New Drivers From NVIDIA Change The Landscape

Today, NVIDIA will release it's new 185 series driver. This driver not only enables support for the GTX 275, but affects performance in parts across NVIDIA's lineup in a good number of games. We retested our NVIDIA cards with the 185 driver and saw some very interesting results. For example, take a look at before and after performance with Race Driver: GRID.

As we can clearly see, in the cards we tested, performance decreased at lower resolutions and increased at 2560x1600. This seemed to be the biggest example, but we saw flattened resolution scaling in most of the games we tested. This definitely could affect the competitiveness of the part depending on whether we are looking at low or high resolutions.

Some trade off was made to improve performance at ultra high resolutions at the expense of performance at lower resolutions. It could be a simple thing like creating more driver overhead (and more CPU limitation) to something much more complex. We haven't been told exactly what creates this situation though. With higher end hardware, this decision makes sense as resolutions lower than 2560x1600 tend to perform fine. 2560x1600 is more GPU limited and could benefit from a boost in most games.

Significantly different resolution scaling characteristics can be appealing to different users. An AMD card might look better at one resolution, while the NVIDIA card could come out on top with another. In general, we think these changes make sense, but it might be nicer if the driver automatically figured out what approach was best based on the hardware and resolution running (and thus didn't degrade performance at lower resolutions).

In addition to the performance changes, we see the addition of a new feature. In the past we've seen the addition of filtering techniques, optimizations, and even dynamic manipulation of geometry to the driver. Some features have stuck and some just faded away. One of the most popular additions to the driver was the ability to force Full Screen Antialiasing (FSAA) enabling smoother edges in games. This features was more important at a time when most games didn't have an in-game way to enable AA. The driver took over and implemented AA even on games that didn't offer an option to adjust it. Today the opposite is true and most games allow us to enable and adjust AA.

Now we have the ability to enable a feature, which isn't available natively in many games, that could either be loved or hated. You tell us which.

Introducing driver enabled Ambient Occlusion.

What is Ambient Occlusion you ask? Well, look into a corner or around trim or anywhere that looks concave in general. These areas will be a bit darker than the surrounding areas (depending on the depth and other factors), and NVIDIA has included a way to simulate this effect in it's 185 series driver. Here is an example of what AO can do:

Here's an example of what AO generally looks like in games:

This, as with other driver enabled features, significantly impacts performance and might not be able to run on all games or at all resolutions. Ambient Occlusion may be something some gamers like and some do not depending on the visual impact it has on a specific game or if performance remains acceptable. There are already games that make use of ambient occlusion, and some games that NVIDIA hasn't been able to implement AO on.

There are different methods to enable the rendering of an ambient occlusion effect, and NVIDIA implements a technique called Horizon Based Ambient Occlusion (HBAO for short). The advantage is that this method is likely very highly optimized to run well on NVIDIA hardware, but on the down side, developers limit the ultimate quality and technique used for AO if they leave it to NVIDIA to handle. On top of that, if a developer wants to guarantee that the feature work for everyone, they would need implement it themselves as AMD doesn't offer a parallel solution in their drivers (in spite of the fact that they are easily capable of running AO shaders).

We haven't done extensive testing with this feature yet, either looking for quality or performance. Only time will tell if this addition ends up being gimmicky or really hits home with gamers. And if more developers create games that natively support the feature we wouldn't even need the option. But it is always nice to have something new and unique to play around with, and we are happy to see NVIDIA pushing effects in games forward by all means possible even to the point of including effects like this in their driver.

In our opinion, lighting effects like this belong in engine and game code rather than the driver, but until that happens it's always great to have an alternative. We wouldn't think it a bad idea if AMD picked up on this and did it too, but whether it is more worth it to do this or spend that energy encouraging developers to adopt this and comparable techniques for more complex writing is totally up to AMD. And we wouldn't fault them either way.

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  • SiliconDoc - Monday, April 6, 2009 - link

    Yes, exactly why added value of CUDA, PhysX, badaboom, vReveal, the game profiles ready in nv panel, the forced SLI, the ambient occlusion games and their MODS ( se back a page or two in comments) - all MATTER to a lot gamers.
    Let's not forget card size for htpc'ers - heat, dissipation, H.264 etc.
    Just the frames matter here just for ati - formerly at 2560x when ati had that crown, now of course, just for lower resolutions - the most important suddenly to the same reviewers, when ati is stuck down there.
    Yeah, PATHETIC describes the dismissal of added values.
  • Flunk - Thursday, April 2, 2009 - link

    I have a CUDA-supporting GPU (8800GTS) and I have rarely used it. Other than to run the CUDA version of folding at home (there is also an Ati Stream version) or to look at the preitty effects in a few games. I don't really think these effects are particularly worthwhile and unless the industry comes together and supports a standard like OpenCL I don't see GPU-based processing becoming important to most uses.
  • SiliconDoc - Monday, April 6, 2009 - link

    Here's a clue as to why you're already WRONG.
    Most "gpu users" use NVidia. DUH.
    So while you're whistling in the dark, it's already past that time when your line of crap has any basis in reality.
    It takes a gigantic red fanboy brain fart to state otherwise.
    Oh well, since when did facts matter when the red plague is rampant?
  • Hrel - Thursday, April 2, 2009 - link

    You can get an Nvidia GPU that runs CUDA and Badaboom for $50; the 9600GT. End of page 13.
  • Hrel - Thursday, April 2, 2009 - link

    You can get an Nvidia GPU that runs CUDA and Badaboom for $50; the 9600GT.
  • punjabiplaya - Thursday, April 2, 2009 - link

    Just need to some stable OC vs OC results!
  • SiliconDoc - Monday, April 6, 2009 - link

    anand doesn't do the overclocked part comparison of the videocard wars - BUT DON 'T worry - a red rooster exception with charts and babbling is no doubt coming down the pike.
    Keep begging, then they can "respond to customer demands". lol
    Oh man, this is going to be fun.
    I suggest they start with the gainward gtx260 overclock goes like hell, that whips every single 4870 1g XXX ever made. Sound good ?
  • Griswold - Thursday, April 2, 2009 - link

    What I'm really curious about because neither of the cards is what I'm interested in buying, but I like to follow both companies business strategies:

    Does nvidia really lose money or is looking at a fat zero on the bottom line with this card?
  • SiliconDoc - Monday, April 6, 2009 - link

    Uhh ati is losing a billion a year.
    If you want card specifics, that's probably difficult to calculate - and loss leaders are nothing new in business - in fact that's what successful businesses use as a sales tool. Seems ATI has taken it a bit too far and made every card they sell a loss leader, hence their billions in the hole.
    Now as far as the NVidia card in question, even if Obama takes over the mean greedy green machine - he and his cabal "won't release the information because it's just not fair and may cause those not really needing help at the money window to be expsoed".
    So no, you won't be finding out.
    The problem is anyway, if a certain card is a loss leader, they calculate how much other business it brings in, and that makes it a WINNER - and that's the idea.
  • flashbacck - Thursday, April 2, 2009 - link

    The physx/cuda section was interesting, although it sounded a bit... whiny.

    I would LOVE it if someone would write an article about all the PR and marketing shenanigans that go on with reviewers behind the scenes. It'll never happen because it would kill any relationship the author has with the companies, but I bet it would be an eye opening read.

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