Additional Features

The DirectX 10 unified architecture is common to all of NVIDIA's GeForce 8 series hardware. All of the midrange solutions incorporate the new PureVideo HD video processing engine. The mobile offerings do have one other technology that's not present on desktop hardware: PowerMizer. Similar to Intel's SpeedStep technology, PowerMizer allows an NVIDIA mobile graphics chips to reduce clock speeds and voltages in order to conserve battery life and reduce heat output.


It wasn't clear from NVIDIA's presentation whether or not the latest GeForce 8M hardware makes any significant changes to the PowerMizer technology. However, here's a quick overview of the PowerMizer 7.0 technology. Again NVIDIA claims a twofold increase relative to last generation hardware (G72M vs. NB8M and G73M vs. NB8P), only this time the increase is in performance per watt efficiency. We would be very unimpressed if the new hardware wasn't at least better than the previous generation hardware, but we will hold off on saying more until we have had a bit more time to test NVIDIA's latest mobile GPUs.

PowerMizer 7.0
  • Starts with upfront power efficient architecture design
  • GPU-level and system-level power savings
GPU-level savings
  • Activity based switching between performance modes
  • Adaptive Clocking dynamically tunes power to match demand
  • Dynamic Clock Gating intelligently shuts down unused circuitry
  • Enhanced Analog Circuitry power savings - PLLs, TMDS, PCIE (ASPM and ASLM)
  • New low-power memory modes of operation -- dynamic drive and termination switching
System-level savings
  • CPU power savings -- maximum CPU offload for graphics and video applications
  • Power panel savings -- SmartDimmer 2.0 dynamically modulate backlight-lamp power
NVIDIA also likes to tout their MXM modular graphics subsystem as a feature of their mobile solutions. While the idea does make some sense, the reality is that notebooks typically require a lot more engineering and design effort than your typical desktop solution, so most notebook manufacturers still end up developing their own proprietary solutions. With size and weight being primary considerations on many laptops, it's difficult to come up with a solution that will please everyone. It would be nice if we could one day get the equivalent of the PCI-E X16 graphics slot in notebooks, with the ability to easily upgrade your graphics adapter. So far, we have seen a few halfhearted attempts in this area, but there's definitely no standard to which all manufacturers adhere.

GeForce 8M Series Overview Additional Notebook Solutions
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  • JarredWalton - Thursday, May 10, 2007 - link

    No idea, although since Mac doesn't use DirectX for graphics and may not really matter much. Those who want to use a MacBook Pro and run Boot Camp could potentially benefit if they run Windows Vista, but for now I wouldn't count on Apple using the new NVIDIA parts. I could of course be wrong, as I don't really stay up-to-date on Apple plans.
  • iwodo - Thursday, May 10, 2007 - link

    I like mGPU for several reasons. Not only for laptop but also for desktop or other application.
    It allows you to run Vista with Aero. This is good enough for for most people who only want fast Interface.
    VP2 would bring Full HD H.264 Decoding to the mass.
    Combing with low power usage this is very good things like AppleTV.

    Are mGPU only available on Laptop but not desktop? It would make a very cost effective PC for the mass.
  • Ajax9000 - Wednesday, May 9, 2007 - link

    Any news on whether we will finally see DL-DVI support on all but the high-end / 17"+ laptops?
  • JarredWalton - Wednesday, May 9, 2007 - link

    When I get one of the 8000 notebooks I'll be able to verify if that's supported. I think it's an option but it's up to the notebook manufacturers to support it.
  • overzealot - Thursday, May 10, 2007 - link

    quote:

    GI: Are you planning on adopting DX10 for Quake Wars? Carmack: Not for Quake Wars, for sure. Quake Wars is definitely not DX10.


    Any other wrongly listed games?
  • JarredWalton - Thursday, May 10, 2007 - link

    Given Carmack's support of OpenGL, he might be using DX10 type fragments shaders in that manner. Obviously, the slide is provided by NVIDIA, so whether it's accurate or not is up to them. Supreme Commander is listed, and yet that's "DX10 via forthcoming patch" which is a bit obscure.
  • JarredWalton - Thursday, May 10, 2007 - link

    The slide has now been updated with a more current list of upcoming DX10 games.
  • RamIt - Wednesday, May 9, 2007 - link

    "We do have an early Santa Rosa notebook in-house for testing that's equipped with a GeForce Go 8600M GS, but unfortunately we've run into some difficulties during testing and won't be able to bring you actual performance results for a bit longer"

    Heavy sigh.

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