NVIDIA and ATI HDCP Compatible Graphics Cards Roundup
by Josh Venning on November 16, 2006 12:00 AM EST- Posted in
- GPUs
The Elder Scrolls IV: Oblivion Performance
We've talked a lot about The Elder Scrolls IV: Oblivion, and how it's one of the most graphics intensive games available right now. Games are always coming out that set new standards for graphics hardware, but for now, Oblivion remains one of the most taxing games for graphics cards to date. Thankfully though, Oblivion has a very large selection of quality settings that can be tweaked in order to allow users to optimize the game for their particular card. With Oblivion, it's very important in our opinion to get the highest quality possible out of the game graphics in order to fully enjoy the game. That is why we would suggest putting off playing this game if you have a lower-end graphics card until you can get an upgrade that can run the game at higher quality settings. These are the settings we used when testing Oblivion:
For our Oblivion benchmark we use FRAPS to record the average frame rate of a walkthrough of a specific section of the game world. Because there are no console commands for recording or playing back demos, this is one of our more difficult games to benchmark. The benchmark takes place in the wilderness at night, walking towards an imposing Oblivion gate, which is a gate surrounded by flames. There are several low-level enemies nearby who notice and attack the player as the benchmark runs, and the AI tends to vary in their actions a little - sometimes hitting the player with a fireball, and sometimes missing. This is something that adds a bit of variance to our tests, but the enemy AI is fairly consistent, and in order to get more accurate results, multiple tests are run at each resolution and an average is taken. This allows us to be fairly confident that our results are accurate and consistent.
In Oblivion, we see lower frame rates than in Battlefield 2, which is because Oblivion is a much more demanding game graphically. With lower quality settings, we would see more playable frame rates for these cards (a playable frame rate for this game would be around 25 fps in this particular benchmark), but we test at higher quality settings because we feel they are important to fully enjoying this game.
In this game, we can really see a difference in performance the 8800 makes over all the other cards. Even though this game tends to favor ATI hardware, the 8800 GTX blows away ATI's top card in this game, getting a 102% increase in performance over the Sapphire X1950 XTX at 1600x1200 resolution. The EVGA and BFG 7950 GX2s also do better than the ATI X1950 XTX in both resolutions because of their dual gpu advantage. We've found that ATI hardware generally does a little better with Oblivion than NVIDIA, and this is evident when we compare the reference X1650 XT with the 7600 GT, which are direct competitors to each other. As we saw in Battlefield 2, the 7600 GT generally did better than the X1650 XT, but here in Oblivion the X1650 XT is the better performer of the two. The worst performers again are the Gigabyte 7600 GS and the Powercolor X1600 PRO, but a number of these cards here have a hard time running this game well. If Oblivion is your game of choice, you will probably need to upgrade to at least a 7900 GS or better.
We've talked a lot about The Elder Scrolls IV: Oblivion, and how it's one of the most graphics intensive games available right now. Games are always coming out that set new standards for graphics hardware, but for now, Oblivion remains one of the most taxing games for graphics cards to date. Thankfully though, Oblivion has a very large selection of quality settings that can be tweaked in order to allow users to optimize the game for their particular card. With Oblivion, it's very important in our opinion to get the highest quality possible out of the game graphics in order to fully enjoy the game. That is why we would suggest putting off playing this game if you have a lower-end graphics card until you can get an upgrade that can run the game at higher quality settings. These are the settings we used when testing Oblivion:
Oblivion Performance Settings | |
Texture Size | Large |
Tree Fade | 100% |
Actor Fade | 100% |
Item Fade | 66% |
Object Fade | 90% |
Grass Distance | 50% |
View Distance | 100% |
Distant Land | On |
Distant Buildings | On |
Distant Trees | On |
Interior Shadows | 95% |
Exterior Shadows | 85% |
Self Shadows | On |
Shadows on Grass | On |
Tree Canopy Shadows | On |
Shadow Filtering | High |
Specular Distance | 100% |
HDR Lighting | On |
Bloom Lighting | Off |
Water Detail | High |
Water Reflections | On |
Water Ripples | On |
Window Reflections | On |
Blood Decals | High |
Anti-aliasing | Off |
For our Oblivion benchmark we use FRAPS to record the average frame rate of a walkthrough of a specific section of the game world. Because there are no console commands for recording or playing back demos, this is one of our more difficult games to benchmark. The benchmark takes place in the wilderness at night, walking towards an imposing Oblivion gate, which is a gate surrounded by flames. There are several low-level enemies nearby who notice and attack the player as the benchmark runs, and the AI tends to vary in their actions a little - sometimes hitting the player with a fireball, and sometimes missing. This is something that adds a bit of variance to our tests, but the enemy AI is fairly consistent, and in order to get more accurate results, multiple tests are run at each resolution and an average is taken. This allows us to be fairly confident that our results are accurate and consistent.
In Oblivion, we see lower frame rates than in Battlefield 2, which is because Oblivion is a much more demanding game graphically. With lower quality settings, we would see more playable frame rates for these cards (a playable frame rate for this game would be around 25 fps in this particular benchmark), but we test at higher quality settings because we feel they are important to fully enjoying this game.
In this game, we can really see a difference in performance the 8800 makes over all the other cards. Even though this game tends to favor ATI hardware, the 8800 GTX blows away ATI's top card in this game, getting a 102% increase in performance over the Sapphire X1950 XTX at 1600x1200 resolution. The EVGA and BFG 7950 GX2s also do better than the ATI X1950 XTX in both resolutions because of their dual gpu advantage. We've found that ATI hardware generally does a little better with Oblivion than NVIDIA, and this is evident when we compare the reference X1650 XT with the 7600 GT, which are direct competitors to each other. As we saw in Battlefield 2, the 7600 GT generally did better than the X1650 XT, but here in Oblivion the X1650 XT is the better performer of the two. The worst performers again are the Gigabyte 7600 GS and the Powercolor X1600 PRO, but a number of these cards here have a hard time running this game well. If Oblivion is your game of choice, you will probably need to upgrade to at least a 7900 GS or better.
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DerekWilson - Friday, November 17, 2006 - link
We chose Click because of it's bitrate, not because or its artistic value :-)msva124 - Thursday, November 16, 2006 - link
Not really. The industry conforms to the the buyer, not the other way around.Josh Venning - Thursday, November 16, 2006 - link
Thanks for the comment, but the fact is that in the war against piracy, there is a lot of collateral damage.. Movie industries don't care if the consumer dislikes the fact that they have to upgrade their system in order to play the movie with the newest copy-protection standards. They only want to get rid of the pirates at whatever cost. This is why ultimately, everyone will have to conform.. or else not enjoy the benefits Bluray and HD DVD have to offer.LoneWolf15 - Friday, November 17, 2006 - link
Don't think that I believe this is going to happen; I believe most consumers are sheep, and they'll go out and buy what is needed. Some of them may even pitch a fit that they have to, but they'll still likely do it because they want the content more. If Jane and Joe consumers across the globe said "We won't buy it" though, I think things would change. They would have to, or the loss in sales would eventually drive the content industry out of business.
Gives me a chance to remind myself that sometimes Sunshine/Outdoors 1.0 beats a home theater though, when the choice is available. :) However, if people fail to adopt (or are extremely slow to adopt) HDCP and balk in enough quantity, the resulting drop in sales would likely force the content industry to rethink its position.
DerekWilson - Friday, November 17, 2006 - link
But the industry is feeding the consumer the line that this is the only way it can be. The average consumer doesn't know or understand that things /could/ be done a different way.The average consumer doesn't realize what he or she is giving up by buying into the industry's FUD. Pirates don't rape artists of their money. The very studios the artists work get their first.
It'd be great if everyone would boycott BD and HDDVD. But it's not going to happen.
LoneWolf15 - Monday, November 20, 2006 - link
I agree, Derek.One thought...considering that this was an HDCP review, I'd enjoy seeing a followup that did some work with evaluating video playback quality. I game, but I want an all-round card solution. This explains why I got rid of my Geforce 6800 --good gaming card, video playback was average quality on supported accelerated formats, and nVidia's PureVideo (rev. 1, or should I say 0.99) fiasco drove me away from them.
I'd be very interested to see how the current PureVideoHD and Avivo technologies square off, both in CPU usage under H.264, but also playback quality.
And, while I know things could be done a different way, my pessimism towards the future is high. It explains why HDCP support was a requirement in purchasing an LCD panel this week. This really stinks, I'd have chosen standard-aspect over widescreen except for that (almost no 20" standard displays with HDCP; I say almost rather than none, but I didn't find any). I had to get a much bigger widescreen to make up for lack or vertical height relative to a standard-aspect display.
Sunrise089 - Thursday, November 16, 2006 - link
Not always - see the record industry for the ideal example of those that do not conform to anything other than their own outdated models.I'm an enthusiastic capitalist, but some industries or industry groups have been unable or unwilling to adapt to the rapid pace of technology driven change in the internet era. Such groups have oftentimes fallen back upon legal attempts to force the marketplace into accepting their idea of how buisness should be done. The RIAA and the companies it represents refused to understand the oppurtunities the internet created for them, AND they refused to offer the product the consumers desired, because it didn't fit their model. The iTunes success story has forced them to sit up and take notice, and now rather than try to finally offer what customers want, they continue to wish to put the genie back in the bottle, and try to offer digital content to consumers only when it can be made 'safe' through DRM. DRM is NOT a market driven movement, it's a movement that attempts to remove one of the central features of the internet era - increased ability to steal content. Well fine, but the studios must think they exist in a vacuum because all they want to talk about is that negitive, not the positive factor of FAR lower distribution cost, and zero physical production cost. So we have all this focus on piracy protection, at huge cost to the end-user, that has essentially reduced the product purchased from a copy of the original work, down to a semi-permanant pay-per-view license, but the cost of the 'product' has remained the same.
Tell me where the market forces are here?
DerekWilson - Friday, November 17, 2006 - link
The market forces are neatly tied up and tossed out with the garbage thanks to the VERY anti-consumer DMCA (digital millennium copyright act).We can hardly even ask for what we want without being shot down by the DMCA.
Sure, we still have "fair use" rights. But the problem is that we can't touch the content to which we supposedly have fair use due to the legal protection afforded encrypted content by the DMCA.
If we were given unprotected movies, it would still be illegal to copy and distribute this content. It's almost like car manufacturers making cars that could only be driven by one person: it's still illegal to steal a car, but now the owner is restricted in his legal uses for the car. The comparison is even more accurate if there were laws in place to keep the owner of a car from circumventing the restriction to allow another person to drive it.
The only thing that DRM does is keep us from the myriad legal uses we could have for our movies (and music for that matter) that don't fall under just watching and listenting. Or didn't you know you had any right to use that content in other ways?
We couldn't even show you screen shots of the movie to compare image quality -- screen capture must be disabled during video playback.
Sorry for the rant -- this stuff just really bugs me.
mino - Wednesday, November 22, 2006 - link
Well, me not.Before , at college I didn't buy a single DVD cause I have no money to spend on unnecessary stuff.
Now I buys some DVD here and there.
But hell!
To ask equivalent of $30 for a DVD in a country where average daily wage is $25!!!
Also, to send some ***hole from RIAA analogue to saturday local middle school kids performance to have them pay $200 for singing some 30yrs old forgotten song on public area!!!
Are they crazy? [Yes, they are.]
I rememmber the co-called "totalitarian" communism jet.
And I can say, in that era people had far more liberties than they have in US now.
Sure, one can have a gun now. But he can't even sing or use some frickin publicly known math algorithm someone pattented. WTF?
Lets' patent the wheel!
20yrs ago we could not critisize the government here. But pretty much anything other than that was allowed(legal). From owning (registered)guns to singing whatever your mouth was capable off.
Now we are gonna have all of the wondelfull liberties ... or, better said, the corporations are gonna have all the wondelfull liberties.
To topic: what happens if you use analog output? You mentioned that the playback software asked for analog output when non-HDCP card was found...
AGAC - Thursday, November 16, 2006 - link
I thought I was going to read an article to help me choose what hardware should I have if I wanted to playback some HDCP media.Gaming benchmarks? Great! So now I know that a Geforce 8800 GTX is faster then a Radeon X1600! Thanks a lot.
What about OS settings, WinXp and Linux compatibility (is BluRay for Vista only?), monitor options, which card supports video in, why monitor manufacturers don´t advertise their HDCP compliant displays? Should I buy a desktop monitor? Should I buy an HDTV? what about all of it? So many questions...
I read it all and still don´t have a clue.
Sorry for the rant, guys. It´s this HDCP joke they´re playing on us all. Blockbuster video nearby has HD-DVD and BR titles and I laugh at the shelf because I want to play those in my pc and don´t know how to do it. I don´t remember having so much trouble with computer media since the days with my MSX computer and it´s cassete tapes back in early 80´s.
Regards from Brazil.