NVIDIA's GeForce 8800 (G80): GPUs Re-architected for DirectX 10
by Anand Lal Shimpi & Derek Wilson on November 8, 2006 6:01 PM EST- Posted in
- GPUs
Image Quality: Summing it All Up
With NVIDIA's new method of acquiring a more detailed blur via CSAA, angle independent anisotropic filtering, and high performance with Transparency AA, potential image quality is improved over G70 and R580. The new architecture is capable of floating point frame buffer blends and antialiasing of floating point data. ATI has continually called this ability HDR+AA, and while it is better to be able to use full floating point for HDR, this isn't the only solution to the problem. There are some rendering techniques that employ MRTs (Multiple Render Targets) that will still not allow AA to be performed on them alongside HDR. There are also HDR techniques that allow antialiasing to be performed along with HDR without the need for AA + floating point (like games based on Valve's Source engine).
In any case, we've already covered the major differences in AA and AF modes and we even looked at how the optimizations affect image quality. For this section, we'll take a look at three different cases in which we employ the non-AA graphics settings we will be using in our performance tests. We are looking for differences in alpha blending, effective AF level in a game, and shader rendering. We didn't see anything that stood out, but feel free to take a look for yourselves.
G70 G80 ATI
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Sunrise089 - Thursday, November 9, 2006 - link
Then I suppose he's in the market to part with an ugly old high-end CRT. I'd love to buy it from him. Seriously.JarredWalton - Thursday, November 9, 2006 - link
You want an older 21" Cornerstone CRT? It's a beast, but you can have it for the cost of shipping (which unfortunately would probably be ~$50). I'd also sell my Samsung 997DF 19" CRT for about $50, and maybe an NEC FE991-SB for $50 (which unfortunately has a scratch from my daughter in the anti-glare coating). If anyone lives in the Olympia, WA area, you know how to contact me (I hope). I'd rather someone come by to pick up any of these CRTs rather than shipping, as I don't think I have the original boxes.DerekWilson - Thursday, November 9, 2006 - link
lol next thing you know links to ebay auctions are gonna start showing up in our articles :-)yyrkoon - Thursday, November 9, 2006 - link
lol, I've got a 21" techtronics I'll sell for $200 usd, plus shipping ;) Hasnt been used since I purchased my Viewsonic VA1912wb (well, been used very little ).imaheadcase - Wednesday, November 8, 2006 - link
can't stand AA benchmarks myself :)Question: Do you have any info on what kinda card nvidia releasing this feb? Is it something in between these 2 cards or something even lower?
Im looking for a $300ish g80! :D
flexy - Wednesday, November 8, 2006 - link
if ANYTHING counts then how those high-end cards perform WITH their various AA settings.... the power of those cards (and the money spent on :) RIGHT translated into ---> IMAGE QUALITY/PERFORMANCE.Please dont tell you you would get an G80 but do NOT care about AA, this does NOT make any sense...sorry...
I am especially impressed reading that transparency AA has such a LITTLE performance impact. What game engine did you test this on ?
On the older ATI cards (and am i right that T.A. is the same as "adaptive antialiasing" ? )...this feature (depending on game engine) is the FPS killer....eg. w/ games like oblivion (WHERE ARE THE GOTHIC 3 BENCHEIS BTW ? :)...much vegetation etc. game-engines.
Enable transparency AA and see all those trees, grass etc. without jaggies.
imaheadcase - Thursday, November 9, 2006 - link
Well lots of people don't are for AA. Even if i had this card I would not use it. I visually see NO difference with it on or off. Its personal test. I don't even see "jaggies" on my older 9700 PRO card.flexy - Thursday, November 9, 2006 - link
you sure are talking about ANTIALIASING ???What resoltions do you run ? Not that my CRT can even handle more than 1600x1200..but even w/ 1600 i get VERY prominent jaggies if i dont run AA.
I made it a habit to run at least 4xAA in ANY game, and some engines (hl2:source engine) etc. run extremely well with 4xAA, even 6xAA is very playable at elast with HL2.
The very recent games, namely NWN2 and G3 now dont support AA, playing at 1280x1024 and it looks utterly horrible ! If you say you dont see jags in say ANY resolution under 1600..very hard to believe
imaheadcase - Thursday, November 9, 2006 - link
Yes im talking about antialiasing. I normally play BF2 and oblivion at 1024x768 (9700 pro remember).Fact is most people won't see them unless someone points them out. The brain is still better at rendering stuff the way you want to see it vs hardware :)
flexy - Thursday, November 9, 2006 - link
ok..but then it's also a performance problem. If it doesn't bother you, well ok.I also have to settle w/ the fact that many RECENT games are even unable to do AA..however i wish they would.
But once i get a 8800 i will do &&&& to get the most out of IQ, AA, AF, transparency/texture AF, you name it. ALONE also for the reason that i would need a super-high end monitor first to even run resolutions like 2000xsomething...and as long as i have a lame 19" CRT and CANNOT even go over 1600 (99,99% of games even running everything on 1280x or 1360x) i will use all the power to get out best possible IQ in those low resolutions.
Also..looking at the benchmarks..its NOT that you lose any real time gaming-experiencee since THOSE monster cards are made for exactly this...eg. running oblivion with all those settings at MAX AND AA on and HDR...and you are still in VERY reasobale FPS ranges.