Software & Music Stores

The right to call a device great lies not only with the quality of the device itself, but how it interfaces with its host computer. It seems like everybody has their own idea of how to best do this, with wildly different results. When Apple came on to the MP3 player scene one of the things that set them apart was the tight integration between the iPod and iTunes compared to the poor music management applications that most other MP3 players of the time used, and since that day they have set the bar for what a good music management application should be like, and how a media player application should interface with a MP3 player device. If the music management/media player application isn't any good, then no matter how good the MP3 player is the device is going to be a tough sell.

Since then the quality of the music store associated with the management software has also become an important part of the equation, only for the importance of this to wane very quickly in the last few months. With all four of the major record labels having agreed to sell music without DRM(Digital Rights/Restriction Management) protection in partnership with Amazon & others, the kind of tie-ins between MP3 players and their manufacturer's associated music store isn't nearly as important as it was even three months ago. We're not in any way fans of DRM and given a chance to buy music with DRM we will take it every time, even if it's a bit more painful today.

The current legal situation among the various stores is best described as a mess, so we'd recommend avoiding the Zune and iTunes stores at this time. To date Amazon has signed up more labels than anyone else for DRM-free music, with all four major labels selling 256kbps MP3s through Amazon; meanwhile there is still music from those same labels on the Zune and iTunes stores that comes with DRM and at a lower bitrate. At this point it doesn't make sense to shop at the Zune or iTunes stores unless they carry something that Amazon doesn't, the lack of DRM is more important than the lack of integration.

Unfortunately the DRM-free spirit hasn't caught up with everyone yet. Some of the smaller labels still haven't signed agreements to sell their music without DRM and no one is selling video cotent without DRM, which means it's still not completely possible to break away from the manufacturer's store. Until the day that DRM-encumbered media is completely phased out, the music store associated with a device is still an important consideration.

iTunes

Apple has a certain love for ignoring common UI practices, something we've noted before with Safari for Windows and something where iTunes doesn't disappoint either. The application is right at home on a Mac where the UI conventions are right at home with everything else Mac OS X does, but it doesn't fit with Windows for obvious reasons. This doesn't make iTunes a bad application right off of the bat, but new users will spend a bit of time sinking before they learn to swim.

iTunes pre-dates the iPod as it was conceived as a media player, so it should be no surprise that it has a very strong media player presence to it even today. It feels like media player applications are often like politics: everyone has their own opinion, so we won't say too much about iTunes in this respect. In spite of whatever preferences we have for our favorite media player, iTunes works well as a media player.

The real meat of the issue begins when we talk about how well iTunes interfaces with the iPods we're reviewing today and how easy it is to use iTunes at this task. Apple may not have stuck to any of the Windows UI guidelines for the Windows version of iTunes, but the UI they came up with never the less is a solid one. Sending music over to an iPod is as easy as either dragging it over or synchronizing playlists.

Switching to iTunes as a music store, because Apple has the first-mover advantage they can lay claim to the largest selection of music and video files, and had plenty of time to work out the kinks. They were also the first to offer DRM-free music with iTunes Plus, but have since fallen behind Amazon. What's in their favor right now is the design of the store, and their larger selection of music and videos.

In terms of design, Apple is once again the player to beat. Fundamentally the iTunes store is just an embedded HTML-based store (with iTunes including a basic web browser to use it) with Apple having done a great job integrating it so that this fact isn't obvious. That said browsing the store does look & feel like a web browser which is to Apple's benefit. The store also functions as iTunes' podcast browser, which is a bit of an oddity on first glance but the concept of a single podcast being equivalent to a single song in an album works out well in the end. Pricing on the store is generally consistent, with most songs at $0.99 and most TV shows at $1.99; pricing on movies tends to vary however.

Besides laying claim to the largest selection of music among any of the online music stores, the iTunes store's other ace up its sleeve at this moment is video (movies and TV shows). Apple has most of the major studios on board, who are slowly testing the waters for online movie and TV show distribution while trying to not end up in same situation as the record labels. TV shows are purchased, while movies can either be rented or purchased with purchasing working exactly as it does for music, while renting comes with an odd 30days/24hours timer; rented movies can be started at any point within 30 days of rental, but must be finished within 24 hours.

Looking just at the timer on rentals, its clear Apple didn't come in with the bargaining power here that they could weld against the record labels. Even though the traditional video rental store analogy breaks down here since we're dealing with portable media players, 24 hours is still too short no matter how you go about deciding what would be long enough - it's not even a whole weekend. Furthermore the purchase/rental options for movies are wholly inconsistent, some movies can be rented, others can be purchased, others can be rented and purchased, but there's no way to tell for any of this without doing some advanced searching or pulling up a specific movie. The lack of consistency for the iTunes' movie store defiantly weakens what could be a major advantage for Apple.

Zune Software

With the Zune software package, Microsoft has gone in a notably different direction from Apple. iTunes was the media player that was expanded to be a store and sync with iPods, while the Zune software was built in the opposite direction. It's first and foremost a library management tool to synchronize media with the Zune, followed by a store, finally adding a media player. Perhaps this is because Microsoft already has the Windows Media Player or because they felt that the Zune software shouldn't be a media player application too, but either way the most immediate difference between the two is that while iTunes is a bonafide media player, the Zune software treats it solely as an afterthought. You can play some media with it, but for better or worse you're not going to want to.

In terms of design, it should come as no surprise to Windows Media Player users that Microsoft has decided to forgo its own UI conventions for the Zune software package. Structurally the Zune software is a mix of the Zune's own interface and Microsoft's designs, and frankly it's hard to get a good feel on it. The fundamental design is column-based with the UI going through great lengths to downplay this with few dividers among the columns and no row highlighting. Complimenting the UI is ample amounts of polish and effects; everything zooms around or fades in and out compared to the much more mundane iTunes UI.

But the fact of the matter is that Microsoft has attempted to be too slick for their own good here. The fundamental column design was the right choice, but then downplaying the columns wasn't. The downplaying results in a lack of contextual clues as to what's going on and what's important; the net result is that while it doesn't make the Zune software hard to use, it makes it harder than it should be. Polish is important because it attracts eyes in the first place but it should never supersede functionality which is exactly what happened with the Zune software package. We suspect the team that developed the Zune software UI wasn't the same team that developed the Zune device UI, how else do you explain the device UI being so good and the software UI being so bad?

Moving on we have the Zune marketplace, which is tightly integrated with the rest of the Zune software package and shares its same flaws as a result. Other than the flaws the UI inherits however, the Zune marketplace brings about no other great UI flaws of its own. It's easy to navigate and to its credit does a better job of displaying the download status of purchased items than iTunes does.

In terms of fidelity Microsoft beats both Apple and their web-based competition, DRM-protected songs are 192kbps WMA files (iTunes: 128kbps AAC), and DRM-free songs are whopping 320kbps MP3 files (iTunes: 256kbps AAC). Microsoft also enjoys the distinct advantage of the synergy between all of their products (the Zune software, the operating system, and the file format) making it possible to let many applications supporting WMA also play DRM-protected files from the Zune store, something Apple can't offer and something critical to Microsoft since the Zune software package isn't really a media player in the first place.

Given that Microsoft has a successful content distribution operation with their Xbox Live service, the lack of content on the Zune marketplace is odd. Certainly we don't expect them to be able to match Apple's music catalog due to their late start, but their video catalog for the Zune is almost non-existent when the Xbox Live service has a sizable catalog for movies and TV shows. You won't find any of that video content here for the Zune, the only thing you'll find are music videos. We'll cut Microsoft some slack here, the kind of licensing deals required to build any kind of decent video catalog are notoriously difficult to achieve, but still, to have nothing? The Zune marketplace needs movies and TV shows, and it needs them yesterday.

Microsoft does have one final ace up their sleeve however for the Zune marketplace, and that's music subscriptions, something Apple has never offered. For $15 a month, users can purchase a Zune Pass which will let them download virtually anything from the Zune's music catalog (we've been told there are some tracks that are not available on the pass, but we didn't find any) and then freely play them on any authenticated computer or Zune for the entire month. The music then expires should the Zune Pass not be renewed. If you're familiar at all with services like Real's Rhapsody or the new Napster then the idea is the same, with Microsoft using this as a weapon against the iPod in particular rather than every MP3 player on the market. We're not particular fans of this model since you don't get to keep anything in the end, but we can certainly see why it would be useful in the right situation.

Unfortunately we find ourselves having to end our look at the Zune marketplace on a very sour note. For whatever reason, Microsoft has decided to go with a point system for the Zune marketplace (the same one as with the Xbox Live in fact) with users needing to purchase blocks of Microsoft Points which they then spend on music and music videos. The problem here is two-fold: first and foremost there's no good reason to be using a point system. We can guess why Microsoft did it (micro-transactions are relatively expensive) but that doesn't excuse the fact that their competition (Apple, Amazon, etc) didn't have to resort to such a thing; Apple for example gets by on bundling all transactions for an account together and running them through at night. From a design perspective, a point system is a bad choice: it adds unnecessary steps to the process of buying something from the Zune marketplace.

Our second and far greater complaint about the point system however is that it's by its very nature exploiting customers. Microsoft Points aren't even at a $0.01-to-1point ratio, each point is in fact worth $0.0125, meaning each song that costs 79 points is really $0.9875. Points are arbitrary in the first place, so why are they worth anything other than a cent? Furthermore in purchasing points in blocks, eventually when customers quit the service they will not have been able to spend all of their points which in turn means Microsoft gets to pocket the unspent points/money for themselves.

Ultimately there's no nice way to word this: it's exploitation of the customer, plain & simple. A point system in no way helps the customer, but it is definitely in favor of Microsoft. We can not in good faith recommend using the Zune marketplace to purchase songs as long as Microsoft is using such a explicative system, as a consumer it doesn't make any sense to put ourselves in a losing situation like this when there are better stores out there.

Zune 80, Cont Battery Life
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  • ThePooBurner - Tuesday, January 22, 2008 - link

    Since the article is on current gen, we should only compare current gen. So you can't say apple is superior because of it's touch wheel when creative has the same. My Zen, the Vision:M is a few years old and can be had for under 200$. For that you get video playback of more formats (and an included transcoder for formats that aren't natively supported) than the Ipod, an FM tuner, a Microphone for dictigraphing, an 8gig jump drive that is seperate from the 30gig main drive, and jump dive like operation for the 30gig main drive, so you can use it on any computer. As far as i know, the Ipod has non of this without buying extra parts. I like the GUI of the Zen better than the Ipod by a lot, though the zune's GUI is actually pretty nice in places. Plus, Creative practically invented sound. I would wager that the sound quality and output, etc. are superior on the Zen compared to the other players as well. My music sounds good n matter what i have hooked to it to produce the sound, be it headphones, speakers, or even a TV. Even sounds great when using my 20$ FM transmitter for playback in my car. Plus my battery lasts for ever. I've gotten fairly close to 24 hours of operation. Granted time depend on a few things, as I've gotten as little as 14 also, but i know that the capability is there to meet the advertised claims, or better. And the 60gig version has even more features than mine does!

    Actually, other review sites, when my version of the Zen came out, said everything i have said and added "Creative has once again created a superior product to everyone else, but will the market give it the credit it deserves, or will it be like Beta? only time will tell."(that's a paraphrase from memory, so forgive if it isn't 100% exact). In short, the Zen is Better and cheaper than the competition. In every way.
  • michael2k - Wednesday, January 23, 2008 - link

    So you want to compare to today, or a few years old?

    Because from the Creative web site, only the flash players are in stock. The Vison M, Vision W, and even the Zen are out of stock.

    But a theoretical comparison of the Zen M vs the iPod classic shows us that the iPod is smaller and more pocketable, has more storage, and longer battery life. A comparison of the Zen W with the iPod Classic shows that the Classic is still smaller and with a better control scheme, more storage, and better battery life.

    Of course what you say about the Vision:M may have been true in 2005 when it was announced... except that even then the iPod was thinner, had greater storage, and similar or better battery life.

    So sure the "lead" may jump back and forth every time a refresh is announced, but Apple has "consistently" lead; first with USB mass storage, first with smaller form factor, first with faster connectivity, and first with easier usability. Eventually (2004 really), Creative caught up with their Zen but by then Apple had a huge lead.

    So your point, while valid, is also outdated. Look today; if your Vision:M broke, what would you buy? The iPod would be a very strong contender.
  • yyrkoon - Monday, January 21, 2008 - link

    Well I did not read the whole article, and only read part of the closing thoughts, but from what I have read, you guys have your priorities wrong compared to what most of the people I have talked to, and have seen on the web are saying. At least concerning the audio player aspect.

    A lot of people are wanting a device that is simple as possible concerning putting music on it, and a device that also has good quality sound(read: clean, with no background hissing or hum etc, etc). Anyhow, most of what I have read indicated that people would rather pay less for a Creative Stone, or something similar that was small, played music decently, has decent ear buds, and dead simple drag n drop file transferring. A good portion of these people also seem to want a device that does not cause music to stutter/pause on a device while navigating through menus, or folders while looking for a song, or settings.

    The problem with the two reviewed items in this article is that I have read that the software that comes with each device is garbage. And they are not alone, as many MANY devices suffer from the same affliction from what I have read.

    Anyhow, Creative has DEFINITELY been in this part of the industry much, much longer than Apple, or Microsoft, and so has Sony(Although I must admit I have not had a Sony Walkman in many, many years, but I still have one of the first Creative MP3 players ever with 32MB of memory on it).

    I think now days, and personally, I would rather have something that is small, but not tiny, sounds decent, has a USB chargeable battery onboard(I dont have a problem taking such a device apart and replacing the battery myself; if and when it is needed), and somethin g that has drag and drop file transferring with the ability to play any music format whether DRM or not. IF this device were an all around media device, then it MUST have the ability to read PDF files. More than 2-4GB on such a device would be a waste for me however, so we are talking onboard flash, and probably a 8-10 hour battery play time before recharges.
  • TP715 - Monday, January 21, 2008 - link

    You might want to take a look at the Cowon D2 and A3. Both have drag and drop and support many audio codecs. D2 is small, available in 2, 4, and 8GB (can increase via the SDHC slot), has USB chargeable battery with 52 hr life and will display TXT files (but not PDF as yet). A3 is probably bigger than you want, but will display DOC and PDF files (with transcoding).

    Others: AnandTech did mention that this is only the first of reviews on MP3 players, so others will probably be covered. I would suggest they look at Cowon as well as Creative Zen etc. They are available only online, are a bit expensive, and have nonstandard UIs, but they have good audio quality and lots of codec support (incl OGG, FLAC, APE etc.). The also support recording, ie line in.
  • michael2k - Monday, January 21, 2008 - link

    I think 119m iPods sold disagree with you.

    1) Sound quality (if you read the whole article you will see) on the Classic (and correspondingly Nano and Shuffle) iPods are fine.
    2) Drag and drop works fine for a couple hundred megabytes (IE, a handful of folders or files) up to a couple gigabytes of files, but falls way short when there are several to tens to hundreds of gigabytes of files. iTunes is then simple (plug and go)
    3) The problems described with stuttering/pausing is new, and will probably be fixed. The first 5 generations of iPods did not have this problem.

    Anyway, you're welcome to your device. It sounds like you're describing an iPod Touch, so long as you can stand iTunes.
  • michael2k - Monday, January 21, 2008 - link

    I think you need to recognized that for some people the included earbuds fit perfectly.
  • Freeseus - Monday, January 21, 2008 - link

    There's something that I haven't seen mentioned in many of these iPOD reviews that I find very annoying. I'm sure I'm not the only one here. Or perhaps, I simply missed over it as I perused this article (as well as previous ones on other sites).

    The iPOD UI has significant slowdown/pauses/sluggish "stutter" playback while accessing music, particularly when:

    a: attached to a transmitting device (iTRIP, for example)
    b: while accessing a long or high-quality song

    Many a time I find myself waiting to see the data appear and waiting to see the song begin to play. I don't even need to mention the album art in the new Classic, which suffers the same problem as iTUNES does in general with displaying custom artwork as you scroll through your music.

    And in the latest CLASSIC generation of iPODs, the "stutter" is at least twice as bad as it was in the previous generation.

    Why has this not been mentioned? I considered getting a ZUNE simply because I was tired of the lacking capabilities of the iPOD's processing/coding. But, I haven't purchased a ZUNE simply because there is no 160gig model.

    The newest iPOD classic is a step down from the previous generation. It needs a cleaner, less intense UI and/or some more powerful hardware. End of story.
  • Ryan Smith - Monday, January 21, 2008 - link

    It wasn't mentioned because I never experienced it on the 6G hardware. I also own a 5G where I have experienced it, so I see where you're going, but I have never had that issue with the Classic used in this review.
  • cmdrdredd - Monday, January 21, 2008 - link

    I find that anandtech has fallen into Apple's traps like so many others. The iPod is hardly the be al end all of players anymore. Hell, the Zune has a FM tuner which Apple expects you to pay for in an accessory. The Zune also bundles earbuds that actually sound good, no Apple's pack in ear buds are nowhere the quality. Plus, I don't have to do the "safely remove hardware" to disconnect my zune, I can just unplug it. Doing that with your iPod can corrupt it completely. The battery life on the Zune I find better than mentioned here. Turn off the WiFi if you don't use it. On the touch if you use the web features it's necessary, but mostly for the Zune you don't need it. It's not ment to do the functions the iPod Touch does via wifi so having it on is unfair in the comparison. The zune has flaws too like the screen not being very high rez for it's size, and inability to put videos into a playlist. The latter of which is easily fixed via software update.

    The Zune also has the bonus of not using a case that is easily scratched.I also find the UI to be more eye pleasing than the iPod classic because of the ability to customize the background.

    I'm honestly just a little sick of people writing off everything else as an option and telling everyone else to just buy an ipod because it's "cool" or "it's an ipod, duh". That's the same as telling everyone to buy a Wii, even when the Wii doesn't have the games people buy an Xbox360 for.
  • lefenzy - Wednesday, March 5, 2008 - link

    I agree with you about the ipod not being the best, but I've never had an issue pulling out my ipod nano without safe renewal.

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