Splinter Cell: Double Agent: A Performance Analysis
by Josh Venning on December 8, 2006 2:10 AM EST- Posted in
- GPUs
Low End Cards
Since the second benchmark is so much more demanding graphically than the first, some of the lower-end cards had trouble running at anything above 800x600 with the quality settings on highest. For these cards, we only included tests at two resolutions (640x480 and 800x600) instead of three.
Something interesting here is that the game gets better performance out of even the lowest-end ATI card (X1300 XT) than the 7300 GS and GT cards, and even the 7600 GS trails the X1300 XT. On the very low end, the 7300 GT barely manages to run at 800x600, and with these high quality settings, you might still be able to enjoy the game at this resolution. The 7300 GS isn't so lucky, and it had to be excluded from the second test because it couldn't run the game any higher than 640x480 (and even then performance was poor), making it unfit for enabling the high quality settings regardless of resolution.
Switching to medium quality settings, in the first benchmark the 7300 GS gets a little improvement in performance, but still has trouble running above 800x600. Across the cards though, we do see improvements of up to ~40% in performance with NVIDIA and ATI by just disabling trilinear filtering, high quality soft shadows, and high detail shader in the display menu.
Notice that the 7300 GS, while barely being able to run the cruise ship benchmark at 800x600 with the highest quality settings, gets a respectable framerate at 1024x768 with the shadow effects turned off. The performance differences here are extreme, with the medium quality settings easily causing over a 100% improvement in performance over high quality. Turning off these effects will give more flexibility for running the game at higher resolutions, but we still recommend leaving them on and playing at lower resolutions if your card permits it.
Since the second benchmark is so much more demanding graphically than the first, some of the lower-end cards had trouble running at anything above 800x600 with the quality settings on highest. For these cards, we only included tests at two resolutions (640x480 and 800x600) instead of three.
Something interesting here is that the game gets better performance out of even the lowest-end ATI card (X1300 XT) than the 7300 GS and GT cards, and even the 7600 GS trails the X1300 XT. On the very low end, the 7300 GT barely manages to run at 800x600, and with these high quality settings, you might still be able to enjoy the game at this resolution. The 7300 GS isn't so lucky, and it had to be excluded from the second test because it couldn't run the game any higher than 640x480 (and even then performance was poor), making it unfit for enabling the high quality settings regardless of resolution.
Switching to medium quality settings, in the first benchmark the 7300 GS gets a little improvement in performance, but still has trouble running above 800x600. Across the cards though, we do see improvements of up to ~40% in performance with NVIDIA and ATI by just disabling trilinear filtering, high quality soft shadows, and high detail shader in the display menu.
Notice that the 7300 GS, while barely being able to run the cruise ship benchmark at 800x600 with the highest quality settings, gets a respectable framerate at 1024x768 with the shadow effects turned off. The performance differences here are extreme, with the medium quality settings easily causing over a 100% improvement in performance over high quality. Turning off these effects will give more flexibility for running the game at higher resolutions, but we still recommend leaving them on and playing at lower resolutions if your card permits it.
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mpc7488 - Friday, December 8, 2006 - link
Neverwinter Nights 2 would be my vote. From the reviews I've read and my experience, it's even more difficult to run than Oblivion (though it's not clear why, the graphics are not that great in most instances, though the lighting effects are phenominal).Centurin - Friday, December 8, 2006 - link
Neverwinter Nights 2 has framerate problems because of the engine. I wouldn't really use it to benchmark future games. I still feel that Oblivion is the best benchmarks for graphics at this point.DukeN - Friday, December 8, 2006 - link
Where are the 8800 series benchmarks?Josh Venning - Friday, December 8, 2006 - link
As we mentioned in the article, the 8800 cards weren't rendering the game properly. The graphical errors with Double Agent on the 8800 GTS and GTX made the game basically impossible to play. That's why we didn't include numbers for these cards. Hopefully when a patch or driver update fixes this issue we can see how the game performs on the 8800 in the future.Jodiuh - Friday, December 8, 2006 - link
97.44 on NV's site now...Splinter Cell: Double Agent Single Player has geometry corruption.
Jodiuh - Friday, December 8, 2006 - link
^^ That's under issue resolved.PrinceGaz - Friday, December 8, 2006 - link
The GeForce 6 series cards support SM3.0 so could you please add results for some representative cards of that generation. I would suggest a 6800GT (which usually performs in between a 7600GS and 7600GT so would probably belong in the 'mid-range' category) and a 6600GT (which I guess is somewhere around the 7300GT level or slightly higher and would therefore be considered 'low-end').I know the GF6 cards are getting on a bit now but there are a lot of people still using them as they are still capable of running most games quite well (especially the 6800s), and including them makes sense as owners of them are probably the most likely to be considering an upgrade which is what an article like this is presumably intended for.
imaheadcase - Friday, December 8, 2006 - link
From the performance I'm assuming it looks better when playing, because that looks like a console game graphics. heheshabby - Friday, December 8, 2006 - link
The only thing this article is missing is different cpu's, but let me fill that void. With a p4 @ 3.2 ghz + x1900xtx i get around 10-20fps avg. Luckily my e6400 just arrive and i will finally get some decent fps now since the p4 seems like a huge bottleneck.yyrkoon - Friday, December 8, 2006 - link
Forcing paying customers to BETA test games, seems to be becoming a habit among developers, and is simply wrong. Anyone remember the BC 3000 A.D. days and what happened to Derrik Smart ? Anyhow, hoping that Bethesda made Oblivion into a game that would renew my days of playing Daggerfall, I purchased the game, and even stuck up for the developers when others criticized the bugs of the game. Days turned into weeks, then weeks into months, additional content was released (pay ware I might add), all before Bethesda finally released its beta patch. It soon dawned on me, that Bethesda no longer enjoyed creating games, or cared about making their customers happy, but only cared about making money, and that I couldn't help feeling ripped off.I do realize that game developers need to make money like anyone else, but they also need to realize that "anyone else" that works very hard for their money, when they do sell something, they need to provide a solid, working product. Could you imagine Ford, or another car manufacturer selling cars, as new, only to let the customer know AFTER they made the purchase, that some items still needed to be worked on, and that some assembly may be required ? We all know this wouldn't float for one second. After all, its not our fault the developer couldn't release a product on time, or needs money NOW to continue their product. Also, I find it rather strange, that a game recently released does not support new hardware, when games that have been out much longer do. Or did they ?
Companies such as this will find it very hard to get any of my money in the future, and I can only hope that other people will follow, and that perhaps someday we'll have game companies that actually release games as advertised once again. It's hard enough that we gamers have to live with games that are no longer as dynamic as they once were, and have to pay $50usd for game content that lasts about 5-8 hours, before you start reliving the game over, and over, until it finally ends.