Final Words

The performance of the NVIDIA GeForce 8800 GTS 320MB is very solid in most cases. It is possible for the reduced amount of onboard memory to severely retard the capabilities of the G80, as we have seen in a few select cases at high resolutions with AA enabled. Battlefield 2 was the hardest hit by the memory size decrease with AA, rendering the game unplayable at 2560x1600 with 4xAA (while without AA, framerates approach the 100fps cap). Of course, most gamers don't have 30" panels, and 1600x1200 and 1920x1200 really seem to treat this card well.

Without AA, the only real issue is with Quake 4, which uses a huge amount of onboard memory to store uncompressed textures and normal maps in the Ultra mode we test. The visual quality difference between High and Ultra quality in Quake 4 is very small for the performance impact it has in this case, so Quake 4 (or other Doom 3 engine game) fans who purchase the 8800 GTS 320MB may wish to avoid Ultra mode.

Based on the games and settings we tested, we feel very confident in recommending the NVIDIA GeForce 8800 GTS 320MB to gamers who run at 1920x1200 or less without AA enabled. With or without AA, at these resolutions games look good and play well on the new part. There are better values when AA is enabled in many cases, so those whose primary requirement is good AA at these high resolutions will have to look elsewhere. Gamers who invest in a 30" panel will likely also want a higher end graphics card, but for current games at resolutions under 2560x1600 the 8800 GTX can be a bit overkill.

It's always difficult to speculate about how this part will perform on future games and against future competitors. It is very tempting to try to extrapolate performance of next generation titles by looking at Oblivion and Rainbow Six: Vegas. While both sport cutting edge graphics, and Vegas is even based on Epic's Unreal Engine 3, it is still too early to tell what developers are going to do with memory usage. Will we see more compute intensive games like Oblivion and Rainbow Six? Or will huge uncompressed textures show up to the party as well? And we won't even venture a guess about AMD at this point.

But even if we don't look to the future, the 8800 GTS 320MB has a lot to recommend it. Performance in current games against current hardware at moderately high resolutions without AA put it on par with a part $100 more expensive. We are quite happy to have a slightly less expensive GeForce 8 Series card to play with, and we look forward to seeing how memory size will directly impact games in the future. It is also likely that NVIDIA has some additional driver tuning to complete, so in some instances the performance gap between the two GTS parts may decrease.

Rainbow Six: Vegas Performance
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  • A5 - Monday, February 12, 2007 - link

    People with a 19" monitor aren't going to drop $300+ on a video card. You can get a X1950 Pro for $175 that can handle 1280x1024 in pretty much every game out today.
  • jsmithy2007 - Monday, February 12, 2007 - link

    Are you high? I know plenty of people with 19 and 21" CRTs that use latest gen GPUs. These people are typically called "gamers" or "enthusiasts," perhaps you've heard of these terms. Even at moderate resolutions (1280x1024, 1600x1200), to run a game like Oblivion with all the eye candy turned on really does require a higher end GPU. Hell, I need 2 7800GTXs in SLI to just barely play with max settings at 1280x1024 while running 2xAA. Granted my GPUs are getting a little long in the tooth, but the point is still the same.
  • Omega215D - Monday, February 12, 2007 - link

    Yes but the X1950 Pro doesn't do DirectX 10 and hopefully with the new unified shader architecture the 8800GTS won't be too obsolete when majority of the games shipping will be DX10.

    I run a widescreen 19" monitor at 1440 x 900, for some reason my card can run games when I was at the 1280 x 1024 res but now games have become a little choppy in this resolution even though the pixel count is less... any idea why?
  • DerekWilson - Monday, February 12, 2007 - link

    Non standard resolutions can sometimes have an impact on performance depeding on the hardware, game, and driver combination.

    As far as DX10 goes, gamers who run 12x10 are best off waiting to upgrade to new hardware.

    There will be parts that will perform very well at 12x10 while costing much less than $300 and providing DX10 support from both AMD and NVIDIA at some point in the future. At this very moment, DX10 doesn't matter that much, and dropping all that money on a card that won't provide any real benefit without a larger monitor or some games that really take advantage of the advanced features just isn't something we can recommend.
  • damsaddm - Tuesday, February 27, 2018 - link

    Where is the download link? I found the link here: https://secondgeek.com/drivers/nvidia-geforce-8800...

    It is working...

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