Gaming Performance - OpenGL
Moving on to OpenGL and Quake 4, we'll be able to see how well NVIDIA and AMD have done in building their own OpenGL ICD (installable client driver) for the API. This is more taxing on hardware vendors, because Microsoft's implementation of OpenGL is just a wrapper around DirectX. By default, unless an ICD is used, OpenGL applications cannot talk directly to the hardware.
We did have some issues with Quake 4 as well. We were unable to get the application to run stable with multi-core support enabled, so we tested without this option. Even on Windows XP we see much higher numbers during CPU limited testing with this option enabled, but we will have to do without for a while. It isn't clear whether this is a problem with the game, with Vista, or with OpenGL, but hopefully it will be resolved (preferably sooner rather than later).
As expected, OpenGL performance is much worse both in CPU limited and GPU limited cases. The reason the low end AMD cards look better off here is that their performance is simply bad across the board. NVIDIA seems to perform closer to XP in general here, and both companies are saying that performance will improve over time. GPU limited performance does seem to improve over CPU limited performance, indicating that driver overhead on the CPU is a major factor contributing to the reduced frame rates.
Now let's take a look at how Vista x64 compares. This will actually serve as a good test of how well NVIDIA and AMD have implemented their x86 and x64 versions of their OpenGL ICD as well.
Again, the low end AMD cards just look like they are doing better because they perform poorly in general. In CPU limited cases, x64 actually seems to perform better than under 32-bit Vista, and even GPU limited performance is very close between the Vista versions. This could indicate that AMD and NVIDIA's OpenGL ICDs benefit from 64-bit processing, even if the game itself does not. However, unlike Oblivion, the performance of Quake 4 in Windows Vista is substantially slower than under XP, sometimes as much as 30% slower.
Last up for Quake 4 is resolution scaling.
While it's very clear that XP is a better option for OpenGL apps right now, there are no real scaling surprises. The CPU performance/driver overhead seems to be a bigger factor in reduced Vista scores than the actual GPUs, as the scores tend to get closer in GPU limited situations.
Gaming Performance - x64
Finally, we have Half-Life 2: Lost Coast with its native 64-bit application running under Vista x64. Is it worth it? We're only providing resolution scaling results for this game.
Clearly the 64-bit application runs slower than the 32-bit, especially at CPU limited resolutions. Even the games we tested running under WoW in 32-bit mode on Vista x64 showed better performance parity with Vista x86 and Windows XP. While the resources are there to offer better performance with more registers and better memory management (especially on systems with more than 4GB of RAM), there is clearly something that's lacking here. It is likely that Valve has more work to do on their 64-bit Source engine, but we can't rule out Vista x64 as a factor altogether.
We had hoped to see better performance from a native 64-bit game, but it looks like we'll have to wait longer until game developers figure out how to capitalize on the extra resources available under Vista x64 without adversely affecting performance.
Moving on to OpenGL and Quake 4, we'll be able to see how well NVIDIA and AMD have done in building their own OpenGL ICD (installable client driver) for the API. This is more taxing on hardware vendors, because Microsoft's implementation of OpenGL is just a wrapper around DirectX. By default, unless an ICD is used, OpenGL applications cannot talk directly to the hardware.
We did have some issues with Quake 4 as well. We were unable to get the application to run stable with multi-core support enabled, so we tested without this option. Even on Windows XP we see much higher numbers during CPU limited testing with this option enabled, but we will have to do without for a while. It isn't clear whether this is a problem with the game, with Vista, or with OpenGL, but hopefully it will be resolved (preferably sooner rather than later).
As expected, OpenGL performance is much worse both in CPU limited and GPU limited cases. The reason the low end AMD cards look better off here is that their performance is simply bad across the board. NVIDIA seems to perform closer to XP in general here, and both companies are saying that performance will improve over time. GPU limited performance does seem to improve over CPU limited performance, indicating that driver overhead on the CPU is a major factor contributing to the reduced frame rates.
Now let's take a look at how Vista x64 compares. This will actually serve as a good test of how well NVIDIA and AMD have implemented their x86 and x64 versions of their OpenGL ICD as well.
Again, the low end AMD cards just look like they are doing better because they perform poorly in general. In CPU limited cases, x64 actually seems to perform better than under 32-bit Vista, and even GPU limited performance is very close between the Vista versions. This could indicate that AMD and NVIDIA's OpenGL ICDs benefit from 64-bit processing, even if the game itself does not. However, unlike Oblivion, the performance of Quake 4 in Windows Vista is substantially slower than under XP, sometimes as much as 30% slower.
Last up for Quake 4 is resolution scaling.
While it's very clear that XP is a better option for OpenGL apps right now, there are no real scaling surprises. The CPU performance/driver overhead seems to be a bigger factor in reduced Vista scores than the actual GPUs, as the scores tend to get closer in GPU limited situations.
Gaming Performance - x64
Finally, we have Half-Life 2: Lost Coast with its native 64-bit application running under Vista x64. Is it worth it? We're only providing resolution scaling results for this game.
Clearly the 64-bit application runs slower than the 32-bit, especially at CPU limited resolutions. Even the games we tested running under WoW in 32-bit mode on Vista x64 showed better performance parity with Vista x86 and Windows XP. While the resources are there to offer better performance with more registers and better memory management (especially on systems with more than 4GB of RAM), there is clearly something that's lacking here. It is likely that Valve has more work to do on their 64-bit Source engine, but we can't rule out Vista x64 as a factor altogether.
We had hoped to see better performance from a native 64-bit game, but it looks like we'll have to wait longer until game developers figure out how to capitalize on the extra resources available under Vista x64 without adversely affecting performance.
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BPB - Thursday, February 1, 2007 - link
If you want Quick Launch to work that way, just add the icons you want into the Qucik Launch folder. Then unlock your taskbar and drag the bar which allows the display of the Quick Launch icons all the way left. Then lock your taskbar. Now you can just click the arrow that shows in the taskbar and it will display all your Quick Launch icons snd "disappear on the fly". It's not perfect, but it's closer to what you want. No wasted space AND you get your Quick Launch icons.
darklight0tr - Thursday, February 1, 2007 - link
Quick Launch is one on my favorite features in Windows, because it allows you to quickly launch commonly used programs. I just wish Microsoft would have enhanced it with additional functionality. I have to use a 3rd party program to the features I want to Quick Launch.Despite the issues with x64, that's the version I will get when I migrate to Vista. I just wish Microsoft would have been able to release Vista as a x64 only OS. The availability of a 32bit version of Vista will keep the migration to x64 to a crawl.
creathir - Thursday, February 1, 2007 - link
I cannot stand it... it does drive me nuts...Will most users not use it? I highly doubt that. Turning it off is not as easy as "1...2...3... OFF!"
It does involve some tinkering to get it to turn off...
The problem is, this is how things should have been from the beginning, but we have been spoiled by the lack of security. I really do not find that it gets in the way or anything like that.
I'm not sure if I would QUITE go that far... given the vast majority will have NO CLUE on how to turn it off…
Just my thoughts.
- Creathir
Locutus465 - Friday, February 2, 2007 - link
http://vistasupport.mvps.org/turn_off_user_account...">http://vistasupport.mvps.org/turn_off_user_account...One of the many links I found by going to start and typing into the new Windows Search box located there in Vista :)
Search is going to be one of the biggest selling points, works much better in Vista than it did in XP (I've used it in both).
Aikouka - Thursday, February 1, 2007 - link
Jarred's right, it's actually very easy to turn off. Although if you turn it off, Windows will bug you to no end in their protection center to turn it back on (which you can turn that off too :P). I ended up turning it off when trying to install drivers for my Realtek ALC888 codec on my Gigabyte GA-965P-DQ6, because at first, the driver install kept looping and asking if I really wanted to install unsigned drivers. I kept hitting yes, they kept going back and prompting me. After Vista said the driver install failed and asked if I'd like to run it in a higher privileged mode, I did so. Then the install told me that I needed to be <b>ON VISTA</b> to install the drivers. I ended up installing a different set of drivers that I didn't even expect to work with the ALC888-DD.Also, to add in with drivers, UAC caused a weird issue with the 100.54 drivers from nVidia. When UAC prompted you, the screen fades into a B&W gray-ish hue ( kind of like when shutting down XP ), but when you're running DualView on Vista and you hit a button to close the prompt (being it accepting the action or whatever), the other screen literally freaks out. It goes to some weird graphical pattern for a second and then goes back to normal. Although the problem doesn't stay, it's quite noticeable out of the corner of my eye.
JarredWalton - Thursday, February 1, 2007 - link
http://www.google.com/search?hl=en&q=vista+tur...">Easy as 1-2-3, or just http://technet2.microsoft.com/WindowsVista/en/libr...">get it from Microsoft. My feeling is that most people will *want* it off, even if they don't know how to shut it off, and I'll reword that sentence appropriately. :)Jedi2155 - Thursday, February 1, 2007 - link
Is there still Memory Address limitation with the 32-bit version of Vista?Like say, I had a SLI board (eVGA 680i in particular), and I wanted more than 2 GB, would I still hit the 2.25 GB wall due to address bus or does Vista gets around this and is actually able to address the 4 GB if I had that installed? Or is my only option is still go with x64 version of Vista....
JarredWalton - Thursday, February 1, 2007 - link
It depends on motherboard and BIOS as well as the OS. AFAIK, you can't get more than 3.5GB (and often only 3GB) of accessible memory with any 32-bit OS on x86. The top 512MB is reserved. Perhaps it is OS dependent and you can get closer to 4GB, but for MS operating systems I think it's always been 3.5GB max. Whereas in XP you needed to use the /3gb switch for the OS, on Vista you use:BCDEDIT IncreaseUserVA [size]
Or something like that. I don't know if the maximum is any different on 32-bit Vista than 32-bit XP, but I would bet it's the same.
Ryan Smith - Thursday, February 1, 2007 - link
You're almost right. It's possible to get all 4GB(and more) on a 32bit system when using Physical Address Extension. However most consumer level boards don't implement this at the hardware level past what's required to support the NX bit(which also requires PAE), so most people can not get all 4GB in 32bit mode. With XP and Vista, you can get all 4GB as long as PAE is fully supported, however actually using PAE to get 4GB+ brings about some compatibility/performance problems, which is why 64bit addressing is a cleaner solution.The /3gb switch is an entirely different thing, it adjusts the 2/2 split between user processes and the kernel so that user processes can go up to 3GB by taking some memory from the kernel's space(which also can cause problems, oy).
Spoelie - Thursday, February 1, 2007 - link
I haven't read the article yet (am doing so in a minute) but just a thought by having a first look at the article index: I was wondering what impact Aero would have on power consumption. We know that it runs the UI on the graca, so the graca would be in use all the time. Is the load on it high or low? You can collect a lot of data on such a thing (power consumption while idling, moving windows around, ... on vista with aero, without aero, on winxp...)It could be that it gets a mention in the review, it's just not apparant from the index. I'll apologise beforehand if it does.