Batman: Arkham Asylum

Batman: Arkham Asylum is another brand-new PC game, and has been burning up the review charts. It’s an Unreal Engine 3 based game, something that’s not immediately obvious from just looking at it, which is rare for UE3 based games.

As Batman: Arkham Asylum implements anti-aliasing differently between AMD and NVIDIA cards, this is the one title that we do not test AA on, as doing so produces results that can’t be compared.

The 5770 goes back to losing by a wider margin compared to the 4870, roughly 10% this time. The story of it compared to the GTX 260 is also the same, with another GTX 260 win.

Meanwhile the 5750 gets another win over the 4850, although this is one of the only times it loses to the GTS 250.

Finally, a 5850 will buy you another 45%-55% in performance, for $100.

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  • Anand Lal Shimpi - Tuesday, October 13, 2009 - link

    I don't like to make a habit of disagreeing with Ryan, but unfortunately only Cypress based cards support double precision. The 57xx series does *not* support double precision.

    Take care,
    Anand
  • MadMan007 - Tuesday, October 13, 2009 - link

    So where is the double precision implemented? I didn't bother too look it up by I imagine it's buried deep in the shaders. If so why take it out? Is it just disabled or not present at all? If not present I guess I could see removal for the sake of fewer transistors but otherwise it seems like artificial market segmentation. On the other hand hardcore compute power people where time = $$ won't have a problem getting a 5850 or better, or seeing what NV does.
  • CarrellK - Wednesday, October 14, 2009 - link

    DPFP (Double Precision Floating Point) is physically not in the Juniper GPU - it is not artificial segmentation. We had to choose between giving you a GPU that would be great for consumer HPC and games at a price you could afford, or something that cost notably more.

    There are virtually zero consumer applications that need DPFP.

    CarrellK
  • stmok - Tuesday, October 13, 2009 - link

    According to ATI's Stream SDK v1.4 page...

    Desktop cards that support double precision: Radeon HD 3690, 3830, 3850, 3870, 3870 X2, 4770, 4830, 4850, 4850 X2, 4870, 4870 X2, 4890.

    Mobile GPUs that support double precision: Mobiliy Radeon 3850
    3870, 4850, 4850X2, 4870

    None of their IGPs support it.

    Their newer Stream SDK 2.0 series (currently in Beta 4), mentions they now support OpenCL in GPU, and that the Radeon HD 5870, 5850, 5770, and 5750 are supported. No mentioned of which can actually do double precision though...

    Still, considering the 5770 looks similar in spec to the 4870/4850, it may support it. (The major difference seems to be the Memory Bus Width.)

    Come to think of it, what are the requirements to support double precision on a Radeon HD-series GPU?
  • codedivine - Tuesday, October 13, 2009 - link

    Thats sad :( .. thanks for the info!
  • Ryan Smith - Tuesday, October 13, 2009 - link

    My understanding is that it's available in the entire Evergreen lineup. So I'm going to give you a tentative "yes".
  • codedivine - Tuesday, October 13, 2009 - link

    Thanks!
  • endlesszeal - Tuesday, October 13, 2009 - link

    As always from anandtech, great review. However, I almost crapped my pants when I saw the price of a "display port to dvi" dongle," $100?? Hope thats not the average not inflated by Apple price. =)
  • Zingam - Tuesday, October 13, 2009 - link

    You don't really need that dongle anyway.
  • Ryan Smith - Tuesday, October 13, 2009 - link

    Actually, the Apple adapter is still the only active adapter I'm aware of that's widely available. So yes, that $100 is because of the Apple price.

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