Intel P965: The Double Mint Twins Gone Wild
by Gary Key on November 9, 2006 8:00 PM EST- Posted in
- Motherboards
Gaming Performance - RTS & Simulation
While our previous tests were based around First Person Shooters we are going to take a look at how our motherboards perform with Real Time Strategy and Simulation games.
Company of Heroes
Company of Heroes is very GPU intensive and also requires a hefty CPU at times. The game contains a built-in performance test that utilizes the game engine to generate several different action scenes along with a coffee argument as a sideline distraction before the war starts. We found the performance test gives a good indication of how well your system will run the game, though some of the in-game action sequences are more demanding than the performance test. We generally found the game to be enjoyable with an average performance test frame rate above 35fps.
Rise of Legends
This game was released a few months back and like most real time strategy games is very CPU intensive but still offers a very visual experience. In order to experience the game properly you need a fast CPU, very good memory subsystem, and a decent GPU to play at the higher resolutions. We utilize FRAPS to capture the results from our replay file. Our benchmark consists of a one on one player game that takes approximately an hour to complete with some significant action throughout the game. Our camera movements are constant as we try to out play each other with a general tank rush between the two Vinci sides every few minutes. We set all video options to high but disable AA, although we found it makes very little difference in the performance of the game at the lower resolutions. We generally found the game to be enjoyable with an average frame rate above 35fps.
Age of Empires III
Age of Empires III was released last fall and was recently updated with The WarChiefs expansion pack. In testing with the WarChiefs expansion pack we did not notice any measurable differences in performance so our benchmark will be reflective of gameplay with this expansion pack. This particular game requires a decent CPU and a very capable GPU when utilizing the antialiasing options.
We once again utilize FRAPS to capture the results from our replay file. Our benchmark consists of a four player scenario that takes approximately an hour to complete. Our playback file follows the action of the best player on our staff as he generally is involved in attacks from an early point in the game until he decimates everyone at the end. The camera movements are constant as is the action so we feel like this benchmark represents the typical game. We set all video options to high but disable AA. We generally found the game to be enjoyable with an average frame rate above 40fps.
GT Legends
Our final game is a racing simulation introduced last year that generally delivers a very accurate portrayal of driving the top sports cars in the 1960s and 1970s on some of the world's finest race tracks. The game is an update to GTR with improved physics and graphics. GTR2 was recently released but we were unable to test it in time for this roundup. Our test consists of racing our Mustang around the Monza GP track for three laps and capturing the results with FRAPS. We set all in-game options to their highest settings but disable AA, even though we feel the game requires it for an enjoyable experience from the cockpit. The performance penalty on level three AA is minimal. We generally found the game to be enjoyable with an average frame rate above 45fps.
RTS/Sim Gaming Summary
Our results follow the FPS benchmark scores with all of the P965 boards scoring very close to each other. We still see the 975X trailing the other boards but our ASUS 570SLI is suddenly competitive with the P965 offerings. Once again, the Gigabyte GA-965P-DS3 motherboard is consistently at the top but we now find it joined by the Biostar 965PT board. We spent numerous hours testing each game in single player and online multiplayer modes with the audio system enabled. We did not notice any issues during our game play experiences at stock or overclocked settings.
While our previous tests were based around First Person Shooters we are going to take a look at how our motherboards perform with Real Time Strategy and Simulation games.
Company of Heroes
Company of Heroes is very GPU intensive and also requires a hefty CPU at times. The game contains a built-in performance test that utilizes the game engine to generate several different action scenes along with a coffee argument as a sideline distraction before the war starts. We found the performance test gives a good indication of how well your system will run the game, though some of the in-game action sequences are more demanding than the performance test. We generally found the game to be enjoyable with an average performance test frame rate above 35fps.
Rise of Legends
This game was released a few months back and like most real time strategy games is very CPU intensive but still offers a very visual experience. In order to experience the game properly you need a fast CPU, very good memory subsystem, and a decent GPU to play at the higher resolutions. We utilize FRAPS to capture the results from our replay file. Our benchmark consists of a one on one player game that takes approximately an hour to complete with some significant action throughout the game. Our camera movements are constant as we try to out play each other with a general tank rush between the two Vinci sides every few minutes. We set all video options to high but disable AA, although we found it makes very little difference in the performance of the game at the lower resolutions. We generally found the game to be enjoyable with an average frame rate above 35fps.
Age of Empires III
Age of Empires III was released last fall and was recently updated with The WarChiefs expansion pack. In testing with the WarChiefs expansion pack we did not notice any measurable differences in performance so our benchmark will be reflective of gameplay with this expansion pack. This particular game requires a decent CPU and a very capable GPU when utilizing the antialiasing options.
We once again utilize FRAPS to capture the results from our replay file. Our benchmark consists of a four player scenario that takes approximately an hour to complete. Our playback file follows the action of the best player on our staff as he generally is involved in attacks from an early point in the game until he decimates everyone at the end. The camera movements are constant as is the action so we feel like this benchmark represents the typical game. We set all video options to high but disable AA. We generally found the game to be enjoyable with an average frame rate above 40fps.
GT Legends
Our final game is a racing simulation introduced last year that generally delivers a very accurate portrayal of driving the top sports cars in the 1960s and 1970s on some of the world's finest race tracks. The game is an update to GTR with improved physics and graphics. GTR2 was recently released but we were unable to test it in time for this roundup. Our test consists of racing our Mustang around the Monza GP track for three laps and capturing the results with FRAPS. We set all in-game options to their highest settings but disable AA, even though we feel the game requires it for an enjoyable experience from the cockpit. The performance penalty on level three AA is minimal. We generally found the game to be enjoyable with an average frame rate above 45fps.
RTS/Sim Gaming Summary
Our results follow the FPS benchmark scores with all of the P965 boards scoring very close to each other. We still see the 975X trailing the other boards but our ASUS 570SLI is suddenly competitive with the P965 offerings. Once again, the Gigabyte GA-965P-DS3 motherboard is consistently at the top but we now find it joined by the Biostar 965PT board. We spent numerous hours testing each game in single player and online multiplayer modes with the audio system enabled. We did not notice any issues during our game play experiences at stock or overclocked settings.
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Gary Key - Thursday, November 9, 2006 - link
It is coming. We had to retest all of the high-end boards with CrossFire capability since the official 6.10 drivers we used generated measurable differences (sometimes better than 7%) in several games compared to the early beta 6.10 drivers. We did not see this issue with our single card testing.Sho - Thursday, November 9, 2006 - link
Ah, ok :). Rock on.JarredWalton - Friday, November 10, 2006 - link
Gary also neglected to tell you about his latest hard drive "testing", in the which he lost many of his in-the-work articles. I keep telling him that he shouldn't stress test his own hardware, but does he listen? Noooo! I really ought to run RAID 1 or start do more frequent backups, come to think of it....