MultiGPU Update: Does 3-way Make Sense?
by Derek Wilson on February 25, 2009 2:45 PM EST- Posted in
- GPUs
Prices, Stutter, and The Test
We are using the same prices we listed earlier this week, as not much as changed since then. This price data does include our 3-way solutions and we've put the numbers into a graph rather than a table to help see the relative pricing of these parts more easily.
We often hear users wondering about micorstutter when we talk about multiGPU solutions. We do play all these games with all these solutions in addition to running the benchmarks. Our benchmark data is only a way to quantitatively show relative performance, it's not a substitute for experience. When we run into issues that disrupt our experience, we note them and report them. One such issue is microstutter.
Microstutter is what happens when we see a high average framerate but experience frequent choppiness in the form of lower framerates interspersed with much higher framerates. The experience can be hard to notice but at times frustrating. Typically, we don't notice this as a problem with current drivers on modern games with 2-way solutions. Looking at 3-way and 4-way configurations is a different story though.
With lower memory 3-way 3 card solutions, we do notice some microstutter sometimes. Pairing a single card dual GPU AMD card with a single card single GPU option to get 3-way CrossFireX also seems to have a positive impact on microstutter. The worst offenders are the 3 card 4870 512MB and the 3 card 9800 GTX+. The 4850 tends to fail all around rather than stutter when the 4870 512MB runs into problems.
It's very difficult to really collect high quality quantitative data that shows microstutter, as the only way to really get a good idea of what's going on is to analyze raw frame data on a per frame basis (which you can't get with FRAPS). At the same time, while sometimes we can catch a whiff of microstutter, we don't feel it is a significant problem here. Actually, there are other problems (like return on your investment) that do more to get in the way of us recommending a 3-way solution. But we'll talk about all that later.
Our test system is unchanged from the previous installment except that we've also tested 3-way solutions. For our 3-way 4870 1GB, we used one 4870 X2 and one 4870 1GB card, but for all other 3-way solutions we used 3 cards. Because we could only get ahold of 2 GTX 285 cards, our 3-way GTX 285 setup is done with 3x overclocked GTX 280 cards (which will perform the same).
Test Setup | |
CPU | Intel Core i7-965 3.2GHz |
Motherboard | ASUS Rampage II Extreme X58 |
Video Cards | ATI Radeon HD 4870 X2 Sapphire ATI Radeon HD 4850 X2 2GB ATI Radeon HD 4870 512MB CrossFire ATI Radeon HD 4850 CrossFire ATI Radeon HD 4870 1GB ATI Radeon HD 4870 512MB ATI Radeon HD 4850 NVIDIA GeForce GTX 295 NVIDIA GeForce GTX 285 SLI NVIDIA GeForce GTX 280 SLI NVIDIA GeForce GTX 260 SLI NVIDIA GeForce 9800 GTX+ SLI NVIDIA GeForce 9800 GX2 NVIDIA GeForce GTX 285 NVIDIA GeForce GTX 280 NVIDIA GeForce GTX 260 core 216 NVIDIA GeForce GTX 260 NVIDIA GeForce 9800 GTX+ |
Video Drivers | Catalyst 8.12 hotfix ForceWare 181.22 |
Hard Drive | Intel X25-M 80GB SSD |
RAM | 6 x 1GB DDR3-1066 7-7-7-20 |
Operating System | Windows Vista Ultimate 64-bit SP1 |
PSU | PC Power & Cooling Turbo Cool 1200W |
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7Enigma - Thursday, February 26, 2009 - link
http://www.anandtech.com/mb/showdoc.aspx?i=3506&am...">http://www.anandtech.com/mb/showdoc.aspx?i=3506&am...Just a quick review (would have preferred to see the upper resolutions tested....wait did I just write that?), but shows that with CF you have a pretty competetive war. I would guess going tri-gpu (if the game supports it well) the i7 would pull ahead by quite a bit, especially when OC'd, but that remains to be seen.
Mr Roboto - Thursday, February 26, 2009 - link
BORING! Not to sound like a total dick but seriously do we need 2 articles (with probably a third to come discussing quad GPU) to find out what a total waste multi GPU is? I mean until NV and ATI invest some serious research into hardware based SLI\XFire I'd never even consider buying two GPU's. The current software based multi GPU setups don't offer enough of a reward. Having to use a software based profile means you'll always be waiting for them to create one for the latest games, while some simply won't get one at all.Software in general is lagging so far behind current hardware that there is practically ZERO use for two GPU's let alone 3-4. Someone please name 10 games that can successfully use more than 2 cores at a time. OK now name 10 software applications that do the same (not counting video encoding apps). It's pathetic how bad it is. Look at all the XBox360 ports built on 5 year old hardware that are coming out in rapid succession and you have a pretty glib picture.
Still waiting for some Lucid Hydra benchmarks showing 100% linear scaling. If it actually materializes on the desktop then I would consider multi GPU.
7Enigma - Thursday, February 26, 2009 - link
I find these articles well done and beneficial. The stereotype that tri/quad/sometimes even dual is a waste is just that a sterotype. For games that are coded well for multi-gpu and when you are on a large display I'm actually a bit impressed with the multi-gpu stats. A year ago you would likely not see even near the improvement from a single card. It's a testament to the drivers of the gpu manufacturers and as importantly the game programmers.What this also shows is games that are poorly suited for multi-gpu (either due to poor coding/drivers or bottlenecked at another point). Sure most of us don't have the 30" display that warrants the tri and upcoming quad articles, but for those that do it is not a waste, and look further down the rabbit hole to see where we will be in another 2 years or so with a single-gpu card.
We have already pretty much approached a saturation point for mainstream graphics gaming (<$300) under 24" (1920X1200). That has to be dangerous for ATI/Nvidia because we are now becoming limited by our display size as opposed to the historical trend of ever demanding games keeping us at pretty much the same resolution year after year (with slow progress from 800X600 to 1024X768 to the now most common 1280X1024, to the quickly becoming gaming standard 22", and finally within a year or two to 24" gaming goodness).
What I imagine you will see in the next year or two is heavy reliance on physics calculations on the gpu to burden them greatly bringing us back to the near always present gpu-limited status. If game makers fail to implement some serious gpu demands above and beyond what is being used today pretty soon we won't need to upgrade video cards near as frequently. And for the consumer that is actually a really good thing...
Pakman333 - Thursday, February 26, 2009 - link
"BORING! Not to sound like a total dick"You do, and you probably are.
If you don't care, then why read it? No one is forcing you to.
poohbear - Thursday, February 26, 2009 - link
props for posting such a quick follow up! sometimes hardware sites promise follow-ups & never deliver.;)Jynx980 - Thursday, February 26, 2009 - link
Nice job on the resolution options for the graphs! This should alleviate frustration on both ends. I hope it's the standard from now on.rcr - Thursday, February 26, 2009 - link
I read some times ago, that the GTX285 will draw less power than a GTX280. But the graph of power consumption is here also made wih 3xGTX280OC.ilkhan - Thursday, February 26, 2009 - link
As a reader I hate going back and forth between pages. Id love to see the price for each option on the right hand side of the performance graphs. Would make it super easy to compare the value of each solution, rather than the seperate graphs you are using here.And on the plus side for 4 way scaling, at least theres only 4 cards to bench (9800GX2, 4850X2, 4870X2, and the GTX295). Maybe a couple more for memory options, but a lot less than the 3-way here.
LiLgerman - Wednesday, February 25, 2009 - link
i currently have a 4870, 512mb TOP from asus and i was wondering if i can pair that with a 1gb model. Will i have to down clock my 4870 TOP to the speed of the 1gb model if i do crossfire?Thanks
DerekWilson - Thursday, February 26, 2009 - link
AMD is good with asynchronous clocking (one can be faster than the other) ... but i believe memory sizes must match -- i know you could still put them in crossfire, but i /think/ that 512MB of the memory on the 1GB card will be disabled to make them work together.this is just what i remember off the top of my head though.