Oblivion Performance

We aren't listing the table with all the settings we used because this time it's easy. We cranked everything up to the maximum setting. Every slider maxed and every feature enabled (with the exception of bloom and AA which are precluded by HDR). Taking into account just how stressful this game is under balanced quality settings, we can easily see just how incredible the 8800 GTX really is.

The Elder Scrolls IV: Oblivion

Oblivion - Power Consumption

Oblivion - Performance per Watt

Oblivion has been one of the most demanding games in terms of graphics requirements ever since its launch. Up till now, ATI had a pretty substantial performance lead over almost anything NVIDIA could offer in this game, short of the 7950 GX2. With the launch of the GeForce 8800 series, the tables have turned, and quite dramatically. Not only does a single 8800 GTX card outperform any other current configuration (with the likely exception of 8800 GTS SLI, which we weren't able to test yet), but even the GeForce 8800 GTS is able to perform nearly as fast as X1950 XTX CrossFire, and slightly better than 7900 GTX SLI.

The 8800 GTX SLI is still the bottleneck in this game at resolutions above 1280x1024, showing just how demanding Oblivion is when it comes to graphics cards. ATI's CrossFire also scales better than NVIDIA's SLI in this title, gaining on average ~75% with CrossFire versus ~65% with SLI. Of course, we have to temper that statement by pointing out that X1950 CrossFire did not run properly at 2560x1600.

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  • dwalton - Thursday, November 9, 2006 - link

    When using older cards sacrificing IQ for performance is typically acceptable. Who needs AA when running F.E.A.R on a 9700 Pro.

    However, on a just launched high-end card, why would anyone feel the need to sacrifice IQ for performance? Some may say resolution over AA, but I find it hard to believe that there is a lot of gaming enthusiasts with deep pockets, who play with insane resolutions yet no AA.
  • JarredWalton - Thursday, November 9, 2006 - link

    If I look for jaggies, I see them. On most games, however, they don't bother me much at all. Running at native resolution on LCDs or at a really high resolution on CRTs, I'd take that over a lower res with 4xAA. If you have the power to enable 4xAA, great, but I'm certainly not one to suggest it's required. I'd rather be able to enable vsync without a massive performance hit (i.e. stay above 60 FPS) than worry about jaggies. Personal preference.
  • munim - Wednesday, November 8, 2006 - link

    "With the latest 1.09 patch, F.E.A.R. has gained multi-core support,"

    Where is this?
  • JarredWalton - Wednesday, November 8, 2006 - link

    I wrote that, but it may be incorrect. I'm trying to get in contact with Gary to find out if I'm just being delusional about Quad Core support. Maybe it's NDA still? Hmmm.... nothing to see here!
  • JarredWalton - Wednesday, November 8, 2006 - link

    Okay, it's the 1.08 patch, and that is what was tested. Since we didn't use a quad core CPU I don't know if it will actually help or not -- something to look at in the future.
  • Nelsieus - Wednesday, November 8, 2006 - link

    I haven't even finished reading it yet, but so far, this is the most comprehensive, in-depth review I've seen on G80 and I just wanted to mention that beforehand.

    :)
  • GhandiInstinct - Wednesday, November 8, 2006 - link

    What upcoming games will be the first to be fully made on DX10 structure? And does the G80 have full support of DX10?
  • timmiser - Thursday, November 9, 2006 - link

    Microsoft Flight Simulator X will be DX10 compliant via a planned patch once Vista comes out.
  • JarredWalton - Wednesday, November 8, 2006 - link

    All DX10 hardware will be full DX10 (see pages 2-4). As for games that will be DX10 ready, Halo 2 for Vista will be for sure. Beyond that... I don't know for sure. As we've explained a bit, DX10 will require Vista, so anything launching before Vista will likely not be DX10 compliant.
  • shabby - Wednesday, November 8, 2006 - link

    They're re-doing a dx8 game in dx10? You gotta be kidding me, whats the point? You cant polish a turd.

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