Performance Scaling with OCZ's 8800 GTX
by Derek Wilson on February 16, 2007 11:00 AM EST- Posted in
- GPUs
Overclocking Performance
These tests are slightly different than the ones used in our scaling data. For Oblivion, 16xAF was enabled through the control panel, and F.E.A.R. was run with 4xAA turned on. This means that the numbers we see here will be a little bit lower than in the tests we have run so far. First up is Oblivion.
Clearly having the fourth highest core clock and essentially tying for the third highest memory clock works out well for OCZ here. With a balance of core and memory speed, OCZ achieves the third highest performance in our Oblivion test.
For F.E.A.R. we see more of the same. Our OCZ sample is a top competitor among cards we've overclocked coming in third in each of our performance tests. The balance of a high core and memory clock speed provides a good platform for achieving high performance under both Oblivion and F.E.A.R.
These tests are slightly different than the ones used in our scaling data. For Oblivion, 16xAF was enabled through the control panel, and F.E.A.R. was run with 4xAA turned on. This means that the numbers we see here will be a little bit lower than in the tests we have run so far. First up is Oblivion.
Clearly having the fourth highest core clock and essentially tying for the third highest memory clock works out well for OCZ here. With a balance of core and memory speed, OCZ achieves the third highest performance in our Oblivion test.
For F.E.A.R. we see more of the same. Our OCZ sample is a top competitor among cards we've overclocked coming in third in each of our performance tests. The balance of a high core and memory clock speed provides a good platform for achieving high performance under both Oblivion and F.E.A.R.
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acejj26 - Friday, February 16, 2007 - link
is it a combination of warranty and guarantee?DerekWilson - Friday, February 16, 2007 - link
Sorry, I typed the word for the person to whom a warranty is given, thus the spell checker failed me. Thanks for the catch.