Derek Gets Technical Again: Of Warps, Wavefronts and SPMD

From our GT200 review, we learned a little about thread organization and scheduling on NVIDIA hardware. In speaking with AMD we discovered that sometimes it just makes sense to approach the solution to a problem in similar ways. Like NVIDIA, AMD schedules threads in groups (called wavefronts by AMD) that execute over 4 cycles. As RV770 has 16 5-wide SPs (each of which process one "stream" or thread or whatever you want to call it) at a time (and because they said so), we can conclude that AMD organizes 64 threads into one wavefront which all must execute in parallel. After GT200, we did learn that NVIDIA further groups warps into thread blocks, and we just learned that their are two more levels of organization in AMD hardware.

Like NVIDIA, AMD maintains context per wavefront: register space, instruction stream, global constants, and local store space are shared between all threads running in a wavefront and data sharing and synchronization can be done within a thread block. The larger grouping of thread blocks enables global data sharing using the global data store, but we didn't actually get a name or specification for it. On RV770 one VLIW instruction (up to 5 operations) is broadcast to each of the SPs which runs on it's own unique set of data and subset of the register file.

To put it side by side with NVIDIA's architecture, we've put together a table with what we know about resources per SM / SIMD array.

NVIDIA/AMD Feature NVIDIA GT200 AMD RV770
Registers per SM/SIMD Core 16K x 32-bit 16K x 128-bit
Registers on Chip 491,520 (1.875MB) 163,840 (2.5MB)
Local Store 16KB 16KB
Global Store None 16KB
Max Threads on Chip 30,720 16,384
Max Threads per SM/SIMD Core 1,024 > 1,000
Max Threads per Warp/Wavefront 960 256 (with 64 reserved)
Max Warps/Wavefronts on Chip 512 We Have No Idea
Max Thread Blocks per SM/SIMD Core 8 AMD Won't Tell Us
That's right, AMD has 2.5MB of register space

We love that we have all this data, and both NVIDIA's CUDA programming guide and the documentation that comes with AMD's CAL SDK offer some great low level info. But the problem is that hard core tuners of code really need more information to properly tune their applications. To some extent, graphics takes care of itself, as there are a lot of different things that need to happen in different ways. It's the GPGPU crowd, the pioneers of GPU computing, that will need much more low level data on how resource allocation impacts thread issue rates and how to properly fetch and prefetch data to make the best use of external and internal memory bandwidth.

But for now, these details are the ones we have, and we hope that programmers used to programming massively data parallel code will be able to get under the hood and do something with these architectures even before we have an industry standard way to take advantage of heterogeneous computing on the desktop.

Which brings us to an interesting point.

NVIDIA wanted us to push some ridiculous acronym for their SM's architecture: SIMT (single instruction multiple thread). First off, this is a confusing descriptor based on the normal understanding of instructions and threads. But more to the point, there already exists a programming model that nicely fits what NVIDIA and AMD are both actually doing in hardware: SPMD, or single program multiple data. This description is most often attached to distributed memory systems and large scale clusters, but it really is actually what is going on here.

Modern graphics architectures process multiple data sets (such as a vertex or a pixel and its attributes) with single programs (a shader program in graphics or a kernel if we're talking GPU computing) that are run both independently on multiple "cores" and in groups within a "core". Functionally we maintain one instruction stream (program) per context and apply it to multiple data sets, layered with the fact that multiple contexts can be running the same program independently. As with distributed SPMD systems, not all copies of the program are running at the same time: multiple warps or wavefronts may be at different stages of execution within the same program and support barrier synchronization.

For more information on the SPMD programming model, wikipedia has a good page on the subject even though it doesn't talk about how GPUs would fit into SPMD quite yet.

GPUs take advantage of a property of SPMD that distributed systems do not (explicitly anyway): fine grained resource sharing with SIMD processing where data comes from multiple threads. Threads running the same code can actually physically share the same instruction and data caches and can have high speed access to each others data through a local store. This is in contrast to larger systems where each system gets a copy of everything to handle in its own way with its own data at its own pace (and in which messaging and communication become more asynchronous, critical and complex).

AMD offers an advantage in the SPMD paradigm in that it maintains a global store (present since RV670) where all threads can share result data globally if they need to (this is something that NVIDIA does not support). This feature allows more flexibility in algorithm implementation and can offer performance benefits in some applications.

In short, the reality of GPGPU computing has been the implementation in hardware of the ideal machine to handle the SPMD programming model. Bits and pieces are borrowed from SIMD, SMT, TMT, and other micro-architectural features to build architectures that we submit should be classified as SPMD hardware in honor of the programming model they natively support. We've already got enough acronyms in the computing world, and it's high time we consolidate where it makes sense and stop making up new terms for the same things.

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  • natty1 - Thursday, June 26, 2008 - link

    There's no good reason to pull that garbage. People assume they are seeing raw numbers when they read these reviews.
  • DerekWilson - Sunday, June 29, 2008 - link

    i don't understand what you mean by raw numbers ... these are the numbers we got in our tests ...

    we can't do crossfire on the nvidia board we tested and we can't do sli on the intel board we tested ...

    we do have another option (skulltrail) but people seemed not to like that we went there ... and it was a pain in the ass to test with. plus fb-dimm performance leaves something to be desired.

    in any case, without testing every solution in two different platforms we did the best we could in the time we had. it might be interesting to look at testing single card performance in two different platforms for all cards, but that will have to be a separate article and would be way to tough to do for a launch.
  • Denithor - Wednesday, June 25, 2008 - link

    In Bioshock in the multiGPU section the SLI 9800GTX+ seems to fall down on the job. In all other benches this SLI beats out the GTX 280 easily, here it fails miserably. While even the SLI 8800GT beats the GTX 280. Methinks something's wrong here.
  • jamstan - Wednesday, June 25, 2008 - link

    Egg's got them for 309.99. I'm gonna run 2 4870s in CF. I planned on using a P45 board but I am wondering if the P45s X8 per card will bottleneck the bandwidth and if I should go with an X48 board instead? When I research CF all I seem to find is "losing any bandwidth at X8 versus X16 is "debateable". What I'm thinking is that 8 pipelines can handle 4GBs so if I look at the 4870s 3.6 Gbs of memory bandwidth then X8 should be able to handle the 4870 without any performance hits. It that correct or am I all wet?
  • jamstan - Friday, June 27, 2008 - link

    I contacted ATI and they said I was correct. A P45 board only running X8 per card in CF will bottleneck the massive DDR5 bandwidth of the 4870s. If you're gonna CF 2 4870s use an X38 or X48 board.
  • SVM79 - Wednesday, June 25, 2008 - link

    I created an account just to say how awesome this article was. It was really nice to see all the technical details laid out and compared to the competition. I was lucky to get in on that $150 hd4850 price at best buy last week and I am hoping the future drivers with improve performance even more. Please keep up the good work on these articles!!!
  • DerekWilson - Sunday, June 29, 2008 - link

    Wow, Anand and I are honored.

    We absolutely appreciate the feedback we've gotten from all of you guys (even the bad stuff cause it helps us refine our future articles).

    of course we enjoy the good stuff more :-)

    thanks again, everyone.
  • D3SI - Wednesday, June 25, 2008 - link

    Long time reader, first time poster

    great article, very informative

    looks like the 4870 is the card to get, cant be beat at that price

    and yes a lot of posters are reading way too much into it "you're biased waaa waaa boo hoo"

    just get the facts from the article (thats what the charts and graphs are for) and then make your decision, if you cant do simple math and come to the conclusion yourself that the $300 card is a better buy than the $650 then you deserve to get ripped off.
  • joeschleprock - Wednesday, June 25, 2008 - link

    nVidia just got their pussy smoked.
  • kelectron - Wednesday, June 25, 2008 - link

    a very important comparison is missing. for those who want to go in for a multi-GPU setup, the 260 SLI vs 4870 CF is a very important consideration since SLI scaling has always been better than CF, and the 260 scales very very well.

    in that case, if nvidia responds by reducing the price on the 260, the 260 SLI could be the real winner here. but sadly there were no 260 SLI benches.

    please give us a 260 SLI vs 4870 CF review.

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