Memory Scaling on Core i7 - Is DDR3-1066 Really the Best Choice?
by Gary Key on June 24, 2009 9:00 AM EST- Posted in
- Memory
Game Performance – Overclocked with SLI
Once again, we overclock our Core i7 920 to 3.8GHz (19x200) and run our standard game benchmarks at 1680x1050 2xAA HQ settings in single card and SLI configurations. This is a short synopsis of the results, but our other game benchmarks along with a 1920x1080 resolution performed in a similar manner. It appears in most of our games that minimum frame rates and sometimes average frame rates responded to the latency advantages inherent in 1200 C5 operation compared to the pure bandwidth advantage in 2000 C8.
FarCry 2
We set the performance feature set to Very High, graphics to High, and enable DX10 with AA set to 2x. The in-game benchmark tool is utilized with the Ranch Small level being selected for demo duties.
Average frame rates are up an astounding (had to make it interesting) 1% utilizing 1200 C5 over 2000 C8 while minimum frame rates improve by a ground shattering 0% when moving from 1200 C5 to 2000 C8 in single card results. In SLI operation, average frame rates improve by a familiar 1% as we crank up memory speed while minimum frame rates are 1% better when using 1200 C5 compared to 2000 C8. Obviously, the impact on actual game performance was nonexistent with any of our memory choices.
Warhammer 40K: Dawn of War II
We crank all options to High, enable AA, and then run the built-in performance benchmark for our result.
In our stock tests, this game responded very well to memory changes as average frame rate performance increased by 3% and minimum frame rates by 41% when moving from 1066 C7 to 1600 C6. However, in single card mode we see a minimal impact on average frame rates while minimum frame rates improve by 12% using 1200 C5 compared to 2000 C8. In SLI mode, average frame rates increased almost 3% moving from 1200 C5 to 2000 C8 but minimum frame rates improved a little over 2% with 1200 C5 having the advantage over 2000 C8.
World in Conflict - Soviet Assault
We set our options to High, DX10, 2xAA. 4xAF, and then utilize FRAPS to track a repeatable game sequence for our results.
Our single card results have the average frame rates flat lining but we do see a drop in minimum frame rates with DDR3-1600 C8. In the SLI test, average frame rates improve by 2% and minimum frame rates by 5% when moving from 1200 C5 to 1600 C6.
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darklight0tr - Wednesday, June 24, 2009 - link
You kinda lost me at the Windows 7 admission. Why use an unreleased OS that most of us don't have access to?Gary Key - Wednesday, June 24, 2009 - link
I debated about using Win7, but we have some interesting virtualization benches coming in a couple of weeks with XP mode running on it, both for these tests and looking at 12GB and 24GB loads.Also, memory management and several other performance metrics are just better under Win7 than Vista. I ran most of these tests under Vista 64 and the results (percentage wise) were the same as Win7. I also tried the latest RC version of Win7 (7232), no differences in performance. Not that I expected any as the core code for Win7 has been done for a while but it was to double check. I did not use 7232 since it is not "officially" available for the public. ;)
crimson117 - Wednesday, June 24, 2009 - link
http://www.microsoft.com/windows/windows-7/downloa...">http://www.microsoft.com/windows/windows-7/downloa...There, now everyone here has access to it.
darklight0tr - Wednesday, June 24, 2009 - link
LOL. You got me there, my brain hadn't arrived at work yet when I posted that comment.Still, I don't see the point of replacing the released, established OS with an unreleased one. Testing on both would have made more sense if you wanted to do it that way.
philosofa - Wednesday, June 24, 2009 - link
I lol'd :) Nicely done.Re the article itself; fantastic and thorough work as always! Great to see the debate and various titbits of benching replaced by such a systematic multi-app examination of i7 memory speed & latency effects. Also, cheers for the analysis of min frame rates - this is something that's been on-and-off for a while now, and I, like a lot of others, agree that it's as least as important as average FPS.
Cheers Gary.
Matt Campbell - Wednesday, June 24, 2009 - link
Great job as always Gary, fantastic detail.aileen - Friday, July 3, 2009 - link
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