Introducing the Radeon X1650 XT: A New Mainstream GPU from ATI
by Josh Venning on October 30, 2006 6:00 AM EST- Posted in
- GPUs
The Card
The X1650 XT is based on the older X1600 cards, but it's really a completely new spin on the silicon. Although the X1650 has lower clock speeds than the older X1600 XT, we will see better performance out of the X1650 XT because it has twice as many pixel pipelines (24 vs. 12) and internal bridges for CrossFire, which we will touch on later in the review. This new ATI card is fabbed on TSMC's 80 nanometer process. That means the chip is smaller, and it should run cooler as well. This also means it's cheaper for ATI to produce, which could be part of why ATI is offering a part with more pipelines for a (potentially) lower price. The 24 pipeline configuration also fills the gap between the 12 and 36 pipeline parts ATI has been offering. This should give them a little more clock speed flexibility in the mainstream arena.
In performance, the X1650 XT is poised to nudge a few of the current cards on the market out of the way, including the X1650 Pro. Despite the similar product names, like the X1600 XT the X1650 Pro and XT are very different cards. In the past, the X1600 XT was meant by ATI to be competition for the NVIDIA 7600 GT, but as such it was a miserable failure. Its current replacement, the X1650 Pro isn't able to do any better with only a 10MHz boost in core and memory clock speed over the X1600 XT. With the X1650 XT, however, ATI seems to have finally come up with some competition for this mainstream NVIDA card. Of course price will be a factor when trying to determine actual competition and card value, but we will see in our performance section how they compete strictly in the gaming arena.
Speaking of price, as we said in the introduction, the card comes with an ATI MSRP of $150. Whether it will actually be available at this price is anyone's guess, but we feel that given the performance (which we will see next), at this price the X1650 XT would be a good deal. As we've talked about before, price plays a vital role in the success of a graphics card, and no amount of power will make a card worth buying if the price isn't competitive. The value is important when shopping for a new card, and because the GPU market can be very fickle sometimes from week to week, pinning this down can be difficult.
Looking at the X1650 XT, we are initially struck by how it seems nearly identical to the X1600 XT which launched what seems like ages ago. Only by holding the two cards next to each other can you see the subtle differences. Both have dual DVI connections and a matte black heatsink with a small fan in them. Component selection and placement was tweaked probably to accommodate internal CrossFire connectors. As looks go, the X1650 XT isn't nearly as impressive as the X1950 Pro, in fact it's just the opposite. The original reference X1600 XT looked a bit crude in our opinion, and the X1650 XT is no different. But we realize these are only the reference designs, so we'll wait to see what different vendors do before passing aesthetic judgments. Besides, a card's looks are not of any consequence when compared to its performance and value. So moving on, let's take a look at how the X1650 XT's specifications stack up against the rest of the cards out there. Then we'll see how well this ugly duckling from ATI performs.
With more vertex power and a higher potential fill rate, we can expect the RV560 (the chip behind the X1650 XT) to perform in a more well balanced manner than RV530 (the heart of the X1600 XT). Double the raster pipes not only means better frame rates at higher resolution, but better Antialiasing and Z/stencil performance as well. More stencil and Z power should contribute to higher performance in advanced shadow rendering techniques, and the benefit of higher performance AA on a mainstream part speaks for itself.
The X1650 XT is based on the older X1600 cards, but it's really a completely new spin on the silicon. Although the X1650 has lower clock speeds than the older X1600 XT, we will see better performance out of the X1650 XT because it has twice as many pixel pipelines (24 vs. 12) and internal bridges for CrossFire, which we will touch on later in the review. This new ATI card is fabbed on TSMC's 80 nanometer process. That means the chip is smaller, and it should run cooler as well. This also means it's cheaper for ATI to produce, which could be part of why ATI is offering a part with more pipelines for a (potentially) lower price. The 24 pipeline configuration also fills the gap between the 12 and 36 pipeline parts ATI has been offering. This should give them a little more clock speed flexibility in the mainstream arena.
In performance, the X1650 XT is poised to nudge a few of the current cards on the market out of the way, including the X1650 Pro. Despite the similar product names, like the X1600 XT the X1650 Pro and XT are very different cards. In the past, the X1600 XT was meant by ATI to be competition for the NVIDIA 7600 GT, but as such it was a miserable failure. Its current replacement, the X1650 Pro isn't able to do any better with only a 10MHz boost in core and memory clock speed over the X1600 XT. With the X1650 XT, however, ATI seems to have finally come up with some competition for this mainstream NVIDA card. Of course price will be a factor when trying to determine actual competition and card value, but we will see in our performance section how they compete strictly in the gaming arena.
Speaking of price, as we said in the introduction, the card comes with an ATI MSRP of $150. Whether it will actually be available at this price is anyone's guess, but we feel that given the performance (which we will see next), at this price the X1650 XT would be a good deal. As we've talked about before, price plays a vital role in the success of a graphics card, and no amount of power will make a card worth buying if the price isn't competitive. The value is important when shopping for a new card, and because the GPU market can be very fickle sometimes from week to week, pinning this down can be difficult.
Looking at the X1650 XT, we are initially struck by how it seems nearly identical to the X1600 XT which launched what seems like ages ago. Only by holding the two cards next to each other can you see the subtle differences. Both have dual DVI connections and a matte black heatsink with a small fan in them. Component selection and placement was tweaked probably to accommodate internal CrossFire connectors. As looks go, the X1650 XT isn't nearly as impressive as the X1950 Pro, in fact it's just the opposite. The original reference X1600 XT looked a bit crude in our opinion, and the X1650 XT is no different. But we realize these are only the reference designs, so we'll wait to see what different vendors do before passing aesthetic judgments. Besides, a card's looks are not of any consequence when compared to its performance and value. So moving on, let's take a look at how the X1650 XT's specifications stack up against the rest of the cards out there. Then we'll see how well this ugly duckling from ATI performs.
NVIDIA Graphics Card Specifications | ||||||||
Vert Pipes | Pixel Pipes | Raster Pipes | Core Clock | Mem Clock | Mem Size (MB) | Mem Bus (bits) | Price | |
GeForce 7950 GX2 | 8x2 | 24x2 | 16x2 | 500x2 | 600x2 | 512x2 | 256x2 | $600 |
GeForce 7900 GTX | 8 | 24 | 16 | 650 | 800 | 512 | 256 | $450 |
GeForce 7950 GT | 8 | 24 | 16 | 550 | 700 | 512 | 256 | $300-$350 |
GeForce 7900 GT | 8 | 24 | 16 | 450 | 660 | 256 | 256 | $280 |
GeForce 7900 GS | 7 | 20 | 16 | 450 | 660 | 256 | 256 | $200-$250 |
GeForce 7600 GT | 5 | 12 | 8 | 560 | 700 | 256 | 128 | $160 |
GeForce 7600 GS | 5 | 12 | 8 | 400 | 400 | 256 | 128 | $120 |
GeForce 7300 GT | 4 | 8 | 2 | 350 | 667 | 128 | 128 | $100 |
GeForce 7300 GS | 3 | 4 | 2 | 550 | 400 | 128 | 64 | $65 |
ATI Graphics Card Specifications | ||||||||
Vert Pipes | Pixel Pipes | Raster Pipes | Core Clock | Mem Clock | Mem Size (MB) | Mem Bus (bits) | Price | |
Radeon X1950 XTX | 8 | 48 | 16 | 650 | 1000 | 512 | 256 | $450 |
Radeon X1900 XTX | 8 | 48 | 16 | 650 | 775 | 512 | 256 | $375 |
Radeon X1900 XT | 8 | 48 | 16 | 625 | 725 | 256/512 | 256 | $280/$350 |
Radeon X1950 Pro | 8 | 36 | 12 | 575 | 690 | 256 | 256 | $200-300 |
Radeon X1900 GT | 8 | 36 | 12 | 575 | 600 | 256 | 256 | $220 |
Radeon X1650 XT | 8 | 24 | 8 | 575 | 675 | 256 | 128 | $150-250 |
Radeon X1650 Pro | 5 | 12 | 4 | 600 | 700 | 256 | 128 | $99 |
Radeon X1600 XT | 5 | 12 | 4 | 590 | 690 | 256 | 128 | $150 |
Radeon X1600 Pro | 5 | 12 | 4 | 500 | 400 | 256 | 128 | $100 |
Radeon X1300 XT | 5 | 12 | 4 | 500 | 400 | 256 | 128 | $89 |
Radeon X1300 Pro | 2 | 4 | 4 | 450 | 250 | 256 | 128 | $79 |
With more vertex power and a higher potential fill rate, we can expect the RV560 (the chip behind the X1650 XT) to perform in a more well balanced manner than RV530 (the heart of the X1600 XT). Double the raster pipes not only means better frame rates at higher resolution, but better Antialiasing and Z/stencil performance as well. More stencil and Z power should contribute to higher performance in advanced shadow rendering techniques, and the benefit of higher performance AA on a mainstream part speaks for itself.
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LuxFestinus - Monday, October 30, 2006 - link
One nice thing about the X1650 XT is that is doesn't require an external power connection. The second "is" should be "it" please. Thank you.Josh Venning - Monday, October 30, 2006 - link
It's been fixed. Thankstrabpukcip - Monday, October 30, 2006 - link
I think they meant the 7600GT doesn't require an external power connector.
I sure remember hooking up the power connector for my little brother's 7900GS less than five metres from me, being derived from a crippled 7900GT and all.
And as for you you American dotted underline spellchecker. I spell it metres NOT meters where I come from ;). (It even underlined "spellchecker", the irony).
bldckstark - Monday, October 30, 2006 - link
What colour was the underline?DerekWilson - Monday, October 30, 2006 - link
lolJarredWalton - Monday, October 30, 2006 - link
Back to the original comment, this has been corrected. Unless Josh knows something I don't, all of the 7900 GS cards I can find require a PCIe power connector. 7600 GT does not, however. Odd, considering power draws are about the same.BigLan - Monday, October 30, 2006 - link
What's the avivo performance of the x1650xt? Can it handle acceleration of 1080i/p stuff, or is it limited to 720p like it's predecessor? If it can only do 720p it's taking a huge hit against the 7600gt which has full purevideo compatibility (and is the current darling of the htpc crowd.)Also, I haven't heard anything about gpu accelerated transcoding in a while. Any chance of getting an anandtech article about it using non-beta versions?
blckgrffn - Monday, October 30, 2006 - link
An incomplete specifications table, assertions like "it has twice the pixel pipelines, 12 to 24 which will fix the performance issues" when really the x16xx family was plagued by a fill rate comparable to a 9600XT.Don't take this personal Josh - but Anandtech is supposed to have the definitive review, not simply an adequate one.
Nat
DerekWilson - Monday, October 30, 2006 - link
We had trouble tracking down the # of vertex and color/z pipes -- we didn't want to comment on any fill rate differences until we could confirm our suspicions -- raster pipes have doubled, and this definitely helps at higher resolutions and with AA or stencil shadows, etc...But doubling the pixel pipes does allow them to get a big boost in performance without upping the clock speed in more modern games (like oblivion) where fill rate wasnt as large an issue.
Sorry for the gap in the article -- it has been updated and a paragraph has been added after our charts to explain the impact of raster pipes. In the future, we'll be sure to get ahold of the data we need in a more timely fashion.
Derek Wilson
blckgrffn - Tuesday, October 31, 2006 - link
Thanks!Anandtech is my homepage, and will continue to be for some time. Really, I think we all just want to see this site be the best that it can be.
Nat