canopy Shadows | On |
Shadow Filtering | High |
Specular Distance | 100% |
HDR Lighting | On |
Bloom Lighting | Off |
Water Detail | High |
Water Reflections | On |
Water Ripples | On |
Window Reflections | On |
Blood Decals | High |
Anti-aliasing | Off |
Our goal was to get acceptable performance levels under the current generation of cards at 1600x1200. This was fairly easy with the range of cards we tested here. These settings are amazing and very enjoyable. While more is better in this game, no current computer will give you everything at high res. Only the best multi-GPU solutions and a great CPU are going to give you settings like the ones we have at high resolutions, but who cares about grass distance, right?
While Oblivion is very graphically intensive and is played mostly from a first person perspective (and some third person), this definitely isn't a twitch shooter. Our experience leads us to conclude that 20fps gives a good experience. It's playable a little lower, but watch out for some jerkiness that may pop up. Getting down to 16fps and below is a little too low to be acceptable. The main point to bring home is that you really want as much eye candy as possible. While Oblivion is an immersive and awesome game from a gameplay standpoint, the graphics certainly help draw the gamer in.
The GeForce 7950 GT hits our playable framerate mark at 1280x1024 with a comfortable 23.4 fps. While the X1900 XT does outperform the 7950 GT by a good margin, for the price we still see acceptable performance from NVIDIA's new part.
From the NVIDIA camp, the 7950 GT and 7900 GTX are barely playable at 1600x1200. While the 7900 GS isn't as capable, adding a second card for SLI is a viable option to support this resolution if necessary. Owners of higher end LCD panels will benefit from lower resolutions in spite of the scaling, as the effects are more important in this game. In order to run anything higher than 1600x1200 with these settings, the minimum requirement is a 7950 GT SLI setup. An X1900 / X1950 CrossFire setup is the absolute best option in the case of Oblivion though.
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Calin - Thursday, September 14, 2006 - link
Maybe they just ignore some visual artifacts if the playing experience is good.DerekWilson - Thursday, September 14, 2006 - link
winners don't use drugs :-Palso, I'm not trying to imply that we would like more fps for free -- just that (with oblivion) turning up the settings offers better playability (things don't pop out of no where right next to you) and a better visual experience than a higher framerate with less eye candy.
plus, my wife hates jaggies. jaggies and bad anisotropic filtering. I've not seen her react to lag, as she doesn't usually play games where lag is a factor. but she definitely hates waiting for anything, so I'd guess she'd hate lag too.
LoneWolf15 - Thursday, September 14, 2006 - link
Personally, I hope the Frag Dolls kick your butt for that remark. I'd pay money to see it.yacoub - Thursday, September 14, 2006 - link
PASSIVELY-COOLED top-tier GPU?! SWEET. Finally. :)goatfajitas - Thursday, September 14, 2006 - link
I would really like to see the 256mb version of 7950GT tested against the 512mb version (biostar makes both, but clocks are easy enough to adjust on any card) at various resolutions with and without 4xAA to see when/if the 512 megs helps speed things up.tuteja1986 - Thursday, September 14, 2006 - link
7950GT availability is terrible.. its looks like a 7800GTX 512MB launch.. few card released on day and none to seen for weeks ?Surprising I see ATI not having a paper launch with the X1950XTX which is amazing if you see ATI track record with delays after delays
At the moment i don't think its wise to buy them , as i hear G80 product start next month and early November launch.
I also hear that R600 has run in some trouble and i don't think they will be out this year and will lag 3months behind G80 launch. I would say Mid Jan if they fix what ever problem the engineers are having at ATI.
DerekWilson - Thursday, September 14, 2006 - link
a 256mb version should really be branded as an overclocked 7900 GT, but I won't argue that too much :-)we are planning on doing a roundup of 7950 Gt cards, and we will address this issue at that time.
thanks,
Derek Wilson
goatfajitas - Thursday, September 14, 2006 - link
Thanks. I should have guessed something like that would be coming from AT.retrospooty - Thursday, September 14, 2006 - link
cool. thanks.R3MF - Thursday, September 14, 2006 - link
i wonder if its possible?that with a Core 2 Duo 6600 would be a hell of a SFF combination!